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#feedback

Edited by RagnarokVI: 10/30/2014 2:54:07 PM
165

A response from an "Average" gamer.

EDIT: Before you read, know this. Long before I decided to voice my criticisms, I dedicated a vast amount of time to the experience. Trusting in Bungie's belief that the game "Started at level 20." That I learned its "ins and outs" and its pros and cons, trusting in Bungie as the heavyweight creators their reputation carried. My comments below are on how the industry is losing touch with its customers. That rumor and speculation happen because of the lack of clarity. That on "Average" nothing be dumbed down, to assure accessability. With over 100 hours into the game and 1000s into gaming on the whole, while I may be disagreed with, I think there could have been a whole lot more in the beginning and that the questions asked, should not cost me another $40 to be answered. Instead of asking players to leave if they don't like it, why not instead - for this massively multiplayer experience, stimulate the players to stay. Together. A gaming community. Post begins... OP In 1982, a game was released called E.T. The world rejected the lackluster, dissappointing, falsely-advertised, over-stated and empty video game as a greedy attempt to rob the consumer base for something not even worth the cost of the plastic that contained the programming. I remember, because I am an "Average" gamer. Most here, won't know this story, but it was really the FIRST time the industry tried to take advantage of its players, thinking them blind, stupid and desperate. PS4 arrives a few decades later. Here I am, feeling hugely disappointed and holding an inkling, not even a hunch but an absolute "Reasonable suspicion" (If you want the legal term) that I have been deceived. Whether the MARKETING TECHNIQUE itself is "legal" DLC that holds our curiosity ransom after being given trickle-fed information of "Genre destroying experiences" and a "Personal, open-world adventure full of customization and rich with story" ends up being a repetition of rehashed activities, cheaply shallow (downright nonsensical) pale narrative that makes the Pac-Man story look like a -blam!-ing Emmy Award Winning story. You made a huge mistake... You thought we were stupid. You thought we would pay for the complete experience. You thought your "Average Gamer" was 12 years old. You even REMOVED chat, to ensure that the children wouldn't frighten off (ANNOY) the mature gamers. Let me tell you again, that you made a HUGE, monstrous mistake. Because I am your average gamer. Me. I am 33 years old, have invested many of my spare dollars within the entertainment industry and have grown into adulthood as those who remember how its evolution should go. I pay the bills. There are many of my friends, within this demographic who play online with me. We are smarter, articulate, conveying our disapproval of the DLC tactic with careful, polite prose... I won't scream or act like a cry baby. What I will do, is spend my money elsewhere. Because the Average Gamer needs stimulating, immersive, interactive resolution and a challenging path to find it. Grinding might be addictive, but it is also fleeting and forgetful. I won't forget, though. Won't forget that you said one thing and gave another without any acceptance of the blame. Without any ACKNOWLEDGEMENT of the mistake. An industry that does not apologize, does not respect its consumers. Your "Average" player, will not forget that disrespect. In the future, I will remember that anything you advertise is likely to be nowhere even CLOSE to the product you release, and that you will tale advantage of that eagerness of player resolution by ransoming DLC. If I am wrong and this was not a marketing ploy, that you did NOT in fact hold back disk burned content on something I paid full price for, if you consistently ignore your consumers, because YOUR vision and YOUR art was more important than the people playing it, the fact I THOUGHT that, is far worse than you admitting it. Salvage the game for your "Average" players, Bungie. We want to be challenged. Intellectually, practically and emotionally. Sadly, I don't think you understand who your Average Gamers are... I am one of them. EDIT: 10/29/2014 A hugely positive response from the "Average" gamers among us. I think it is a dangerous presumption of developers, publishers and the game industry on the whole to think that anything need be numbed down in order to make more sales. The Last Of Us, a clearly adult game, challenged me both mentally, emotionally and laterally with such a great attempt at telling the story, that I bought it TWICE (PS3 and PS4) There really is no excuse. With so many $$$$ in production values, this "TEN YEAR GAME PLAN" should overwhelm and surpass even my 100 hours of gameplay. With a game whose GRIND is the ONLY way to gain any headway and a system that promotes repetition and VAST amounts of time, a 100 hours was necessary to experience the full aspects of the game. Because lets face it... WE ALL FINISHED THE STORY IN 8 HOURS. EDIT: I want you to ask yourself a question. With the Master Chief collection bearing down on us, Bungie's crowning jewel, would you consider Destiny to be on par with the Halo legacy, that you would purchase it again in ten years time? That was absolutely my expectation. If it was not yours, then I am happy for you. But Bungie and Activision, wanted me to believe that during pre-orders. EDIT: 10/30/2014. Most misinterpreted the feedback as an actual declaration of departure. I am not of a flamboyant enough nature to be bothered about an exit. This post is about expressing my feeling as a consumer and a gamer. I have tried to respond to the more mature posts. Thank you for contributing.
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