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#feedback

10/27/2014 2:35:02 PM
3

Player classes should act as such. (PVE)

I've come to notice that that all the classes can have the same stats. A Titan is meant to be a tank/ support class with high defence, high damage, and low agility. A Hunter is meant to be a fighter/ rouge class that is quick on it's feet, high damage, but can't take many hits on it's own. A Warlock is meant to be a Magic user/ support class with high recovery, lower than average damage and decent speed. But yet, a Titan can have the stats of a quick and agile Hunter or a Hunter can be a tank or a Warlock can be a tank or a Rouge. We all have the same defence and base stats without regard to the class we choose. The only reason to choose a class would be for it's super and not play style. While this might not be a terrible thing, it still baffles me on why we have classes if they can all just be molded in the same way.

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  • Because the classe represent different FIGHTING STYLES, that the player can then fine-tune to their preference...or to what situation they find themselves in. The Titan is a brawler. The Warlock is a mid-range, hit-and-run fighter. The Hunter is part Indian-fighter and part musketeer. Combining speed and agility with ranged-combat with firearms and close-combat with blades.

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