This thread is inspired by another: view original post
For most cases, when you complete a mission or kill a unique enemy or boss, there is almost always a form of reward, right? But that seems to be one of the things that's missing in Destiny.
Take Strikes for example. I love nothing more than working as a team to take down the Big Baddy at the end with a couple of randoms or even a couple of friends. But the experience alone is not enough to keep me (and probably quite a few others) interested. Sure, you get a nice exp boost at the end, but that doesn't seem all that important once you reach lvl 20. Loot is what we want.
I would even go so far as to say that the measly 10 Vanguard Marks, and the [i]occasional [/i] consumable drop is just insulting. You get more from bounties, and even the free-roam missions are more efficient than that.
This is where the Cave comes in. Farming is a key element of any MMO style game you play. For whatever reason. Sure you get hoarders and power-levellers, but what about the ones who just want a couple levels to try that level 12 Strike again? (I won't even mention Phogoth).
So, if I may humbly suggest two things: Increased rewards from Strikes and unique mission enemies, and leave farming the way it is. With more loot, farming will be less important automatically.
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#feedback
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Can't wait for borderlands pre sequel so I won't have to deal with this loot system for long.
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Does the new birderlands come out for Next gen or last gen
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Just like GTAV it will port over so they can double dip but will be later... as they want to milk the old gen users first and after they get their new console from Santa this year guess what.... BLPS will be heading your way ....again.
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