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Edited by aboniks: 10/25/2014 4:35:13 PM
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Honest Feedback on - Bungie Weekly Update - 10/24/2014

Fluff snipped to protect the innocent. [quote]This afternoon, the message was about the future. Destiny is a thing that we wanted to be meaningful to people. Given how much it’s been played, we think we just might be on to something. We just need to bring on the next meal for you to devour with startling urgency.[/quote] Yeah, we burn through content pretty fast, and we like new stuff. Please don't forget that a lot of the old stuff was perceived to be sub-par; The players aren't likely to. Tacking new (exciting and awesome) content onto a world that feels haphazard and frequently incoherent is certainly going to keep some people playing, but...you've heard this already. When you write these updates, please remember that your audience has heard it too. [quote]There will be new ways for you to build upon your legend. Some of them will be revealed very soon. Others will appear when you least expect them. When you see what I’ve seen, I hope you’ll be as excited as I am.[/quote] We'd really like to be excited [b]with[/b] you, Deej. This in-depth update on the Iron Banner is a welcome move in the right direction. Give us more of this, on your other plans. We obsess over the details, because they are so few and far between in this setting, and many of us truly appreciate the effort you've collectively put into un-blam!-ing this PvP event for us. If we can't touch those mysterious upcoming features that have you so excited, at least give us a tease (like this one) with some serious skin showing, and let us imagine the naughty bits while we grind through the current iteration of Destiny. [quote]Power Matters (More!)...In the next Iron Banner, we will debut a much more dramatic difference between players of wide variation in Level. We will detail the changes in an article of its own to come as soon as we settle on some of the numbers. Because of this, the next Iron Banner will also require a Fireteam leader to be Level 20 to enter. While lower Level players may join in with their Level 20+ chaperone, they will find it very challenging.[/quote] I enjoyed the previous IB. I know many people wanted to light Lord Saladin on fire just so they could refuse to piss on him, but it was just enough imbalance, at just the right point in my PvP skill development, to provide me with a welcome change to the dynamics of Control. I look forward to killing baby toons by the bakers dozen. I do hope you explain the logic behind your decision to require a level 20+ fireteam captain. Not because I disagree with it, simply because it's hard to figure out why you took it, since we're hearing about it with no context. Maybe it's just to get more people to play in teams. Maybe it's supposed to raise the opportunity cost for people who could potentially abuse the Medallion mechanic by going AFK. Whatever the reason for it, I hope you lay it out for us. Preferably in crayon, with lots of little smiley stickers. Inquiring minds, and all that. That choice does appear to telegraph your intention to keep IB firmly based in team play. I know many folks were pretty bent about the fact that they couldn't play an FFA match with level advantages enabled. I hope you've got a bone to throw their way. [quote]Quitting - In the next Iron Banner, players will receive a Medallion of Iron on a loss. Upon their next win, each Medallion they carry will convert into a reputation gain almost equal to a win.[/quote] Interesting fix. This seems to be aimed at preventing AFK and quitting at the same time, because adding straight rep-for-loss rewards would probably have meant people could just set down their controllers, wander off to play candy crush, and rank up. This way, you can't form a fireteam and go out for lunch expecting to see a payoff. Or can you? Does every Medallion I'm carrying turn into rep after a single win? What happens if I AFK a dozen matches, then join a fireteam and mop the floor? Does that single win turn 12 medallions into rep? Because...that would be bad. We'd just trade quitters for AFK'ers. Clarity on this mechanic will be essential when you go in depth on this topic. The medallion system only solves both problems if a single win transmutes a single medallion. [quote]Armor and Weapons - The goal for Iron Banner gear was to provide Armor powerful enough to interest most players after a few weeks of gearing up, and aesthetically appealing to all players. But for very advanced characters, wearing Exotics and Raid gear, the equipment was not powerful enough to consider. In the next Iron Banner, new exclusive reward Armor will be bumped to Level 30, but will still only be available in two slots. For advanced players, this will make them viable functional or visual sidegrades.[/quote] Good! People with raid gear need an incentive to chase IB ranks. The whole point of IB is to wreck face with our sick gear. If we can't at least match the stuff we bring in with a potential reward, the activity makes very little sense from a metagame perspective. Keeping it pared back to only two slots is a halfway step (patience, my fellows) to providing a path to 30 for players who would rather gargle razor blades than set foot in the current raid scene, but it's not enough to get anybody to level 30 based solely on PvP activity, which should keep all but the most rabid PvE "earners" from foaming at the mouth. [quote]Bounties - The goal of Bounties in the Iron Banner is to push players to prove themselves in new ways, while also ensuring that straight-up combat was always valuable to move you towards a higher rank. But some of the Bounties required too much, and were mutually exclusive in a way that made this worse. In the next Iron Banner, several of these Bounties have been tuned down quite a bit, and overall the value of Bounties has been bumped up. Also, they have been moved onto Lord Saladin, who was getting a little lonely back there with only his gong and dinosaur drawings.[/quote] Thank you, not only for adjusting the numbers, but for considering bounty synergy. Frankly, I just laughed a little and got a burning sensation in my throat last time Iron Banner was around and I looked at the bounty board, although the dinosaurs are cute. The fact that you moved the bounties onto Lord Saladin is also hugely promising for a variety of subtle reasons. Knowing that your back end code is modular enough to handle that sort of shift gives me some hope for the future...knowing that the mechanistic end of the interface can be paired in logical ways with the narrative of the world is comforting. Knowing that you actually care enough about those subtleties to bother doing that sort of pairing is a massive relief, because there's been far too little of that sort of thing up to this point. [url=http://www.bungie.net/en/Forum/Post/74919967/0/0/0]Continued Below...[/url]

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  • I just really hope they introduce forging for everything at some point.

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    • Excellent post- I agree, this is the sort of communication we have been asking for (as long as they follow up with their promise of more precise details as they become available)- regardless of prior complaints re: thought processes and communicating them, it looks like Bungie is taking a step in the right direction. PvP gear with Lvl 30 stats- will be interesting to see what the community thinks of this. Every day you can find at least one post about "PvP requirements on exotic bounties aren't fair!!"- responded to by many PvP fans who tell them to quit whining because you should play all aspects of the game to get the best stuff...there are also many people complaining about the Raid being the only way to reach Lvl 30- followed by a bunch of raiders telling the PvPers to quit whining for the same reason...2 IB pieces, 1 exotic, and a raid piece will now get you to 30 (correct me if I am wrong)- this seems like a nice blend of the PvP/PvE world, hopefully we can see some more thoughtful cohesion between the two in the future (why can I gain Rep with a faction for shooting dregs in the face or scanning stuff, but I can only buy their gear by shooting guardians in the face- if I am wearing your colors, let me buy your crap with the currency I earn doing so...) Re-forging, if implemented in the grander scheme of things would open up a lot of possibilities re: materials/currencies/NPCs/all those weapons and ships we scrap (things you have discussed before I believe)- looking forward to it

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      • Edited by aboniks: 10/25/2014 4:04:14 PM
        [u][i][b]OP continued here: [/b][/i][/u] [quote]Reforging - In the next Iron Banner, Lord Saladin will offer players the option of Reforging any Iron Banner weapon (including those from the last event.) This will re-roll all of the upgrades, but will also reset any progression. The cost for each Reforge will be a small number of Motes of Light, so set some aside next time Xur arrives in the Tower.[/quote] Wow. I didn't expect to see this pop up in connection with the IB, but you had to introduce something like it sometime. Adding it to IB is a good way to help placate the folks that shat themselves in their rush to hate on Bungie for the previous incarnation. If reforging isn't broken, I definitely expect to see it in the tower for non-IB weapons relatively soon after it debuts. Not as good as custom built equipment will eventually be, but the coding overhead had to be much lower. Frankly, I thought some sort of crafting would be an extra carrot in the QW reboot when that rolled around, given what a colossal crapsack that turned out to be, especially for people who had their story missions spoiled by that bitch in the purple stillsuit. I'm pleasantly surprised to see this feature propagated out so early, but I hope it's just the first step in the gear-dance. Please don't stop pushing for full-on weapon and armor crafting, Deej. Those of us that are paying attention can see that you're already building weapons and armor modularly with your internal tools. I hope you can offer the dev team enough favors of dubious moral quality to convince them to streamline those tools and pass them on to us at low-low prices. I promise I'll love loot again when you let me rank up with Banshee-44 and build it myself. [quote]Tempered - In the next Iron Banner, Lord Saladin will offer a 12-hour buff called Tempered, which will boost Iron Banner reputation gains. As the week goes forward, this boost will be increasingly potent, to help players starting later in the week to catch up. In Iron Banners after the next, we expect that we will further tune these bonuses by increasing their potency, but limiting their effect to lower Ranks. [/quote] Good call, not everybody can throw twenty hours a week at a leisure activity. I've been seeing more frequent calls for investment balance lately from folks who don't have the opportunity to no-life this game. (Poor souls.) I think this will defiinitely been seen as a tool designed to help them out. How long will it be before we see this sort of mechanic in PvE? Or should I just eat my Nightfall peas, and carrot on? ;-) [quote]Rep Reset - In the next Iron Banner, you will still have the Rank achieved in the last. But we still want players to come together for at least a few nights of team PVP, including veterans of the last event, so the Iron Banner ranks have been increased to 5. Some of the adjustments above will help players ascend more quickly through these and existing ranks.[/quote] Interesting. I guess we'll see what this means in practice once the Tempering kicks in. I do hope that this time around it will be stated more explicitly that rep gains are increased by class items and emblems...that mechanic isn't universal among the factions, and many of your players (myself included) need to be told when you add invisible, non-intuitive functions like that, or we miss out on them. [quote]Disclaimer of Ultimate Dodge Some of the above changes are still undergoing internal testing, and we may encounter critical issues that force us to postpone a change. We’ll keep you posted.[/quote] +9001 [quote]DOC - fixed things in Europe[/quote] Good. More players is the goal for all of us who care about the game, and the future of Bungie. [quote]Legend of the Week[/quote] I wish this were a weekly post all to itself. See you starside, Bungie.

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        • [quote]Fluff snipped to protect the innocent. [quote]This afternoon, the message was about the future. Destiny is a thing that we wanted to be meaningful to people. Given how much it’s been played, we think we just might be on to something. We just need to bring on the next meal for you to devour with startling urgency.[/quote] Yeah, we burn through content pretty fast, and we like new stuff. Please don't forget that a lot of the old stuff was perceived to be sub-par; The players aren't likely to. Tacking new (exciting and awesome) content onto a world that feels haphazard and frequently incoherent is certainly going to keep some people playing, but...you've heard this already. When you write these updates, please remember that your audience has heard it too. [quote]There will be new ways for you to build upon your legend. Some of them will be revealed very soon. Others will appear when you least expect them. When you see what I’ve seen, I hope you’ll be as excited as I am.[/quote] We'd really like to be excited [b]with[/b] you, Deej. This in-depth update on the Iron Banner is a welcome move in the right direction. Give us more of this, on your other plans. We obsess over the details, because they are so few and far between in this setting, and many of us truly appreciate the effort you've collectively put into un-blam!-ing this PvP event for us. If we can't touch those mysterious upcoming features that have you so excited, at least give us a tease (like this one) with some serious skin showing, and let us imagine the naughty bits while we grind through the current iteration of Destiny. [quote]Power Matters (More!)...In the next Iron Banner, we will debut a much more dramatic difference between players of wide variation in Level. We will detail the changes in an article of its own to come as soon as we settle on some of the numbers. Because of this, the next Iron Banner will also require a Fireteam leader to be Level 20 to enter. While lower Level players may join in with their Level 20+ chaperone, they will find it very challenging.[/quote] I enjoyed the previous IB. I know many people wanted to light Lord Saladin on fire just so they could refuse to piss on him, but it was just enough imbalance, at just the right point in my PvP skill development, to provide me with a welcome change to the dynamics of Control. I look forward to killing baby toons by the bakers dozen. I do hope you explain the logic behind your decision to require a level 20+ fireteam captain. Not because I disagree with it, simply because it's hard to figure out why you took it, since we're hearing about it with no context. Maybe it's just to get more people to play in teams. Whatever the reason, I hope you lay it out for us. Preferably in crayon, with lots of little smiley stickers. Inquiring minds, and all that. That choice does appear to telegraph your intention to keep IB firmly based in team play. I know many folks were pretty bent about the fact that they couldn't play an FFA match with level advantages enabled. I hope you've got a bone to throw their way. [quote]Quitting - In the next Iron Banner, players will receive a Medallion of Iron on a loss. Upon their next win, each Medallion they carry will convert into a reputation gain almost equal to a win.[/quote] Interesting fix. This seems to be aimed at preventing AFK and quitting at the same time, because adding straight rep-for-loss rewards would probably have meant people could just set down their controllers, wander off to play candy crush, and rank up. This way, you can't form a fireteam and go out for lunch expecting to see a payoff. Or can you? Does every Medallion I'm carrying turn into rep after a single win? What happens if I AFK a dozen matches, then join a fireteam and mop the floor? Does that single win turn 12 medallions into rep? Because...that would be bad. We'd just trade quitters for AFK'ers. Clarity on this mechanic will be essential when you go in depth on this topic. The medallion system only solves both problems if a single win transmutes a single medallion. [quote]Armor and Weapons - The goal for Iron Banner gear was to provide Armor powerful enough to interest most players after a few weeks of gearing up, and aesthetically appealing to all players. But for very advanced characters, wearing Exotics and Raid gear, the equipment was not powerful enough to consider. In the next Iron Banner, new exclusive reward Armor will be bumped to Level 30, but will still only be available in two slots. For advanced players, this will make them viable functional or visual sidegrades.[/quote] Good! People with raid gear need an incentive to chase IB ranks. The whole point of IB is to wreck face with our sick gear. If we can't at least match the stuff we bring in with a potential reward, the activity makes very little sense from a metagame perspective. Keeping it pared back to only two slots is a halfway step (patience, my fellows) to providing a path to 30 for players who would rather gargle razor blades than set foot in the current raid scene, but it's not enough to get anybody to level 30 based solely on PvP activity, which should keep all but the most rabid PvE "earners" from foaming at the mouth. [quote]Bounties - The goal of Bounties in the Iron Banner is to push players to prove themselves in new ways, while also ensuring that straight-up combat was always valuable to move you towards a higher rank. But some of the Bounties required too much, and were mutually exclusive in a way that made this worse. In the next Iron Banner, several of these Bounties have been tuned down quite a bit, and overall the value of Bounties has been bumped up. Also, they have been moved onto Lord Saladin, who was getting a little lonely back there with only his gong and dinosaur drawings.[/quote] Thank you, not only for adjusting the numbers, but for considering bounty synergy. Frankly, I just laughed a little and got a burning sensation in my throat last time Iron Banner was around and I looked at the bounty board, although the dinosaurs are cute. The fact that you moved the bounties onto Lord Saladin is also hugely promising for a variety of subtle reasons. Knowing that your back end code is modular enough to handle that sort of shift gives me some hope for the future...knowing that the mechanistic end of the interface can be paired in logical ways with the narrative of the world is comforting. Knowing that you actually care enough about those subtleties to bother doing that sort of pairing is a massive relief, because there's been far too little of that sort of thing up to this point. Continued Below...[/quote] Bump'd for justice!

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          • Your last point is the most entirely interesting for me.

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            • Bump. To the top of the forums!!

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