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#feedback

10/23/2014 8:36:01 AM
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Issues with Destiny's Raid

So Bungie is deciding to increase the difficulty, or at least improve the abilities of the enemies, in the Vault of Glass. Personally I, along with others, think they should hold off on that and first fix the current issues that are being spotted during Raid game play. If any of you have the following issues as listed below you can understand my anger/grief with playing the raid: -Portal not working or sending players somewhere else during Atheon battle. -Atheon going ENRAGE (has happen once and not sure if suppose to). -Chest dropping uncommon -Enemies dropping uncommon (not much a problem as is just WHY). -Enemies getting postmortems. -Unreasonable spawning of players* -Enemies, particular Protectors/Minotaur, regain health after being killed. There are plenty more I'm sure but these are the ones the we have seen the most on my team. Beyond that there is also the issue that some teammates never get any items during the raid. I say items in terms of Raid gear or weaponry in this case. Look I know other players have played VOG probably multiple times before getting anything good but when you play raid multiple times and only come out with only ascendant shard/energy, one begins to question the worth of playing this raid, if not the game. I mean would it be unreasonable to at least have the Templar and Atheon have a a high chance, if not guarantee, to drop gear, weapons, and whatever else besides just shards/energy. *It terms of unreasonable spawning of players i mean when I new player joins because another quits but comes in dead and we cant revive him because no one can reach him. That seems more like a punishment to the team trying to play then anything. Also I refer to when a member does get re-spawned but is killed instantly because the enemy basically decides to spawn kill. If you know any other issues with your Raid experiences post them here.

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