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Destiny

Discuss all things Destiny.
Edited by Zeezke: 10/20/2014 8:28:13 AM
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Zeezke

RNG Bungie's payroll

I have an idea. Everyone in Bungie should now get a paycheck based on RNG. The amount of work you put it is irrelevant, just that you participated. This means that you can get lucky and receive one of the founders paychecks the next pay period. But we all know you are going to get the green horns pay check. [b]Freelancer 417[/b] [quote]And while we're at it, why don't we RNG their jobs too. So one day you might be a concept artist and the next day you're running the whole show! Because everybody needs to be able to perform all the jobs required to run a business![/quote] This is in response to Bungie's apparent keen thought that in order to create difficulty, everything must be random. You can't do "A" and know you are getting rewarded for doing it. All rewards are random. Raid strategies are randomized. It's starting to get annoying. Bungie, your biggest competition this year is Halo MCC. Halo MCC is 3/4 yours. How are you going to let your past work best your current work. I know it has a foundation, but Destiny feels like many steps back from what you have done. Maybe your new RNG Payroll will help you work better at eliminating randomness. Edit: Alright, so there is confusion in two parts. A. I think this system would be a joke, and I don't truly want to see it happen to Bungie. But that's the point of this, to show how the RNG system is a joke, but more so, over used. *cough* *cough* I more mind how over used it is rather than that it's here *cough* *cough* B. Oh this is a fun one. the 99 in my gamertag/username does not stand for 1999. I was not born in 1999. I was born in 1993, and the 99 relates to another event in my life that deals with the number 99. Edit - Adding "Constructive" to this criticism. Current Strike reward System. Regardless of Rank. Lv 24 strike gives a Rare (rarely a legendary engram). This means that a lv 22 that struggles more than a lv 30 is rewarded the same. My solution (Rough, with lot's of kinks to work out. Mainly just brainstorming. (I'm going to regret posting this aren't I)) Instead of having lv 18,20,22, and 24 strike, have a lv 18, 22, 26, and 30 strike. [b]Lv 18 Strike[/b] Max reward is a rare engram. If you are past lv 22 then you no longer qualify for that. [b]LV 22 and 26 Strikes. [/b] (Note rewards are based on the Highest lv player in your fireteam) Strike level Minus 2 levels for the highest player in the team = Legendary Item Strike level Minus 1 to Strike level +3 for the highest player in the team = Rare Item Strike Lv +4 = 2 Ascendant Material Strike Lv + 5 and Up = No reward [b]Examples: Lv 22 Strike[/b] (Lv 26 strikes is similar, just scale all the levels up 4) Fireteam A: Lv 18\ Lv 20 > = Legendary Reward Lv 19/ Fireteam B: Lv 18\ Lv 21 > = Rare Item Lv 19/ Fireteam C: Lv 18\ Lv 25 > = Rare Item Lv 19/ Fireteam D: Lv 18\ Lv 26 > = 2 Ascendant Materials Lv 19/ Fireteam E: Lv 18\ Lv 27 > = Nothing Lv 19/ [b]Lv 30 Strike.[/b] (This is where it get's fun. Highest level in fireteam is lv 26 = Exotic Item (Random class if armor) (This means that playing at a minus 4 level crutch, you will truly earn your exotics here.) The level crutch is subject to change. Lv 27-29 = Legendary Item (Still difficult, but doable.) Level 30 = 5 Ascendant Energies (since obviously they don't need shards by the time they get to 30.) What do you guys think. This let's the rewards be random, but you know your going to get something that scales to the difficulty of the task you set out for. The current systems is a set at Lv 24 strikes give everyone the same rewards. Mine makes it so that you can't easily farm high level equipment with at least putting forth the effort.
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