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Destiny

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Edited by BaconNinja: 11/29/2014 7:29:59 AM
275

A word on Bladedancers from someone who has played all 6 sub-classes

*Edit: I have played the Hunter class a lot more since making this post, and I've edited the below to be more inline with my new experiences* *Edit 2: I should mention that I almost always play Control. Tried the other modes, but I just don't like PvP with no objectives besides "kill people"* Just some real quick context about me first. Destiny is my first FPS I've ever played on a console, and it's also the first time I've ever done PvP. Needless to say I had A LOT to learn but after some time I have gone from a .5 K/D ratio player to probably on average 1.5+ (varies between 1 and 3.5 depending on the map and team). Part of my learning process was playing all of the sub-classes so that I could figure out their weaknesses, as well as just what kind of scenario they prefer. I read a lot of forum posts saying the Bladedancer took no skill and is OP, and the Titan is horribly underpowered. I certainly wasn't going to trust people making whiny posts on the forums so I thought I would try them all out myself before I started agreeing with the QQ'ers. This is NOT an OP class, and is certainly not simple or easy to play. I will finish the post with detailing the reasons why, but keep in mind this is coming from a person who has absolutely no personal interest in the Bladedancer being nerfed. 1) The Super: I think others perceive this as OP because there just tend to be a lot of hunters in the Crucible. It SEEMS like every minute the same guy is just herp derp Arc Blading through everyone but this definitely is not the case. First off, it is just annoying trying to approach a room full of people. I have to go invisible to really stand a chance because I certainly can't just run at them unless there is good cover between them and me. After that, YES you do have to aim the Arc Blade (somewhat). It doesn't need to be precise obviously, but I can't just blindly spam the melee button. People have started to get smarter with avoiding Arc Blade too. Some jump/float away, others just kill me with their own super, but the worst thing people have learned to do is SCATTER. If 3 people all scatter in different directions and are shooting at me I would consider myself lucky to kill two of them. The Nova Bomb is sooo much easier; People don't see this one coming. And with my Titan they don't know if I'm going to use my super or not when I'm running at them; it could be a Shoulder Charge followed by a Shotgun spree *Edit: Basically, if I am playing a bad team I can get off 4+ kills with Arc Blade. Against a good team, I feel fortunate to get 2 kills.* 2. The Invisibility: I don't know if the crouching has triggered the invisibility timer or not because it always takes a few seconds and there is no indication or timer on the screen. Sometimes I have been special ed'ing in a corner looking like I am trying to teabag something that isn't there just trying to go invisible and get off the radar. You probably already know this, but you are super easy to spot while invisible if someone is looking right at you. This makes it super annoying when I've spent a few seconds going invisible and then some teammate comes running along the same path as me, completely ruining my surprise attack and getting me killed. 3. Blink Strike I thought it was a one shot kill, it isn't (unless it hits from behind and I have invested in that perk). The reason why it seems like a one shot kill sometimes is that they shoot you then quickly follow up with a Blink Strike. The invisibility after hitting someone with it looks cool, but it has never fooled anyone. 4. The Grenades Weakest of the 3 classes. There is one that can OSK, but I have to land it on you; Which takes skill to do (it isn't easy). Don't get made when I kill you with my fusion grenade. [b]Overall Conclusion[/b] It is a nice change of pace from my Lock and Titan. I don't think this class is OP, I would call it balanced. However, if it were over performing the Invisibility is probably what makes it so; Everyone depends on the radar to know where people are at, so being able to sneak up behind someone WHILE RUNNING and take out 2 or even 3 people before they can react does at times feel out of balance. It's not the Arc Blade though guys, seriously. It's simple: Arc Blade is better when the team is spread out, but somewhat close to each other and they don't see you coming. Every other super is better when they are all grouped up very close together.

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  • I do agree, the bladedancer class isn't as strong as others. It's difficult to aim, it's just terrible in pvp and I rarely use it in strikes or missions. But the hunter was my first character when I got the game. And I made the decision to go into the bladedancer subclass when I reached level 15. Overall I'm happy with it. I've learned the ins and outs of all the different perks and abilities for thar class. I've found a good combination of everything that in the end it turned out to be worth it. Sure the invisibility isn't great, but many times I've been crouching to recover a base and the invisibility activated. Then the other teams walks in to grab the base and I activate my super and catch them off guard. You just have to know how to use each class. As for strikes and missions, I've played enough to know where and when enemies spawn and what doors the come through so I can plan when to do what. I think hunters have a game disadvantage, but that makes them a stronger class. You have to spend time to learn what works. Everybody is going to always think that each class is bad, that other classes are better, that this class or this item should be nerfed. The game was developed as balanced as bungie could make it. They had dev teams that spent countless hours and days working on each class, each weapon, fine-tuning it to be perfect; so long as you know how to make it perfect. This game is a mmorpg as well as a strategy game.

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