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#feedback

10/20/2014 5:01:46 PM
0

Weapon Adjustement Idea

I have seen a few comments on here talking about the 2013 demo showing the hand cannon as a secondary and I had some thoughts on them in general. Swap the hand cannon and shot gun, move the sniper rifle to heavy weapon and give a new weapon class to special weapon called SMG. The idea is that your primary weapons are your big two handers, your secondary are like side arms (Looking at fusion rifle models they are kinda stubby) allowing them to be readied quickly, and that your really big weapons are heavy. The adjustments to some of the weapons are below. Assault rifles: These weapons would no longer have the extremely high fire rate like the Dr Nope, which would be instead for the SMGs. Shotguns: These would stay more or less how they are, possibly a little more range on them since you would be giving up your longer ranged primary weapons for this. SMGs - This would be like the Dr Nope style assault rifle with a sorter range, less accuracy and high bullet spray. This would allow you for if you had a pulse/scout to have something close, or a shot gun to stay close and have something fast. Hand cannon - This would give you for when your using something like the assault rifle to have more kick, a shot gun to have more range, and a scout/pulse to have something close range. Sniper - The reason I moved this to heavy is for a few reasons. The idea of special being a side arm makes this seem more like a heavy weapon, but due to it being a heavy now VS special the damage should be increased. This would give your three heavies different rolls. Rocket launcher deals your area damage, Machine gun is steady high damage, and a sniper would be for if one person, or boss, needs to go down (Night fall going against a captain/witch/ect...) My idea for this would be it could let you load out better to cover weaknesses, not having primaries that overlap as much (Scout and hand cannon, both are hard hitters just with the hand cannon hitting a little harder but having less range and longer reload) and having people be able to take rolls (Have a striker with a shotgun/SMG/machine gun for getting in the thick of it, or a gunslinger with a scout/cannon/sniper for high damage single shots, or a balanced with a pulse/cannon/rocket)

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