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10/20/2014 1:21:19 PM
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Attack rating and you (Theories and/or Facts are welcome)

[b]This thread is a serious topic...please be respectful and share your thoughts in a constructive manner. [/b] How exactly does Attack rating work/scale? ( In PvE only ) I have been thinking about this for a while and would love as much input as possible. I have heard quite a few different ways of looking at it. Is Attack rating just a balance between your RoF* and Impact? Does leveling your attack rating only effect how much maximum damage you can do to mobs your level or higher? My first theory (day one of the game) was that the DPS* that a gun can put out is based on the attack. If 2 totally different guns had the same attack they would do the same damage over time assuming that they all hit the target in thier efficient range, the mobs being hit were all the same level, and the person firing the gun was always the same level with each gun. So by that theory an Auto rifle would do the same damage as a Hand cannon over time. The hand cannon would just fire slower and hit harder where the rifle would fire faster and hit softer. But then comes in a gun like the MYthoclast (pre-nerf*) This gun obviously did more damage than any other gun that was also maxed at 300. So then there was no way that each gun was equal over time. Then comes the VMC* nerf*. The gun stays 300 attack with the same RoF* and impact. How can the gun do less damage but no stats change? At this point it feels like a gun just has a set damage at each level ( 267,278, etc ) then when you level it it goes up. I would love to know what the equation behind attack is if anyone actually knows. If there were practice dummies this would be a lot easier of course. If any of this sound rediculous or you disagree with my thoughts please explain why so I can get a full grasp on peoples true thoughts on the matter. Thank you in advance. [i]VMC= Vex Mythoclast RoF=Rate of fire DPS=Damage per second Nerf=To bring down the performance of a weapon or ability with the intentions of making it more in line with other weapons or abilities. PvE=Player versus Environment ( Non-Humans)[/i]

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  • Edited by Mike-MF-Hall: 10/20/2014 3:43:57 PM
    Attack is your potential damage modifier. It's mostly there to let you know that rare auto rifles will not do as much damage as legendary or exotic auto rifles. It does factor in mathematically, but im not aware of the complete formula. I know it factors your level, the enemy level, the attack rating of the weapon, and the weapon classes impact. What I don't know is the amount of reduction that takes place when you shoot an enemy of a higher level, or the amount that is added when you shoot a lower level. Impact is damage per shot. However impact can't be compared across different classes of weapons. Impact for auto rifles can not be cross checked with impact for sniper rifles for example. Different classes hit harder or softer on a per shot basis. The two numbers combined places a cap on the amount of damage you could potentially do with each weapon class The Vex is a special case. The reason it did so much damage before is because it used the fusion rifle weapon class impact to determine its output per shot-while having the stat chart and handling characteristics based on scout rifles. I personally believe this was an oversight. You can see the fusion rifle picture when it gets kills in crucible. The nerf brought it back in line with scout rifles. I do not believe the 34% reduction was a number pulled from the sky. Its more likely the difference in damage per shot between fusion rifles and scout rifles.

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