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#feedback

10/18/2014 7:38:53 AM
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Atheon Teleport Mechanics Update Feedback

I have not complained about any changes to this game. - Loot Cave - okay, patch it (and you gave us a fun Easter Egg at that). - Gun nerfs/buffs - you guys know best, you can watch how we play and address what's needed to provide multiple alternatives with weapon selection in PVP. - Templar column - Even though I backed this as a "strategy", I only tried to help *one* group that insisted on it and my group has always had dedicated roles in that fight. We played the ground game and continue to do so, we're better and faster at it. - Atheon "baby bumpers" - Yes, please. They're not necessary when you have a good team who play well together and know roles that we have unanimously determined by preference and vote. I didn't support the bug that broke him. - Atheon's teleport behavior? - Please, Bungie, please. Most successful Raid teams have found that different members are better at different roles. This is a TEAM event. I, for one, am the dedicated Relic-holder for that fight. We've watched gameplay mechanics, we developed a system, a strategy, to break our group into two. Portal team does what needs to be done in the portals, and Gatekeeper team survives the hordes of suicidal Harpies, opens the necessary gate, and generally does the most damage to Atheon once Portal team is out, because we're busy getting ready to go back in again. [b]The Atheon teleport change will break not only our strategy, but most successful teams' strategies.[/b] The fight will be utter chaos. Not everyone plays the same role in a team - that's what makes a TEAM. If we could all perform the same roles, we'd be interchangeable. Why stay together? Our group dynamics are great and we all get along well, but the glitches in Atheon's fight were tough enough to get through without someone raging. The deaths of a single dedicated member alone can make the fight unwinnable. [b]We are using legitimate strategy there, Bungie.[/b] There is no unfair advantage, no taking advantage of unfair enemy behavior (some predictability is not a bad thing!), we just got our team 100% set this week! Not everyone can be expected to perform the same in a team. We all have strengths and weaknesses and that is part of what brings us together. [b]We fill in each other's gaps in playstyle to complete the group.[/b] Please rethink this Atheon patch. "Baby bumpers" are great. Make the community fight for their victory! But don't completely trash mechanics that aren't broken. I know six of me could not beat this Raid, nor could six of any other gamer I know. Level playing fields are great, but don't take away our individual strengths. Sorry for the long post. I have reposted this in the Feedback forum where it belongs, as I've asked others who post in the #destiny category. [b]I've always supported you guys and plan on continuing to... Don't break the Raid, please![/b]
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  • Edited by Evilman520: 10/18/2014 9:01:42 PM
    I disagree. It really isnt too hard to learn the other roles. Defense team: survive, open the correct portal, stay on high ground to avoid the supplicants, and clear any supplicants from near the portal. When burn phase comes, defense team focuses on the supplicants first, then Aetheon. Relic holder: kill minotaur first, if sent to grass. Use R2/Right Trigger to shield bash for more damage. Cleanse your group halfway down the first flight of steps, then at the base if the second flight, then run through the portal to get set up for burn phase while they finish the last 2 oracles. Portal team: the first 7 seconds, you both shoot the adds and help kill them. Then, when first oracle appears, one person split off to deal with the oracles while the other person continues to help with adds. Best strategy is to weaken the minotaur when the relic holder is about to slam him. Then, after the slam, start dealing with the goblins. If at desert, pop all three hobs to make them stasis, then deal with whichever one is furthest from the relic holder. The oracle person should have the first 2 oracles down by the time all adds are down, and the third one should be spawning right at this point. Note: if a Gunslinger is teleported, they can kill the adds immediately with Golden Gun. Shield bearer should have a very easy job if they have a Gunner in their team. Honestly, the toughest oart will be to get other people used to the relic.

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