I'll be more aware of this tonight to see consistency but latency creeping into the PvP system is making things unpredictable.
* Shot around the corner, guys not there but he died.
* Happens vs versa, ducked behind a wall during firefight died.
* Melee fights. I died but within a moment of my kill screen the opponent also died due to lagged melee to him. This happened routinely, to me or to my opponent.
* Reticule missed shots finding their marks of guardians jumping through the area. Obvious miss on my part but it tagged them.
I'm sure you have better analytics on this but these issues will firestorm over time if the latency/synchronization of hit detection doesn't tighten down 500ms or more.
Edit: first maintenance cycle
* above still exists
From below:
* bullet-sponge are not affected
* teleporting or lagwarping players
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Have all of it happen on a pretty regular basis. There always seems to be like two people on the opposing team that are totally unstoppable. Unload entire mags into their face only to watch them one shot me and walk away. It is a pretty serious issue, the lag is really bad at times. Before the flame war starts, I have a good internet connection. 100mbps down by 20 up.