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#feedback

Edited by RawWilson1: 12/8/2014 9:47:06 PM
93

PVP IN PATROL!!!

Can we get PvP going in patrol? That would be so cool! It'll be like the most epic of DeathMatches!^-^ Please, community! Let me know how you feel about PvP in patrol. [b]***EDITED***[/b] Patrol could basically have two options under it, PvE or PvP. Simple. [b]****EDITED*****[/b] Destiny is a video game at the end of the day[sorry to break it to anyone] and an option to PvP in patrol would be fun. [i]Agreed?[/i] [b]-----------------[/b] To prevent players from getting killed repeatedly by campers. A [b]Passive Mode[/b] should be an option in PvP for patrol. Basically, [b]Passive Mode[/b] could work in this way: - It'll cost glimmer to activate. - It'll have a [i]cool down[/i] once deactivated. The rules of [i]Passive Mode[/i] would basically be in place to prevent players from trolling and being [i]on and off[/i] of [i]Passive Mode[/i] repeatedly in a single session. [b]*[/b][i]Passive Mode would just be in the PvP option of patrol.[/i] [b]-----------------[/b] [i]Saw this awesome ideal from the comment section from @TheMidKnight [Had to add it...][/i] [quote]good idea. Put on your faction class armor and start the wild hunt~ If you're up to PvE, put on the other class armor. And also, the players in mission can not be touched[/quote] Faction vs faction would be an awesome new [b]Public Event[/b] for Destiny in a PvP version of patrol!!! [b]-----------------[/b] I been coming across many [i]PvP in patrol[/i] related posts in the forums lately. http://www.bungie.net/en/Forum/Post/74262398/0/0/1 by @Antisocial http://www.bungie.net/en/Forum/Post/74000409/0/0 by @cradlegrave http://www.bungie.net/en/Forum/Post/74411256/0/0 by @Lipton Five [b]***I'll keep adding more [i]PvP in patrol[/i] related post once I come across some more.[/b] My goal is to get some awareness on this promising feature. [i]#PvPinPatrol[/i] [b]-----------------[/b] For you guys that see this as something that's [i]out of place[/i] in Destiny's lore or story than it could be separate. PvP as an option for patrol could be just that, an [b]OPTION[/b]. PvP in patrol would be were glimmer and marks could be earned. Also, since it would be an option for all patrol missions, it would still allow players to do all [i]patrol missions[/i] on planet. [b]****EDITED****[/b] Here's a small list of some possibilities a PvP [b]OPTION[/b] for patrol would bring: - People could participate in PvP with 4 awesome PvE locations. + PvP in patrol introduce new scripted and unscripted game modes for players to do. - One scripted game mode/activity is doing player bounties. A matter of fact, Bungie has recently been putting bounties on head of members of the community. Entering a PvP patrol mission and seeing someone with a bounty on their head in the wild is ideal! That'll be sooo cool! Cause than you can decide to help them survive with the bounty or take'em out for the reward. Their's endless possibilities PvP in patrol presents. - The fact that random fights can erupt between players and/or faction/clan members. That'll be cool to participate in and/or watch in [b]Passive Mode[/b]. Cool? [b]-----------------[/b] A guardian by the name of @sativa1985 had this question about [b]Passive Mode[/b]([i]Read above for more context on a Passive Mode in a PvP [b]OPTION[/b]/version of patrol[/i]): [u]His question[/u]: "[i]If they did do that why would a player have to pay glimmer not to be shot at[/i]." [u]My answer[/u]: "[i]Because Passive Mode keeps a player from participating in PvP. If you join PvP for patrol and don't want to PvP then you should be penalized. However, you would make back that glimmer back by killing other players, easy[/i]" [b]Passive Mode[/b] does have it's benefits, however. Ever wanted to see a fight, but did not want to be in it? Of course you have. That's why fighting sports exist. Now, instead of you watching UFC in Destiny you'll be watching other guardians go at it! In [i]Passive Mode[/i] you would be able to see the fight, aka live spectating, and not risk loosing your guardian's life participating in it. [b]-----------------[/b] Found an ultra-sweet [i]PvP in patrol[/i] related post. It's titled, "[b][i]Please let us kill each other[/i][/b]" by @Tosevite 187 Link to post: http://www.bungie.net/en/Forum/Post/74067308/0/0 I loved this quote from his post, "[i]Think of how much more alert you would need to be knowing that you could be sniped at anytime you see the ".... Is near" pop up in the screen corner. It will add stand offs as people decide whether to be friendly or not, fire team battles, really just a whole new unpredictable environment that would take away from the monotony of replaying missions.[/i]" Just awesome!^-^ [b]-----------------[/b] Just read this awesome comment: [quote]Should just be an option while in Patrols. •[b]World PvP on/off[/b] While [b]On[/b] you can only kill/be killed by other players who have it on. [i]Once you kill a player you could have a loot multiplier, increasing drops. (Amount of Materials found, Glimmer, experience gain ect) This multiplier could stack multiple times each time a player is killed. [/i] •There should be a mild cast time/cool down involved with Activating/Deactivating [b]World PvP[/b]. There should also be a notice tht is displayed to all nearby players. (similar to how emotes, and Orbs of Light are displayed to players.) [i]Killing a player with any amount of the "Multiplier stacks" could yield a larger reward for how ever many stacks the player had apon death. Killing a player with NO stacks could yield no reward. [/i] •When [b]World PvP is on[/b] you would have a descriptive icon showing that you have gone hostile to other [b]World PvP[/b] players and, if you are in a Fireteam the number of friends in your team who are also Hostile. •You would also display your "Multiplier Stacks". •While [b]World PvP is Off[/b] you would carry on as you would currently. Unable to be affected by Hostile Players.[/quote] @CanisLupusKing [b]-----------------[/b]

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  • But then the solo players will complain they can't solo play.

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    • Nope. Open World PvP goes against pretty much the entire back story of the game..so...no. Makes no sense. Perhaps later on down the road (Destiny 2, perhaps?), if there is a split and a player aligns with those following the Traveler, and those that think the Traveler is evil, then I could see it being appropriate. But in it's current form? I don't see how it 'fits' into the lore or objective of the game, as it exists now.

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      • Agreed

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      • It would make no sense whatsoever. The Guardians wouldn't be fighting each other outside of the Crucible. Why would they, when the Darkness and its minions are out there? Now, maybe if Bungie adds an option to join the Darkness later down the road, it could work. But until then, keep your PVP and PVE shouldn't mix. I'm sure you'll say "as long as there's an option for it, I see no problem." Shut up. It does not make sense to do that. I'll say it one more time so it'll really sink in. It. Would. Not. Make. Sense.

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        • It's people like you that play COD and try to make this game pvp focused.

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          • Edited by Cordic_Cyberpunk: 10/21/2014 7:45:20 PM
            stop asking for more pvp. pvp is what is ruining destiny. nerfs are because of pvp crybabies. take pvp out of destiny and make pve what it was supposed to be.

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            • Edited by KashMC: 10/22/2014 4:19:05 AM
              You've got it backwards: we need PvE in the Crucible. So that sometimes when you're about to blow some dudes up with a rocket in Clash a Shank will fly in front of you and just blow yourself up instead. That would be awesome.

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              • Horrible idea would be filled with trolls who kill you as you try to pick up your spirit bloom or relic iron

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                • No PvP in patrol, it's already bad enough PvP is -blam!-ing up items in this game. I don't know what or how patrol PvP could -blam!- this game any more than it is but guarantee if any group of -blam!- wits could find away it would be the PvPers. If you really want PvP in patrols that bad.. go to Venus, walk into the puddle to the left of the spawn. Aim at your toes and fire. Rinse repeat until you feel the need to post a nerf thread.

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                  • That's the worst idea I've heard yet. Why? Public events would be meaningless. There's a reason is not in the game. It isn't wow

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                  • Horrible idea dude

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                  • Or you could just go play gta

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                  • Will it include raid matchmaking?

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                  • I have no objection to this as long as it is an option. Not everyone likes PvP (I personally detest it). It would otherwise ruin the game for the majority of players.

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                  • Remember cannot use bonfire in dark souls. Least the game was more fun knowing someone was probably going to kill you.

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                  • NO only friendly fire in fire teams must be enabled before launching

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                  • Should just be an option while in Patrols. •[b]World PvP on/off[/b] While [b]On[/b] you can only kill/be killed by other players who have it on. [i]Once you kill a player you could have a loot multiplier, increasing drops. (Amount of Materials found, Glimmer, experience gain ect) This multiplier could stack multiple times each time a player is killed. [/i] •There should be a mild cast time/cool down involved with Activating/Deactivating [b]World PvP[/b]. There should also be a notice tht is displayed to all nearby players. (similar to how emotes, and Orbs of Light are displayed to players.) [i]Killing a player with any amount of the "Multiplier stacks" could yield a larger reward for how ever many stacks the player had apon death. Killing a player with NO stacks could yield no reward. [/i] •When [b]World PvP is on[/b] you would have a descriptive icon showing that you have gone hostile to other [b]World PvP[/b] players and, if you are in a Fireteam the number of friends in your team who are also Hostile. •You would also display your "Multiplier Stacks". •While [b]World PvP is Off[/b] you would carry on as you would currently. Unable to be affected by Hostile Players.

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                    • Soooo like GTAV?

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                      • Bump on my forehead

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                      • hell no cus people steal your shit There is a solution though the person who wants to fight sends a PvP invitation through the option were you invite people to Fire team to do Raid, nightfall etc.

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                        • Don't make this -blam!-ing GTA V

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                          • Encourage people to shoot each other in the back for profit instead of defending the Last City? Might as well. Nothing else in this game makes a great deal of sense at this point.

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                            • This would be cool.

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                              • No

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                                • I've never seen more than 7 players at once on any given patrol area (6 raiders and the always present solo player) if pvp patrol becomes a thing (please bungie make it happen) it'll need to match up more people at once, if not you'll get 3v1 + 1 spectator (fun but frustrating for the one being ganked, read dark souls). Spawn points would have to be randomised so as to prevent spawncamping.

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                                • Definitely agree with you. Having an option for both in patrol would be great and ensuring no one can switch between the two quickly would be important as well. Put it to a vote mate.

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