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#feedback

Edited by InvertXnY: 10/12/2014 5:53:18 AM
62

Do you think we leveled up too fast?

So I let my XBLG run out on the 10th of this month and stopped playing Destiny on my XB360 around a week before that. I already had around 120 hours in the game and a level 29 Titan. I had a good range of Exotics and had completed the raid. Now I'm sat here contemplating Destiny as someone who has been able to sit back and take a third persons perspective of the game. I've seen the complaints about the Iron Banner too and this set me on a path of contemplation about my experience while playing the game. Now when I see all the people talking about their exotic weapons and armor and how they did the Raid and got the Mythoclast I come to the conclusion that Destiny could have worked so much better had everything been very much harder to obtain. I believe that if even the hardcore players were grinding through to levels say 15 to 20 now and exotics were still a mystery to everyone who had bought the game at release that the game would possibly be seen in a better light. If engrams dropped at a far lesser rate wouldn't the excitement of getting a fabled blue engram drop from an enemy seem so much more exciting than it does now? And wouldn't the shiny new level 16 weapon the Cryptarch unveiled for you seem like a much more sought after addition to your inventory? Wouldn't you then enjoy the difference in play style it would bring to you using this new Level 16 Scout Rifle after using the level 15 Hand Cannon you've had for a week? Seems to me Destiny was a flood rather than the slow trickle that would have had us eagerly awaiting the day we could boast to our friends about that purple engram we found. Rumor of the Raid would be wildfire and Bungie would have had time to fix much before it became a problem as a bonus. TLDR: I'd have liked Destiny more if I were still grinding to level 20 now rather than hitting 29 after only 3 weeks. How about you?

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