JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
6/16/2014 5:26:58 PM
11

[Analysis] Weapon Stats: Attack vs. Impact

[b]Background:[/b] One of the major questions I have in the game is around weapon stats. Specifically Attack vs. Impact. [b]Attack [/b][i](The large number)[/i][b]:[/b] allows your weapon to damage 'higher level enemies' [b] Impact: [/b]"damage each round" inflicts. The Attack stat itself is specifically misleading and can be easily misinterpreted (in comparison from a normal FPS/RPG) where the large number on the weapon card might be called 'damage' and would be a direct correlation with the actual damage the weapon does. In these cases higher level enemies have more health and as such damage is the most important stat to quickly take down higher level enemies. [b]Let's see how this works in practice:[/b] 87 Attack / Low impact Sniper Rifle = <900 headshot 52 Attack / High impact Sniper Rifle = >1200 headshot [b]The Question: [/b]How do Weapon Stats work in Destiny?: Does enemy health not dramatically scale with level? Did anyone stop to notice if a lv4 Dreg has relativity the same health as a lv8 Dreg? This non-health driven system would make sense given this stat system and the claim that you can play with lower level friends. Impact (read: damage) would become completely comparable weapon to weapon (a far simpler system to understand for novice players), and Attack would simply indicate what level characters you could efficiently attack. Attack a higher level character, you need to have a higher attack weapon or else the damage you deal would drop off significantly. [b]Some Speculation:[/b] Attack could be correlated level of the enemy divided by 10. e.g. a 90Atk weapon will do full Impact/Damage to a level 9 enemy and below, enemies level 10 and higher would be at reduced Impact/Damage.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon