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#feedback

Edited by Radiantsniper89: 10/9/2014 9:54:44 PM
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Angry Joe couldn't have said it any better!

This is exactly my same thoughts, everything in the campaign feels short, anti-climatic, and confusing. This is the games release, but it still feels like I am playing the alpha. What happened to all the story, the exploration, and the dynamic NPC the game was advertised with? Simple - Bungie gave their "exotic" game to the cryptarch (Activision), and decrypted a common game. I was looking forward to a game with a captivating and lasting story campaign, I was looking forward to diverse events, I was looking forward to weekly updates that would bring new and cool stuff, I was looking for climatic boss fights and level design. After buying it, all I found was an uncommon engram. A game with this big a budget shouldn't have ended up this way, especially if the developers were the ones who made the cult classic: Halo. If all the promised content really will be released in a 10 year period of DLC, than my hopes for future games has gone to s**t. [u]What should've been done[/u] - More than just "2-3" story missions per planet - More in-depth story telling that tells more about the origins of the enemies you fight, what happened in the war, how much time has passed, the origins of each race, more info about the traveler. -Dynamic characters: A back story for all NPC's that play a major role, the NPC's should be the ones who give out story/side missions, exclusive missions for each race that tells the back story of your character (how he/she died, glimpses of past memories that haunt your character, etc.). [u] -Each Race starts story missions on a different planet: -The awoken characters start the game in an enemy controlled part of [b]the reef[/b], and the first few story/side missions are given out by the queen. After completing 2-3 you are sent to the tower to seek help from other guardians. -The exo characters can [b]start on mercury[/b], there should be a safe haven on mercury where they can return to for their first 2-3 story missions, before they are sent to the tower. -The Humans [b]start on earth[/b] of course....and they go straight to the tower after they finish their first story mission[/u] Doing this would actually make it so that I would want to be another race, so I can experience a new story and a new character with a different origin. There should be at least 6 or more exclusive missions per class that can only be played as that class, and only in single player. -more dynamic story levels: At the current point all you really do for story missions is just shoot and deploy your ghost. [u]If story missions had mechanics like defending a machine while the ghost hacks it (if the machine gets destroyed you start over), escort missions where you defend an NPC/or a vehicle to a certain location, recapture bases to push back the darkness (on each planet there are 3-4 outposts you need to capture to progress in the story, you have to keep the enemies out of the base for a certain amount of time to turn the defense systems back online to capture the outpost after capturing more missions on the planet are unlocked), sparrow missions where you have to reach a certain checkpoint on the map in time to save someone/something, etc. [/u] -MORE CUTSCENES: I honestly don't care if it messes up the "grind" mechanics, if it is such an issue add the option to skip the cutscenes if you have already seen them. This game needs it I currently don't understand s**t, it honestly feels like cutscenes were [b]cut[/b] from the game. And cutscenes is what this game needs most for the story to be interesting. THERE SHOULD BE AT LEAST 1 OR MORE CUTSCENES IN EACH STORY MISSION!!!! -MORE CLIMATIC BOSS FIGHTS: The bosses in the story shouldn't be pretty Much just a more powerful version of the common enemies. They should be varied, have weaknesses and strengths, and when they die they shouldn't just disappear a cutscene should play showing the boss crawling away before getting finished by the player, or the vex bosses should explode and the player runs and jumps behind cover, bosses should have more than just two attacks, and should be more responsive to taking damage. [u]The final boss shouldn't be 3 pathetic mini-bosses, he should be a giant vex death machine (similar to the final boss of mass effect two: the human/reaper hybrid). He should have immunity to damage until he reveals his weak spot, and should have a variety of attacks. [/u] Bungie and Fanboys I know you will respond by saying this isn't possible....but it is and has been done. Mass effect 3 added a free DLC that adds additional cutscenes to the story, dead rising 3 released a 13 GB patch, payday 2 COMPLETLY changed their gameplay mechanics through a 2GB patch and it wasn't even on next-gen consoles. With a budget as massive as yours this should be child's play. Please keep this post alive so employees of Activision and bungie read it, and maybe they finally can get there heads together and give the community the game they advertised.

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  • I could tell you..................but I won't. -The Speaker

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    • The one thing about Angry Joe's review I disagree with is him saying PvP is the only thing keeping the game up. It's actually screwing with PvE and PvP itself...

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      • The origins of the races are in grimiore cards lol so the lore is there just players are selfish and lazy and don't want to read them bc it's quote "not in the game".... the awoken are humans that fled to the edge of human controlled space to escape the darkness and have been altered by deep space. The exos were built during the start of the collapse to aid humanity in fighting the vex and other darkness factions. The collapse happened a few centuries before the time we are based in and is also when the traveller was injured. The guardians came to be during the collapse which is why humanity was able to hold off the darkness at the Battle of Twilight Gap. Read the cards and you'll learn so much abt this game sheesh quit being lazy. The story of this game is you've been dead for a really long time so you aren't going to know anything except what needs to be done, unless you access the data in your ghost, aka grimiore cards.

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      • Edited by Razzupaltuff: 10/21/2014 12:51:25 PM
        "Don't ignore Joe. He has nukes!" ROFLMAO! God, this guy is so right. It looks like Bungie bent over to Activision so that they could r*pe them up their behinds, and "forgot" to tell their customers, so that Activision could do the same to us. Well, games are being made to earn money. I am alright with that. Making money the way Actibungie are doing here is a disgrace to themselves. Unfortunately, too many people consider enough money to be a valid replacement for honorable behaviour and moral.

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        • Did any of you babies play the beta for gods sakes?! You say bungie promised all this stuff yet they gave us a full playable beta to show us what we were getting. And even after all of that you still moan as if you've been cheated or lied to. If you hate the game so bad...GO PLAY SOMETHING ELSE!!!

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          • The blind leading the blind. Believe me, bungie has been looking at these posts. The problem is the post are made by either people who read entirely too far into all the info that was put out from the start and therefore have made outrageous speculations, or the posts are made by those who are just uninformed and ignorant. If those who are confused would just step back and review the info that's out there and take that info at face value without reading into anything, the bigger picture will become clear.

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            • Angry joe is a god of OPINIONS. In realistic terms he has no real say in what matters. Therefore he is worthless to me.

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              • Edited by JTtheLoneWOOF: 10/21/2014 12:51:28 AM
                Dude. Trust. Bungie and Activision have seen Angry Joes review I'm sure countless times. Angry Joe has over 100k hits for just that! I absolutely love Destiny but the review he did was well done and believe he is and will be a huge influence in the development of the game and making it better... We all just need to take a chill pill. The game has been out less than 2 months. Edit. Angry Joe has had over 2.7 million hits on the Destiny Review

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                • [b] [u]Your thread has been moved to the correct forum[/u] Destiny Forum/#Destiny - Is for discussion, videos, screenshots, and guides for Destiny. Feedback Forum/#Feedback - Is for feedback or suggestions for Destiny Help Forum/#Help - Is for website and Destiny support issues Clans Forum/#Clans - Is for finding or recruiting for clans and fireteams Bungie Forum/#Bungie - Is for Bugie related discussions Community Forum/#Community - Is for Community related discussions Gaming Forum/#Gaming - For discussion of games other than Destiny Offtopic Forum/#Offtopic - For a thread that doesn't follow in the previous guidelines All Topics Forum - for anything and everything that doesn't break the [url=http://www.bungie.net/en/View/bungie/conduct]code of conduct[/url][/b]

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                  • I agree that the story was weak. It sucks because if they had an amazing story people would tolerate the lack of direction in other aspects of the game, because the player base would at least have faith they knew what the hell they were doing with the story

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                  • I agree, fix your junk activision/bungie

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                  • Well, he's not wrong. And that makes me sad.

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                  • [quote]- More than just "2-3" story missions per planet[/quote] More content is always good. [quote]- More in-depth story telling that tells more about the origins of the enemies you fight, what happened in the war, how much time has passed, the origins of each race, more info about the traveler.[/quote] That will come with time. Every major Sci-Fi game released in the last 15 years has never explained everything about their world and past events that have unfolded in the first game in the franchise, which is half the fun of the genre. Destiny actually gave us more information about the game's various races and history than most games did. Halo, for example, didn't tell us anything about the Covenant in Combat Evolved. It wasn't until Halo 2 that we learned anything about them. The same for the Locust and Lambent in Gears of War, or the Ceph in Crysis. [quote]Dynamic characters: A back story for all NPC's that play a major role, the NPC's should be the ones who give out story/side missions, exclusive missions for each race that tells the back story of your character (how he/she died, glimpses of past memories that haunt your character, etc.).[/quote] Here's the thing. Destiny is partially an RPG. Like many RPGs, it leaves your character's background, personality, motivations etc. up to you. Skyrim is a perfect example. The game never touches on who the Dragonborn was before he came to Skyrim, or why he ventured there in the first place. It is all left for you to decide. If you don't like that, that's fine. But it's what Destiny was intended to be. [quote]At the current point all you really do for story missions is just shoot and deploy your ghost.[/quote] True enough. More variety would be nice. [quote]MORE CUTSCENES: I honestly don't care if it messes up the "grind" mechanics, if it is such an issue add the option to skip the cutscenes if you have already seen them. This game needs it I currently don't understand s**t, it honestly feels like cutscenes were cut from the game. And cutscenes is what this game needs most for the story to be interesting. THERE SHOULD BE AT LEAST 1 OR MORE CUTSCENES IN EACH STORY MISSION!!!![/quote] No. The game moves away from the cinematic-dependent storytelling approach that has become common over the last few years, and it's a breath of fresh air. If you don't like it, fine. But don't act like it's a flaw just because it's not your personal cup of tea. [quote]The bosses in the story shouldn't be pretty Much just a more powerful version of the common enemies. They should be varied, have weaknesses and strengths, and when they die they shouldn't just disappear a cutscene should play showing the boss crawling away before getting finished by the player, or the vex bosses should explode and the player runs and jumps behind cover, bosses should have more than just two attacks, and should be more responsive to taking damage. [/quote] Agreed. I loved fighting the Devil Walker because it actually had weak points you could take advantage of to win, and I was hoping for more of the same from the rest of the game. Instead, pretty much all the bosses just have giant critical points that just do more damage and nothing else. [quote]Please keep this post alive so employees of Activision and bungie read it, and maybe they finally can get there heads together and give the community the game they advertised.[/quote] This is the game they advertised. If you played the Alpha or the Beta, you knew exactly what you were getting.

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                    • Hi Angry Joe should replace Deej and we might actually get some answers, but we all know Joe is to smart to hop on a sinking ship. cheers

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                    • 7 hour maintenance on PSN. I hope bungie will give us an extra day of iron banner to make up for lost time. I've already spent 10+ hours in iron banner and if I don't get to rank 3 because of this I'm done with this game.....forever.

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                    • I can't watch the guy. He's cries to much.

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                      • I enjoy this game but angry nail it right in the head. I just hope out of all the reviews out there that bungie listening to his because thats good a critic, and thats what they need right now.

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                      • Deej has that oh crap there is a blam-storm on the horizon look on his face after each question. He saw this coming, http://youtu.be/SQKp0VcA1Vw

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                        • Very well written, and spot on. These are the types of posts Bungie should be paying attention to. This shows that, we as gamers are more than just button smashers with bottomless pockets.

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                          • The awoken are humans that are changed by traveler's shit or whatever it is Exos are created by human Human is human everyone knows their history I agree with everything lol

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                          • I wish I had 1 million accounts to bump this thread with.

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                          • I LOVE THE GAME but I agree with Angry Joe... It's amazing that he has over 82,000 hits. It's a little biased but very well done. I am sure he has had a big influence with what Bubgie will do next for the game.

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                            • That review is up to 2.4 million views and climbing.

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                            • Angry Joe gave this game a 6/10 ONLY because of the pvp. Without the PvP it would have been a 4/10 which is exactly what it should be. Also, check out Honest Trailer Destiny on YouTube. It is excellent.

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                            • Watched it a few days ago and I agree 100%, I also like your ideas about different starting points.

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                            • After watching this 20 minute video, I 10000% agree... And now I'm 100% more saddened by the game. Sigh.

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