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Destiny

Discuss all things Destiny.
Edited by ColdAtrophy: 10/2/2014 7:52:22 PM
166

How I Came To Terms With Destiny

I've been active on these forums since July. While I am a long time Bungie fan, I never really got into the whole "game forum" thing until Battlefield 4, and even then it was just because of how broken and buggy that steaming pile of code was at launch. I've seen a ton of whining, a ton of complaining, a ton of defending, some crazy logical fallacies, and a ton of legit criticisms. (So basically, the internet, lol) Hell, I'm probably guilty of having participated in all of the above in some form or another. Like many of you, I was glued to a seat on the hype train. This was going to be one of the greatest games ever made. Truthfully, I don't think I fully understood what this game was going to be. I had ideas about it that, looking back, had no real foundation in reality. I'm not trying to let the devs off the hook. They did say and show some things that were misleading, but my point here isn't to bash anyone. I'm writing this to explain how I look at this game today and why I'm fundamentally okay today with what I was bitching about a week ago. [b]Exhibit A: Borderlands by Gearbox Software[/b] Have you ever played Borderlands 1? I have, I played the crap out out of it and loved it. I still long for another game that gives me the feeling of satisfaction I got when I received my first Pestilent Defiler. I had no idea what it was or what it could do, it just looked badass. I figured out later on that this amazing masterpiece of ballistics nirvana was the bane of the Atlas soldiers. I fondly remember their shrieks and screams as they ran into their comrades, spewing acid all over everyone, and inadvertently furthering my cause of bringing agonizing deaths to the lot of them. There's one thing though. That game had a crappy story by most standards. We can argue over that point if you like but I don't think you are going to change my mind, nor Gearbox's because they rectified it dramatically in BL2. The fact is that the vanilla game was pretty short, it didn't have a high level cap, and they later added guns to the loot pool to enhance the system. So why did it take Gearbox years to make a short campaign and a lackluster story? (Forgive me Gearbox, I love you guys but I had to make a point) Simple. They had to build the engine. They didn't build it from scratch (it's built on Unreal Engine 3) but they did HEAVILY modify it. This is where the bulk of the dev time is in a new IP. It takes a long time to get the framework of the game up and running. Borderlands 2 came out with tons of upgrades, a way better story, far more playable content, larger areas to explore, and much, much more loot. The huge amount of work that needed to be done to make Borderlands 2 was heavily cut down by the fact that they already had an engine on their hands with code that was proven to work. [b]Exhibit B: Rage by id Software[/b] Rage had a 7 year development cycle. SEVEN YEARS! That insane. But go play it. It has some of the most visually appealing textures and graphics of any Xbox 360 game that I have ever played, in my humble opinion. Once again, the bulk of the development cycle was eaten up by building a new engine from the ground up. It was short. That's the only negative thing I can say about Rage. It didn't take nearly as long to make Wolfenstein because they used the same engine. So what am I getting at? 1) Bungie has never made a loot based game before, but, unlike my last experience with a developer and patch times, they are on the ball. I had to wait 8 months for DICE to fix Dawnbreaker on the Xbox 360. That map crashed 100% of the time for, according to research done by a forum user on Battlelog by collecting Battle Reports, at least 60% of Xbox 360 players. Eight months it took them. Bungie is trying to work out the kinks in the loot system after only 3 weeks. It could be SO much worse. 2) I guarantee that the bulk of Bungie's time and money during the development cycle was spent creating an engine from scratch and building a sophisticated server system. It takes expertise and technical knowledge that the average gamer can't even begin to understand to accomplish stuff like this. I'm a Video Game Design major and I will only ever scratch the surface of all the technical aspects of creating a game from scratch throughout the course of my degree. 3) Bitching, without context or constructive things to say, accomplishes nothing. How can anyone expect them to know what to fix if one is spewing insults and not being specific enough? We, as a community, need to remember that there is no shortage of liars and manipulators on the internet. One has to look at everything without preconceived notions, lest you convince yourself that either someone else's opinion or outright lies are 100% fact. 4) (EDIT: I consider this one a side point, not something to especially focus on right now.) Destiny 2, based on other industry examples, has the potential to be one seriously kickass game. The engine is there, the datacenter has been built, and the bulk of the connection errors will have been largely ironed out. They can focus on building levels, story, and gameplay without having to spend anywhere near as much time and money on infrastructure and "from scratch" development. 5) Other games, with far less potential than this one I might add, have turned out pretty good with the addition of some extra content. See Exhibit A: Vanilla Borderlands 1 was good but it feels like only half the experience without the DLC. Destiny, by its' very nature, is setup to mature into something uniquely awesome. When you bought the game, you weren't simply buying a game, you were purchasing a ticket on a journey, one that we have only taken the first steps on. Is this game lacking in content? Yes, IMO. Were we shown things that didn't make the cut in the final release? Absolutely. NOTE: Marketing, by its' very nature attempts to convince people to buy something. When was the last time you bought a hamburger that looked like the one on the board at Burger King? Is it still fun as hell? Hell yes. Grab some friends and kick some ass. The most fun I have ever had on this game was yesterday. My friend and I two-manned some difficult content that I hadn't tried yet like the Nightfall strike and were rewarded with some badass guns and flaming helmets, not to mention extra XP gains and the other cool items we picked up along the way. To summarize, this game has flaws. Everyone can see that. However, no matter how bad those flaws might be, [b]this isn't over[/b]. On the contrary, with our help and Bungie's commitment to their product, this has only just begun. To quote something my father once told me, "If you aren't part of the solution, you are part of the problem". I know this is long. Thanks for hanging in there. Now, on to the phase where I get ripped apart for my beliefs and way of thinking. TL;DR - Go away. Just kidding. Seriously though, read this. I'd like to know what you think. EDIT: I decided to add this reply that I posted to someone in this thread who is still focused on the negative. This about sums up my attitude towards the game and the forums right now. [quote]Look man. I get what you are saying, but everyone else is saying the same stuff in every other thread. [b]We get it. You aren't happy. Bungie gets it too. Enough already. [/b] This is their first foray into this type of game. Cut them a little slack and give them more than 3 weeks to figure it out. When a game like this goes live from a dev that has never done it before, a million things can become apparent that aren't when the game is in development.[/quote]
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#Destiny

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  • personally I'm having a great time...... I'm not much of a gamer and very old so its more about passing time with me. I guess its all in the perspective one takes. I watch some of you kids play and I go, "how the hell did they do that"? While I'm still tryin to get my knife outa my boot you guys have destroyed a whole regiment of scary looking killers screamin all around me....... I catch myself duckin under things as I sneakin my toon arouond while sittin in my chair and wonder why my neck hurts! My wife of 30 plus years just sits there shakin her noggin and giggling at me, "ya poor old bastard, you ain't never gonna keep up with them boys n gals" as I gnash my false teeth into oblivion screamin, "die you suckers, DIE"! Yup its all a matter of perspective :)

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    • I had to stop reading this as soon as it looked like you were trying to justify this pos game lol. Return it to GameStop and don't give any other dime to these people if you had a functional brain.

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    • You know what you're talking about so I'm going to call you names.

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    • Edited by JustOnePepsi: 10/2/2014 9:03:38 PM
      The frustration comes from the fact that most of us here know that Bungie can do better than this. The fact that so many people seem to think that a valid argument is "your expectations were too high" is made moot when you compare this game to one made by the same company, which was released only 4 years ago. Just comparing the multiplayer... the Crucible has fewer features than the last 3 games released by Bungie that contained competitive multiplayer. In fact, I would dare to say that Halo 1 had more variety than Destiny in its multiplayer. Destiny has 10 maps. Halo 1 had 13. Destiny has 2 vehicles you can use in multiplayer (3 if you count the Sparrow). Halo 1 had 3, and one of them (Warthog) involved co-operation via a friend manning the turret. Destiny has 5 game modes so far (with one of them being a variant of another). Halo 1 also had 5 basic game modes (Slayer, CTF, Race, KotH, and Oddball), but also had many variants, such as TDM, Invasion, Team Oddball, Rally, Rockets, Elimination, Phantoms, Juggernaut... the list goes on. And those were just the pre-loaded gametypes. Destiny allows 12 total players to play competitively. Halo 1 allowed 16 if you daisy-chained your consoles together. And I'm comparing Destiny to a game release 13 years ago right now... it's ridiculous. We KNOW Bungie can do better than this. That they would release a game that is so lazy, boring, and obviously incomplete... is just ridiculous. That's where the frustration comes from. That's where the [i]anger[/i] comes from. It's not from some sense of entitlement... it's not from some inflated expectations. Many of us reasonably expected the next great Bungie game... and we seem to have gotten a very generic shooter with very little gameplay variety or substance. Almost as if Activision spent more time developing it than Bungie. And before anyone comes in here with "it's an MMO!" or "It's meant to be stretched over ten years!"... just don't. I'm willing to bet even those of you who try to use those arguments understand how ridiculous they are. It's not an MMO. It's not even close to an MMO. Go play Guild Wars 2 or even WoW... where raids literally have dozens, if not hundreds of players attempting to coordinate during boss fights. Destiny has 6. "Massively" multiplayer indeed. Also, a ten year plan for the franchise has no bearing on the story we were given, or the fact that the game lacks tons of features that were available as little as 4 years ago in titles released by the [i]same company[/i]. You may have come to terms with Destiny... but I haven't. Unless Bungie goes that extra mile. Unless they go that distance we've all seen them go. That distance we [i]know[/i] they're capable of going, as we've witnessed it with our own eyes in the past. Unless they do something amazing to turn this game around and make it as glorious as it should be... then I'll never come to terms with it. At least, not to terms that involve me dropping another dime on this franchise.

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      • It's just a shame Bungie didn't feel it was important to let us know that most of what was attractive about the game, actually isn't in the game. An interesting world? No. An intriguingly in depth story? No. Creative loot system? No. It's the best shit game of all time.

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        • I wish Destiny's maps were more like BL2. I really don't like this narrow corridor style maps.

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          • Borderlands 2 was a broken mess. The first playthrough played fine, but True Vault Hunter Mode was broken garbage after level 40 or so. The way the enemies and damage scaled bloated into a ridiculous experience that was mercifully improved, strangely enough, with Ultimate Vault Hunter Mode, which mitigated some of the bloat by making Slag much more useful. But, still, the bloat existed, and nearly every enemy could flatten your ass in two hits, making for an often tedious and oppressive game. Add to that the massive error in including Amp Shields, and particularly The Bee, and some very stingy, grind-pushing loot tables, and it ended up an obnoxious, massively over-rated game. Other than that, there was actually less loot in Borderlands 2, and less of what it did have was useful. In Borderlands, even White-grade guns could be useful, and useful for a good while, and Purple and Orange gear was frequently found. If you found a nice Hellfire, it could be useful for a good ten levels, or until you found a replacement, and you found replacements often enough that selling off that obsolete Hellfire never hurt too much. Heck, sometimes the replacement for that Hellfire would be a good Purple gun, or a strong Blue. You didn't have that situation in Borderlands 2; if it was White, it was Garbage. At a certain point, if it wasn't at least Purple, or a small handful of story reward Blues, it wasn't worth carrying ever. Even among the Orange guns, there were distinct Must-Haves in Borderlands 2. Because the gun designers went nuts with gimmicks and effects, putting out clear winners instead of trying to maintain a balanced arsenal, in a balanced game, where more than 5% of its total arsenal was actually useful. Borderlands was a much better game, even with its sparse story. We have to remember, though, that it had a concrete narrative, even as thin as it was. Destiny has a thin allegation that a story exists.

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            • People should have approached it as a shooter version of Diablo.

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              • Ok, I see your point but, I don't think the engine was built from the ground up, I think they used whatever engine was used in halo, this game [i]feels[/i] a lot like halo I think. I'm with you on most of your other points though. The game was gutted, it's obvious, now whether or not the rumors about how and why are true or not really makes no difference since the latter [i]is[/i] true. We were essentially lied to, mis led and given a bait and switch if you look at it. That much is also true, confirmed by the game itself. With all of that said, I still like the game. I bitch and complain like everyone else about the game but I still play it because it has aspects that I enjoy, and that keep me playing it. Right now I have moved on, and am playing other games (note: Shadow of Mordor) but will I put this back in my console once I'm finished with those games? Sure. Why? Because it's enjoyable, to me, and that's the only thing I really care about along with most gamers. So why do I bitch? Simple. Feedback. We want the game to be better so we provide our input so the devs and team can 'fix' or make the game better, for everyone, not just myself. If you look back at my posts I try to make a clear and concise effort to provide information to the devs in a informative manor. I don't just blather on about 'this game sucks, fix it'. Although I don't provide information on [i]how[/i] I think they should fix it, because that's their job, correct mistakes and make the game better for everyone. I point out the flaws I think the game has and let them best chose a course of action, and I honestly believe that that is the best course of action to take when providing [i]general[/i] feedback like I do. If there was something specific, then I might entertain the idea of providing what I think would be reasonable fixes. My two cents, take it how you will PSN Khaosrayne

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                • Very well said OP.

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                • Well said OP, agreed

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                • Edited by Caid Graelbor: 10/3/2014 6:42:50 AM
                  Attempts to control other people's responses are simply your way of coping with your own feelings. Just like a week ago when you were bitching. Bitching didn't work for you and adjusting your attitude has worked instead. Some people cope by quitting and selling the game, pretending there aren't problems or playing something else. None of these strategies erase the mounting FACTS this game was gutted and is an incomplete mess. I accept that and am still playing and hope the DLC I already paid for begins to rectify the story issues.

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                  • You've summarized my exact opinion on this game and I didn't have to be the one to type it out. 10/10 OP I wish more people had your brain power. Apparently it's something that's lacking, nowadays with the 12-17 year old gamers who have been playing CoD simulators since they were born.

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                    • I think the major problem for destiny 2 is guna be, alot of folk are guna use the fool me once principal i.e they wont buy it in good faith to what bungie is saying. Wich in turn will hurt sales and then activision will pull funding to dlcs and content etc. Only way to end the rightfull imo anger is for bungie to come out and say, we messed up, we lied about what was guna be in the intial game but were working onit and most people would be okay with that or more okay.

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                      • I should start by saying the cost of video games is not something that burdens me - my career allows this. I realize that , to many the cost Is very important, and I understand that. This post will rub people the wrong way but it's not meant to. I'm finding I have a dual perspective I have not seen on forums yet. Some might call it cognitive dissonance. Simply put, I see two scenarios. 1) A company takes on risk, cut corners, and struggles to make game that falls into a magic $60 pricetag. They might cut things out originally planned, forgo thorough testing, pressure employees for more content in less time reducing quality etc. 2) A company has a vision and carries it out and expects the customer to invest more than $60 to see the final vision, picking up the extra cost the company takes on in following that vision. Response to Scenario 1: It's not our problem a company can't plan correctly. A huge number of quality and amazing games have been created for under $10. We get nickel-and-dimed to death with DLC in games recently, and the trend is growing. We should all speak out against this nonsense. We should not settle for an incomplete game. Response to Scenario 2: I like grand visions. The epic soundtrack, amazing artwork, attention to detail, long-term plan etc. are what I like sometimes. All games don't need this, but it's fantastic when it's there. Sure the company may have overpaid artists/composers etc. for some of this. The company may be creeping into the nickel-and-dime tactic which is deplorable. But in the long-run I basically paid $100 for the initial release and two expansions, which in total may sum to what some might actually agree is comparable to what we expect in a $60 game. I think I'm OK with that, given what Bungie wants me to believe. What do you guys think? How well do I rationalize getting ripped off?

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                      • Awesome post for sure! I did not see this point of view before. I should have because I've had discussions with game developers before and it is true that creating a sequel(s) is a lot easier than the first game, speciall when they are trying new this never seen before. For me and many others I think that the sequel needs to be with all the great ones, the very few perfect games like for me Resident Evil 2 and Arkham City. -Story story story! The gameplay and the music is top notch, but the story needs to be EPIC! Bring in the drama, plot twists all the good shit Bungie. Bring in a seasoned veteran story teller to help out.(any ideas guys?) -Everything else should fall under the category of more of the good stuff. -The moment I picked up that sword I went insane, We really need more of that. -At some point it would be awesome if we can really use our ships to navigate or even fight in them. It would be a shame to make it all the way to the 10 year mark and not have some type of ship interaction at some point.

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                        • I totally agree. I got rid of my copy of BF4 it was so bad. I would literally go days without being able to play and there was no solutions for months. Any problems I have had so far, I can see actual attempts by Bungie to correct them... And this game has been out less than a month.

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                          • Love this post man. seriously. One of the few sane posts in this sea of entitled a-holes. , " it should have been better " " we deserved more " . UGH! If one more person tells me, "Bungie is better than this!" Im gonna.. well they already lost my respect so....

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                          • I think your points are valid opinions and this was well written.I guess time will tell as far as Bungie fixing the holes in the plot,ecetra....

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                          • The thing is Im not going to patiently wait for a better game and buy more DLC for a game that I think has many problems just so it can get "better" Im going to move on with my life, I just got Shadow of Mordor and its freaking awesome its literarily the only game I have played this year (well besides Titanfall) that has made me keep wanting to play. This year has been soo disappointing in games I almost considered trading in one of my consoles, I seriously hope next year is better or at least the fall can sort of redeem this year wil Alien Isolation, Far Cry4 and Dragon Age

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                          • The game has problems. BL1 wasn't the best loot game and BL2 had decent bosses. Difference between the two creators (borderlands and destiny) one of them had time. Sure bungie could've learned from gearbox. They chose to focus on the core more than anything else. I once said this title is in its "infant years". I am not willing to kill an infant. My years of hardcore MMO, FPS, and eventual RPG gaming has told me to go in and build a character. Forget the story, that's Bungie's job, just focus on the character. After the beta I bought into the hype train knowing this will make or break my future gaming. I was extremely rewarded (I was literally making phone calls for a ride to Gamestop) when I turned it on. A few things stuck out that were... problematic... but I was rewarded. Best 60 I spent. I am sure Bungie wont goof this up. In fact I am crossing my fingers that they put more focus into what makes games like this fun without overdoing it.

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                          • Summarize to less than 100 words and I might read that.

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                            • God I hated Dawnbreaker. I resorted to playing Domination exclusively just to avoid crashes.

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                              • Well said my man

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                              • Nailed it! All these cry babies on forums drive me crazy. Seriously this game hasn't been out long. I'm hoping they'll keep adding content and hopefully give us tons of CUSTOMIZATION which is sorely lacking. They update and Hott fix faster than any other console game I've ever seen, which is amazing. I thoroughly enjoy this game and can't wait for December for the first Dlc.

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