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9/29/2014 12:47:52 PM
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My New Subclass Ideas (All Classes)

Notes: All names can be changed because I really didn't take much time thinking about them. I made two supers because I wasn't sure which would be better. (Tell me which one you think is better in the comments) I tried to stick with the themes already set with each class such as Titans having AOE supers and Hunters having timed supers. For each of the supers I put an animation idea as well. I know that the Titan having a solar class doesn't fit the lore (ahamkaras not wanting them because they don't have solar). Warlock: Storm Surger (arc) Grenade 1: Bolt- Summon a bolt of lightning from the sky to strike the spot where the grenade hit. Damages enemies in a small radius. Grenade 2: Chain- Damage an enemy with the force of lightning and chain it from enemy to enemy. All subsequents hits deal half as much damage. Grenade 3: Sonic Boom (or Thunder Clap)- Area around the grenade disorients enemies as long as they are in it. Melee: Pulse- Damaging an enemy will pulse electricity through them dealing damage over time. Super: Ion Storm (1)- Call forth a storm to periodically damage enemies in a very large radius. Also blind enemy vision when inside the storm. (Upon triggering you would do the step a defender does when summoning WoD but instead of a bubble a storm cloud would appear above you) Ion Storm (2)- The electricity flows through your veins. Temporarily replace your gun with lightning bolts shot from your hands. (The lightning bolts would be similar to rocket launchers in effect. Also, upon triggering, a lightning bolt would shoot from the sky into you) Hunter: Stalker (void) Grenade 1: Seeker- Splits into 5 projectiles and seeks enemies to damage. (one projectile can only hit an enemy once) Grenade 2: Trap- Sets a trap for enemies that, upon activation, explodes dealing high damage to enemies. (Activation occurs during close proximity and the trap will not disappear until death or activation) Grenade 3: Smoke- Covers the area with smoke from the void which blinds enemies inside and prevents fire. Only allies can see while inside. Melee: Void Talons- Leap towards your enemy from a distance and slam them with talons from the void. (The distance is further than blink strike but you don't teleport) Super: Predator Mode (1)- Temporarily shroud yourself in a cloak from the void becoming invisible to your enemies. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would pull a purple cloak out of the air and put it on you) Predator Mode (2)- See through the void turning your vision purple except for your enemies who appear red. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would have a mask of void in your hand and put it on your face) Titan: Flame Bearer (solar) Grenade 1: Burn- All enemies in the radius are 'burned' taking damage over time. (Essentially ignites them) Grenade 2: Solar Flare- Rapidly expands outwards dealing damage to all enemies inside. Grenade 3: Repeat- Explodes 3 times, each time dealing more damage in a larger radius. Melee: Combustion- Creates an explosion that damages all enemies and knocks them back. Super: Implosion (1)- Pull all nearby enemies into you quickly, then explode dealing high damage to them and knocking them back. (The animation would be you shooting out an orange bubble and having it come back to you, then shooting it out again) Implosion (2)- Summon a flaming sword and spin it around dealing high damage to all enemies nearby. (A flaming sheath appears on your back and you pull a flaming sword out, then you spin it around and it disappears.

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  • dunno if you guys can see the pic, but I made a Demon concept using photoshop. Anyways, I have an idea for a whole new class named demon. [i]"You have gone through unimaginable pain and torture, that now you have become pain itself. Transfer your anger into limitless energy and shatter your enemies."[/i] Armor: Little bit less than titans Recovery: Sucks like every non-warlocks Agility: Little bit less than hunters [b]Subclass 1: Punisher[/b] [i]"Quickest way to punish those who hurt you."[/i] Grenades: Storm Grenade (already exists) Lightning Grenade (already exists) Nerve Grenade: Explodes in an area of harmless but distracting electricity that makes your enemies shake with numbness. Movement ability: Dash: In the air, charge forward a great distance with great speed (distance about the same as warlocks?) Greater Distance: Dash an even greater distance Secondary Fuel: Able to dash a second time right after the first. Shorter Dash distance. Blink (already exists). Super ability: Judgement: Shoot a bolt of lightning to the sky, and the sky will blow a powerful thunderbolt at each enemy who hurt you after your last spawn. (100% kills a full armor titan inside a ward of dawn). Finishing Move: Lightning also strikes at enemies who you've hurt since your last spawn with less damage. Long-term Damage: Enemies killed by your thunderbolt will lose their shield in their next spawn. Unreliable Shelter: Thunderbolts can strike through any buildings, assuring 100% accuracy. Melee movement: Claw (you know, like thralls) Numb Claw: Enemies hit by Numb Claw move significantly slower and do a lot less damage with their abilities (their second melee won't kill you). Static Boost: Damaging an enemy with Numb Claw increases your agility for a short time. Static Force: Reduces the cooldown of Numb Claw. Hitting an enemy with numb claw knocks them back. Static Charge: Damaging an enemy with Numb Claw charges your super and grenade. Class Modifiers 1: Through Pain: Training focused on battle recovery and toughness. (+2 +2) Through Fear: Training focused on speed and toughness. (+2 +2) Through Anger: Training focused on battle recovery and speed. (+2 +2) Attribute Modifiers 1: Energy Transfer: when cast with melee charge full, Judgement strikes 2 other random enemies, sacrificing your melee charge. Sensitive Scar: Enemies wounded by your Numb Claw takes more damage from any attacks. Enhanced Lightning: Your Storm grenade covers a larger area, your Lightning grenade stays longer, and your Nerve grenade blinds enemies momentarily. Class Modifiers 2: Hatred Renown: Training focused on toughness at all costs. (+5) Chaos Renown: Training focused on raw speed. (+4 agility +1 recovery) Darkness Renown: Training focused on mostly battle recovery. (+3 recovery +1 armor and +1 agility) Attribute Modifiers 2: Electric Coat: Exposing to your own grenades gains you an additional shield for a short while. Demonic Stare: When your melee is charged, pressing R1 while aiming down your weapon shoots a deadly bolt of lightning. Doing so sacrifices your melee energy. Arc Hound: Charged super increases your agility and armor. [b]Subclass 2: Hellblazer[/b] [i]"It’s your house, you get to decide who goes in and out.”[/i] Grenades: Firebolt Grenade (already exists) Thermite Grenade (already exists) Hellfire Grenade: Explodes into a small concentrated area of scorching flame that stays until your death, dealing great damage to anyone who passes through. Movement ability: Dash: In the air, charge forward a great distance with great speed (distance about the same as warlocks?) Secondary Fuel: Able to dash a second time right after the first. Shorter Dash distance Greater Distance: Dash an even greater distance. Headbutt: Charging at an enemy damages them. (Same amount of damage as melee). Super ability: Possession: Transform into a fire devil with a sword that sucks in every enemy you cut with it. Press R1/RB to slice, R2/RT to smash. Reflection: Blocking with the sword reflects any projectiles. (can still get shot in the back) Flame Armor: All outside damage only deals half the damage to you. Death Row: Smashing with the sword creates a row of flame that travels along the ground. Melee: Fireball: Shoots a fire ball from your hands (or claws) that burns enemies hit by it, dealing damage over time. Cluster: Fireballs that hit the ground detonate into many smaller fireballs, spreading over an area. No Wasting: Fireballs that hit the ground without damaging anyone comes back fully charged. Flame Frenzy: Kills with Fireball has a chance of immediately recharging it. Class Modifiers 1: Through Pain: Training focused on battle recovery and toughness. (+2 +2) Through Fear: Training focused on speed and toughness. (+2 +2) Through Anger: Training focused on battle recovery and speed. (+2 +2) Attribute Modifiers 1: Flame Connection: Kinetic damage guns deal solar damage. Kills using solar damage boosts your super charge. Pure Sacrifice: Pressing L+R joysticks when all three of your abilities are charged to generate 9 orbs of light. Solar Panel: Looking at the sun or anything solar charges your abilities faster. Class Modifiers 2: Hatred Renown: Training focused on toughness at all costs. (+5) Chaos Renown: Training focused on raw speed. (+4 agility +1 recovery) Darkness Renown: Training focused on mostly battle recovery. (+3 recovery +1 armor and +1 agility) Attribute Modifiers 2: Ghost Fire: Your fireball and your grenades are invisible. Descend: Press O,O/B,B while in air to drop down and smash the ground. (If you aim carefully and smash an enemy, you will damage him/her severely) Hellblaze: Pressing L joystick during Possession sacrifices all of your charge but creates a large area of flames around you (specific area depends on the amount you sacrifice) [u][i][b]It's 12:00, Happy New Year![/b][/i][/u] Subclass 3: Soulreaper "The most painful thing is not to die in a flash, nor to burn to death slowly. It's to be forever tortured by your fear and darkness." Grenades: Smoke Grenade: (Same as hunter's smoke, with the envenomed perk) Vortex Grenade: (already exist) Soulbreak Grenade: Affected enemies temporarily dies but don't count as neither your kill or his death. After the player resurrects in the same spot. Movement ability: Dash: In the air, charge forward a great distance with great speed (distance about the same as warlocks?) Secondary Fuel: Able to dash a second time right after the first. Shorter Dash distance Greater Distance: Dash an even greater distance. Headbutt: Charging at an enemy damages them. (Same amount of damage as melee). Super ability: Dark World: Become invisible. Every enemy you melee goes blind and see nothing but darkness. (PvE gets affected too). The Fear: Blind enemies cannot move in any way. The Pain: Blind enemies takes small damage over time, lasts until player has 1 health. The Chaos: Instead of going blind, affected enemies see everything distorted, displaced and replaced randomly. Melee: Soul Claw: Special melee attack that damages the soul within, making the wound unable to heal. Fatigue: Enemies hit by your Soul Claw moves slower, has less throw distance, and melee does less damage. Soreness: Enemies damaged by your Soul Claw gets random flinches while moving. Desperation: Enemies damaged by your Soul Claw stops recharging abilities. Class Modifiers 1: Through Pain: Training focused on battle recovery and toughness. (+2 +2) Through Fear: Training focused on speed and toughness. (+2 +2) Through Anger: Training focused on battle recovery and speed. (+2 +2) Attribute Modifiers 1: Energy Steal: After hitting an enemy with your Soul Claw, you get an extra grenade charge using his/her grenade charge. Dark Souls: When your grenade is charged, press R joystick to summon the last enemy you killed controlled by AI to fight for you. Soaking: You can slide inside/through/outside walls. (exactly what objects Bungie define as walls Idk) Class Modifiers 2: Hatred Renown: Training focused on toughness at all costs. (+5) Chaos Renown: Training focused on raw speed. (+4 agility +1 recovery) Darkness Renown: Training focused on mostly battle recovery. (+3 recovery +1 armor and +1 agility) Attribute Modifiers 2: Zero Weight: Press X,X,X/A,A,A to stay in place for a short time. You cannot walk or sprint while in that position. Light from Death: Every time you die, you generate an orb of light. Every 5 seconds you wait for revival you generate another one. Void Domination: Every weapon you have deals void damage, and you take less damage from void based attacks. Summary: Gives you an advantage in PvP, won't help a lot in PvE, and takes a little skill to master some of the perks like descend and zero weight.

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  • [quote]Notes: All names can be changed because I really didn't take much time thinking about them. I made two supers because I wasn't sure which would be better. (Tell me which one you think is better in the comments) I tried to stick with the themes already set with each class such as Titans having AOE supers and Hunters having timed supers. For each of the supers I put an animation idea as well. I know that the Titan having a solar class doesn't fit the lore (ahamkaras not wanting them because they don't have solar). Warlock: Storm Surger (arc) Grenade 1: Bolt- Summon a bolt of lightning from the sky to strike the spot where the grenade hit. Damages enemies in a small radius. Grenade 2: Chain- Damage an enemy with the force of lightning and chain it from enemy to enemy. All subsequents hits deal half as much damage. Grenade 3: Sonic Boom (or Thunder Clap)- Area around the grenade disorients enemies as long as they are in it. Melee: Pulse- Damaging an enemy will pulse electricity through them dealing damage over time. Super: Ion Storm (1)- Call forth a storm to periodically damage enemies in a very large radius. Also blind enemy vision when inside the storm. (Upon triggering you would do the step a defender does when summoning WoD but instead of a bubble a storm cloud would appear above you) Ion Storm (2)- The electricity flows through your veins. Temporarily replace your gun with lightning bolts shot from your hands. (The lightning bolts would be similar to rocket launchers in effect. Also, upon triggering, a lightning bolt would shoot from the sky into you) Hunter: Stalker (void) Grenade 1: Seeker- Splits into 5 projectiles and seeks enemies to damage. (one projectile can only hit an enemy once) Grenade 2: Trap- Sets a trap for enemies that, upon activation, explodes dealing high damage to enemies. (Activation occurs during close proximity and the trap will not disappear until death or activation) Grenade 3: Smoke- Covers the area with smoke from the void which blinds enemies inside and prevents fire. Only allies can see while inside. Melee: Void Talons- Leap towards your enemy from a distance and slam them with talons from the void. (The distance is further than blink strike but you don't teleport) Super: Predator Mode (1)- Temporarily shroud yourself in a cloak from the void becoming invisible to your enemies. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would pull a purple cloak out of the air and put it on you) Predator Mode (2)- See through the void turning your vision purple except for your enemies who appear red. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would have a mask of void in your hand and put it on your face) Titan: Flame Bearer (solar) Grenade 1: Burn- All enemies in the radius are 'burned' taking damage over time. (Essentially ignites them) Grenade 2: Solar Flare- Rapidly expands outwards dealing damage to all enemies inside. Grenade 3: Repeat- Explodes 3 times, each time dealing more damage in a larger radius. Melee: Combustion- Creates an explosion that damages all enemies and knocks them back. Super: Implosion (1)- Pull all nearby enemies into you quickly, then explode dealing high damage to them and knocking them back. (The animation would be you shooting out an orange bubble and having it come back to you, then shooting it out again) Implosion (2)- Summon a flaming sword and spin it around dealing high damage to all enemies nearby. (A flaming sheath appears on your back and you pull a flaming sword out, then you spin it around and it disappears.[/quote] Q

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  • [quote]Notes: All names can be changed because I really didn't take much time thinking about them. I made two supers because I wasn't sure which would be better. (Tell me which one you think is better in the comments) I tried to stick with the themes already set with each class such as Titans having AOE supers and Hunters having timed supers. For each of the supers I put an animation idea as well. I know that the Titan having a solar class doesn't fit the lore (ahamkaras not wanting them because they don't have solar). Warlock: Storm Surger (arc) Grenade 1: Bolt- Summon a bolt of lightning from the sky to strike the spot where the grenade hit. Damages enemies in a small radius. Grenade 2: Chain- Damage an enemy with the force of lightning and chain it from enemy to enemy. All subsequents hits deal half as much damage. Grenade 3: Sonic Boom (or Thunder Clap)- Area around the grenade disorients enemies as long as they are in it. Melee: Pulse- Damaging an enemy will pulse electricity through them dealing damage over time. Super: Ion Storm (1)- Call forth a storm to periodically damage enemies in a very large radius. Also blind enemy vision when inside the storm. (Upon triggering you would do the step a defender does when summoning WoD but instead of a bubble a storm cloud would appear above you) Ion Storm (2)- The electricity flows through your veins. Temporarily replace your gun with lightning bolts shot from your hands. (The lightning bolts would be similar to rocket launchers in effect. Also, upon triggering, a lightning bolt would shoot from the sky into you) Hunter: Stalker (void) Grenade 1: Seeker- Splits into 5 projectiles and seeks enemies to damage. (one projectile can only hit an enemy once) Grenade 2: Trap- Sets a trap for enemies that, upon activation, explodes dealing high damage to enemies. (Activation occurs during close proximity and the trap will not disappear until death or activation) Grenade 3: Smoke- Covers the area with smoke from the void which blinds enemies inside and prevents fire. Only allies can see while inside. Melee: Void Talons- Leap towards your enemy from a distance and slam them with talons from the void. (The distance is further than blink strike but you don't teleport) Super: Predator Mode (1)- Temporarily shroud yourself in a cloak from the void becoming invisible to your enemies. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would pull a purple cloak out of the air and put it on you) Predator Mode (2)- See through the void turning your vision purple except for your enemies who appear red. Rate of fire is doubled and/or all shots are precision hits. (Upon triggering you would have a mask of void in your hand and put it on your face) Titan: Flame Bearer (solar) Grenade 1: Burn- All enemies in the radius are 'burned' taking damage over time. (Essentially ignites them) Grenade 2: Solar Flare- Rapidly expands outwards dealing damage to all enemies inside. Grenade 3: Repeat- Explodes 3 times, each time dealing more damage in a larger radius. Melee: Combustion- Creates an explosion that damages all enemies and knocks them back. Super: Implosion (1)- Pull all nearby enemies into you quickly, then explode dealing high damage to them and knocking them back. (The animation would be you shooting out an orange bubble and having it come back to you, then shooting it out again) Implosion (2)- Summon a flaming sword and spin it around dealing high damage to all enemies nearby. (A flaming sheath appears on your back and you pull a flaming sword out, then you spin it around and it disappears.[/quote]

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  • Edited by Northwind Wolf: 9/29/2014 7:55:35 PM
    Your ideas are not bad, but I think mine might be better :) Titan Subclass: Suncharger (Solar) Grenades: Solar Fragments: Releases a grenade that splits into a cluster of timed muntions. Helios Grenade: Releases a wave of heat on impact, damaging and scattering enemies Sunstorm Grenade: Creates a wave of Solar Light the travels forward along the ground. Jump: (Standard Titan Lift Perks) Melee Special: Sunfist Enemies killed by Sunfist explode. Perk 1: Solar Flare, enemies killed by the Sunfist explosion explode as well. Perk 2: Invigorate, damaging an enemy with Sunfist reduces recoil for a time. Perk 3: Phoenix Fist, killing an enemy with Sunfist immediately refreshes its cooldown. Super Ability: Sunfury Movement speed, weapon speed and rate of fire are drastically increased for a short time. Perk 1: Burst of Flame, damage dealt during sunfury has a chance to ignite the enemy. Perk 2: Diffusion, a percentage of all damage dealt during Sunfury is dealt to enemies near the target. Perk 3: Sun Caller, nearby allies gain a percentage of Sunfury's effect when nearby. (Standard Titan Codices) Passive Abilities 1: Sunborn, when you are revived or revive a teamate, a portion of the arisen's abilities are cooled down. Friction, your slide kick ignites enemies on impact Immolate, when Sunfury is activated, nearby enemies are ignited. Passive Abilities 2: Charge, killing enemies cools down Sunfury faster. Inner Heat, enemies killed by your grenades explode. Incandescense, replaces the dance gesture with a upward stretch in exaltation of the Sun.

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