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#feedback

9/21/2014 9:59:28 PM
154

10 days later, 100+ hours played, 10 things to change. Please consider the feedback Bungie

I play on PS4, finished the story, all strikes, the raid, public events, bounties, dailies, PvP with 1.87 KDR, etc. I think I've played Destiny enough to say with some authority what needs improvement. So, here: 1. Add a map vote to skip option in PvP with an actual lobby. Right now some people leave the moment a certain map loads. Halo 3 onwards had this, so does CoD. Map skipping was a feature no one complained about. 2. Add voice chat in PvP. I know Bungie already is aware of this feedback, so I'll say no more. 3. Private lobbies in PvP would be nice. 4. Item trading. All due respect bungie, you're marketting attempt at justifying no trading is probably only worsted by Microsoft's attempt at justifying the mandatory kinect with X1. Your attempt, as Gamespot reported, is that you want us to 'be able to tell a story about every item we've received'..... yeah, ok. I don't think any of your players buy this. 5. Loot. Again, Bungie, you've heard this complaint a lot. Engrams dropping based on player level and not enemy level make no sense. People going 0.35 kdr in PvP getting legendaries makes no sense. Make higher level loot drop with higher level challenges. [b]Reward performance.[/b] It says a lot about your loot system if people are willing to spend hours at a cave shooting. That wouldn't happen if you'd make *some* of your strikes useful. Modifiers should increase loot as well. Nightfall should be rewarding. 6. The Atheon bug. We beat it, got the trophy, but we had to return to orbit manually. 7. Glimmer + endgame = sad reality. Offer some high end options. If you want, increase the cap to 50K and allow for something like 40K = 1 purple engram. If anything add a daily cooldown to it. How about 10K = 20 iron / bloom / helium / metal ? How about 25K = an item that betters your engram decryption chances for 60 seconds? Anything to make glimmer meaningful. 35K = ascendant material? Anything? 8. Let us skip cutscenes. 9. Stop giving us bounties which cannot be completed. Why was salvage there this week when it wasn't playable since last Sunday? 10. Give us the option to auto dismantle engrams by color. Personally I'd auto dismantle all blues and greens, but certainly every 25+ would want to auto dismantle every green. This would save time and save the frustration that would come from accidentally dismantling the wrong item while we are on a dismantle spree.
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  • 1. Terrible suggestion. Only 2 maps will ever be played and I guarantee you they'll be maps catered heavily towards shotgun users. 2. No one wants to hear little kids shouting and crying because they got killed, or hear some guy with extremely loud background noise and the guy doesn't realize his mic is plugged in. 3. If you want to fight your friends do it in rumble, otherwise I don't see a point to it. 4. Item trading will be the worst thing ever. No lifers will farm the cave for days, then SELL their exotics and such for large amounts of real world cash. This creates a Pay to Win scenario. Every item you receive has a story behind it. My Thorn has a very angry frustrating story behind how I obtained it. Its not interesting when someone asks, "Hey how did you get that Exotic weapon?" and you reply with, "I bought it with mommy's credit card." 5. You really don't put any thoughts into your solutions do you? First off guaranteeing legendary items for people with top game kdr creates a snowball effect. This causes those who are OP to stay OP while no one can progress further. Secondly KDR shouldn't be the only factor. This is not CoD. You can have poor KDR and still contribute in modes like Skirmish or Control. Loot is rewarded with hard work. It is called Rep and Marks which you can use to buy the legendary item you want. The cave farmers are just people who only know generic MMO farming rather than understanding how Destiny's game system works. This is why they stay the level they are while people who've figured it out are off doing raids and bounties. Lastly, this should have been your suggestion. -Higher contribution=Higher CHANCE at loot, Lower contribution=lower CHANCE, and No contribution=No CHANCE.- Just add up everyone's total scores then divide them by 100% and if you did 70% of work on your team you get 70% chance. Now if you are on the winning team, the rarity of the loot should of course be higher. 6. All bugs must be fixed of course. 7. Limiting the Glimmer is suppose to give you another thing to do, another task. Plus have you even thought of how 999999999999 would look on your screen? Numbers would cover over text and it would be a mess. Glimmer isn't hard to get. Limiting it is great because once you run out you will gain more just by playing the game and refill it in no time. IDK why this even upsets you. Your suggestion is all about BUY BUY BUY your way to the top isn't it? Put some work in yourself and maybe you'll feel some form of accomplishment. Why waste glimmer on an engram only to get a chance at the item you want when you can simply get it from the faction npcs with this little thing called Marks? Maybe you're just too lazy to earn your rep. 8. After the first play through, yes. 9. Agreed about that bounty, but if you're talking about exotic bounties, they are hard but you can complete them. Doing so generally leads to an interesting story on how you got that item. 10. Dismantling engrams is a way to cut corners. This alone makes me think you are a cave farmer. Dismantling a legendary engram to mats you would get from a legendary item is simply cheating. That engram could be a mote, or an uncommon or something else. You are just too lazy to comb through your items. What should have been the suggestion here is an option to LOCK favorite items. This could let you go on a dismantle spree without accidentally dismantling legendary or exotic items. Since 2 weapons can look identical with the same name but different stats, some people might accidentally delete the wrong one. Its like telling twins apart. Very similar, but slightly different.

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