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#feedback

9/22/2014 12:10:14 AM
35

The reason why I am thinking to stop playing destiny

I've played some MMORPG and also FPS games, so I think I can opine with some foundation about Destiny. This game really got me hooked for a week and when I hit level 20 I went after better gear to continue leveling up, but then I realized that it did not influence anything in the game (most in PvP). And that frustrated me a lot. I think the fun of an MMORPG is getting items to be stronger than the opponents and kick their asses. In Destiny, all those level up and items that I got hardly mean nothing in the arena, because all are equal. From level 1 to 28. You can't take my progress from me like this. And worst of all, even putting my titan as defender I die quickly (i thought it was a tank class?!). So where is the motivation? farm good items to get killed by newbies? Please divide players by level (5 levels diference or something like this). Other things that bothered me. - Not able to trade items with other players (at least one auction house?) - I only can have 25k glimmer? - The story is very boring - Random loot in PvP (should be for those who played better) - Loot from bosses - All classes use the same weapons - titan tank is crap - more Clan options (in game invite and other) - bosses are dumb bulletsponges You guys created an awesome game, and it has a great future. Don't mess it up. Listen to your fans and do something.
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  • I actually think this guy has a point on some level. Just yesterday I had a lvl 14 gun that was higher damage than the exact same lvl 17 gun (same perks everything) the system sucks balls really. Anyone saying its supposed to be this way is dump and doesn't understand a good game system. Im not talking about the legendary engram's that still give you uncommon and such...but same gun on higher lvl does less damage than the same gun on a lower lvl ... That's taking it toooo far in my opinion. PvP should give loot on k/d ratio or something cause it really to random bull. only the lucky get rewarded.

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