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#feedback

Edited by AdunSaveMe: 9/21/2014 11:01:10 AM
113

Do the bosses really need to have THAT much health?

They all do the same thing; waddle around and shoot. There are no mechanics to learn aside from the basic ones. So why do we have to do the same thing for upwards of twenty minutes at a time? It's not hard. Shooting a sponge isn't a challenge. Reducing their health wouldn't make it easier. It would make it less tedious. And it IS tedious. Tedium is tedium no matter how you slice it. There's no challenge here. If you want to make higher level strikes challenging, increasing health isn't the way to do it. Make them smarter. Give them more than three abilities. Anything except increasing health as level goes up, because that's the most artificial of artificial difficulties. They are quite literally [u]bigger versions of normal mobs.[/u] And if you came here to comment like a spod about how it makes it harder, don't bother. Cos it doesn't. ;;Since apparently some of you don't understand, [b]I do not want them to be easier.[/b] Please actually read my post before commenting. Also, [u]the raid means nothing.[/u] It's a small amount of bosses limited to a thing a lot of players will never ever experience. And even though those bosses do exist, we still have the shitty ones. That's a dozen or so bosses (strikes & story missions) compared to a few in the raid.
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