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#feedback

Edited by Valencewolf: 9/20/2014 9:57:35 PM
84

Not the Destiny I expected...

I first heard about Destiny a few years ago, when we gamers had seen little more than a few pieces of art showing a Devil Walker, some Cabal, and the Vex, as well as some pyramid ships. We were told this was going to be the mother of all console shooters; the FPS-RPG that showed the MMO formula could succeed on consoles; a game world of such depth we would be awed. We instead received a game that is merely good. It is a functional shooter, with content that grows stale around the 20-hour mark: story missions on rails; patrol missions that are little more than fetch-quests; six strikes done over and over again until the fight is memorized; four gorgeous maps filled with non-scaling enemies you begin to face-roll as time goes by; and the icing on the cake, the content we should have had at launch delivered in $20 installments. Ten years? Give me a break. I really am disappointed. This was the game I had been waiting for a long time to play. It was FPS and RPG; sci-fi and fantasy; action and exploration. It had style and ambition; the people who brought us Halo backed up by the money gained from Call of Duty. It was supposed to show me that a game could be made with limits pushed far enough back that it appeared to lack them. Instead, we got this. A passable shooter with some watered-down MMO characteristics and the unnecessary (but sadly expected) PvP that does nothing more than steal resources from what should have been a solid co-op adventure title. If Destiny makes it past a year before people lump it up with Too Human, or simply forget about it, I'll be surprised. Luckily, I still have The Division to look forward too. Hopefully they can see where Destiny failed and make their game better for it. At least that way this mediocre title will have served some purpose. May the Light guide you through this unexpected Darkness. Good luck, Guardians. EDIT (9/20): I think the line discussing The Division is a bit harsh. Destiny is in no way, shape, or form a failure, nor is it even mediocre. I think it failed at what it was intended to do, in many (but not all) ways, but it is a good game.
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  • Well you quite summed it up for the most of us. I've been popping into the forum since release day as I wasn't quite sure I was the only one who felt that this game was held up on a high pedestal of promise by Bungie. Then the reality of actual game-play and progression felt super short and kinda cheap. Yeah it looks pretty and plays smoothly, but the longevity of an actual MMO is not so much in the prettiness, but in the abundances of endgame content, community and guilds. My mates and I have tried to make Destiny work, but there are just too many failings to actually achieve any kind of longevity. Sadly 1 mate moved onto something else within the first week citing the lack of story and the sheer gap between level 18 gear and level 20 ready for raiding content. They said that if we have to grind our asses off in free roam to get gear good enough that allows us to do strikes or raids, that is such a fail, not to mention the chance the grind turns up level 16-19 crap gear constantly. Where are the level 20 story missions that actually reward dedicated level 20 gear? Not present. The last 3 of us held out for this weekend, but sadly the repetitive strikes with rewards of level 16-18 crap and an occasional extremely rare level 20 blue drop, poorly balanced crucible and the insane idea of cryptarch sealed the deal. A couple of legendary items of average use and some bought gear with points from a flawed point/rep system left us all going "Why are we doing this?" Sadly it's onto better things. The more I think about it, the cryptarch is actually the worst feature of the game. It goes against common sense and any actual MMO loot system worth playing. What ever person thought it's a smart idea to reward a player with a legendary engram, build excitement, only to dash hopes with the chance of rewarding a green or a blue is just mad. It's probably the one feature that has done the most damage to Destiny as a whole. Reward! then Deflation in most instances is just plain stupid logic. Valencewolf I don't think that you were wrong at all to mention The Division, with all the money Bungie have spent on Destiny, hopefully The Division can learn from these forums, they are a gold mine for suggestions on what a long lived MMO shooter should be like. Long lived for a start. Destiny has a 10 year roadmap? Sadly it only just made it past 10 days for 4 of your initially excited players. 4 out of 4 all gone.

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