JavaScript is required to use Bungie.net

#feedback

9/21/2014 10:25:07 AM
2

So those third subclass slots in the menus.

I know it might be in the works for an expansion but the fact each class has a third slot and is missing one of the 3 elements has me thinking up ideas for the third subclass each could have. Just gonna put my ideas here and see if people agree of have better ideas. Also yeah the names are kinda crap but im sure people can do much better naming then me... Lets start with Warlocks and some Arc damage dealer I like to call "Arc streamer" For Warlocks I have the idea of something like a sith lightning in star wars for the super. When you activate it your fire buttons instead make you hurl lightning arcs at enemys. Upgrades to it would let you chain the lightning to nearby targets or even keep a constant stream of lighting at the cost of moving slower. The feel of most of the warlock classes are you throwing the different elements around like some bad ass moon wizard but each has its own flare to the element, Void is a singe destructive explosion, Solar is an angelic flurry of grossly incandesnt balls and in the case of this a mass stream of lighting firing from your fingers with each click of the fire button. Next up is Hunters and some Void damage subclass. I like to call this "Dark walker" For the Hunters void subclass I think given the whole feel hunters with their current supers (crit guns and close combat dagger) why not give them a DOT heavy subclass. The whole gimic of the class is your grenades and super would be based around marking targets in void dealing poisons, one that straight up hits and adds it to enemys or one that that covers and area in a cloud of poison for a short time. In the case of the super covering yourself in a poison mist making you deadly up close because of the poison but also harder to see at range in pvp. The subclass would be about keeping your poisons up in a fight. Now finally my current class the Titan and the Solar damage subclass. I call this one "Solar knight" I took this idea straight from the Sword mission on the moon. Most classes when using that weapon looked kinda goofy to me, but a titan holding it and cutting things up looked almost planned. The theme of the class would'nt be straight up close combat simple cause the arc subclass does that already. No this subclasses gimic besides giving you a sword of solar energy in super mode to hack and cleave with would be like the sunsinger and giving a buff to people near you like quicker cooldowns, sheilds, stronger hits etc etc. The feel of the character is not like striker where its you leaping into a brawl and just ripping things apart instead you are leading the charge with your comrades at your sides as you blaze through the enemy ranks. These are just very vauge ideas and I hope the empty slot dosnt mean nothing in the long run. Any thoughts and ideas from people out there?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
You are not allowed to view this content.
;
preload icon
preload icon
preload icon