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#feedback

Edited by Valencewolf: 9/20/2014 9:57:35 PM
84

Not the Destiny I expected...

I first heard about Destiny a few years ago, when we gamers had seen little more than a few pieces of art showing a Devil Walker, some Cabal, and the Vex, as well as some pyramid ships. We were told this was going to be the mother of all console shooters; the FPS-RPG that showed the MMO formula could succeed on consoles; a game world of such depth we would be awed. We instead received a game that is merely good. It is a functional shooter, with content that grows stale around the 20-hour mark: story missions on rails; patrol missions that are little more than fetch-quests; six strikes done over and over again until the fight is memorized; four gorgeous maps filled with non-scaling enemies you begin to face-roll as time goes by; and the icing on the cake, the content we should have had at launch delivered in $20 installments. Ten years? Give me a break. I really am disappointed. This was the game I had been waiting for a long time to play. It was FPS and RPG; sci-fi and fantasy; action and exploration. It had style and ambition; the people who brought us Halo backed up by the money gained from Call of Duty. It was supposed to show me that a game could be made with limits pushed far enough back that it appeared to lack them. Instead, we got this. A passable shooter with some watered-down MMO characteristics and the unnecessary (but sadly expected) PvP that does nothing more than steal resources from what should have been a solid co-op adventure title. If Destiny makes it past a year before people lump it up with Too Human, or simply forget about it, I'll be surprised. Luckily, I still have The Division to look forward too. Hopefully they can see where Destiny failed and make their game better for it. At least that way this mediocre title will have served some purpose. May the Light guide you through this unexpected Darkness. Good luck, Guardians. EDIT (9/20): I think the line discussing The Division is a bit harsh. Destiny is in no way, shape, or form a failure, nor is it even mediocre. I think it failed at what it was intended to do, in many (but not all) ways, but it is a good game.
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#feedback

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  • I agree completely, I was really looking forward to this game. But it really comes off as half assed. We have a stripped down MMO and a stripped down FPS clumped togeather. The grimoire is just lazy, and shouldn't exist for anything but footnote lore. I've said it before and I'll most likely say it again, the launch version is no more than a slightly extended tutorial. It's to bad, I really wanted this to be a game I could get into. That story is so hack though... Why didn't they even make us go to NPCs to start the missions, instead its just a blurb where you might recognize the voice in a loading screen. Why is sniping no more than a joke in this game. The pvp maps are so small you would never need more than the mid range scope. Why are all but two of the PVP maps tiny. Just a few among many questions. The only thing keeping a lot going is gambling with the Cryptarch, and that guys the biggest troll in the game, dink just gave me a green for a blue engram when I'm mostly legendary, and said "Hope thats useful for you"...

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