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Destiny

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Edited by Knightfall: 9/19/2014 3:35:49 PM
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Hunters' super isn't overpowered. Here's why.

As per usual, we're all seeing a lot of ranting and complaining about the Hunter and the super ability either with the Gunslinger or Bladedancer subclasses. Too many feel it is overpowered and unfair. Here is my take on why it is not. When a Hunter does a super, he/she has to do the following: - Enable it within the right timing to engage others. Too soon, and it wears off before you get a shot off or a melee attack in. - Have good aim to not waste a shot if using the Gunslinger subclass. - Survive attack shots and melee hits while doing the above. - If killed while super is enabled, it is gone on re-spawn. When a Titan or Warlock does a super, he/she does the following: - Press two buttons when close to one or more enemies - If hit successful, walk/run away and continue on. If missed, fight or die. - If killed while the Titan or Warlock is about to land a super, the super is considered inactive, and is there on re-spawn. Another way to look at the situation: When a Titan/Warlock does a super, you're probably dead. If a Hunter enables the super, you at least have a change of fight or flight. Now please, discontinue the posts about Hunters being overpowered. Just learn how to handle the situation, or, let it happen and continue on. Cheers.

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  • Edited by Imp-C-Bravo: 9/21/2014 4:43:45 AM
    Knightfall: If I may quote you: _____________________________________________________________________________________________________ When a Hunter does a super, he/she has to do the following: [b]-Enable it within the right timing to engage others. Too soon, and it wears off before you get a shot off or a melee attack in. [/b]- Have good aim to not waste a shot if using the Gunslinger subclass. [i]- Survive attack shots and melee hits while doing the above. [/i]- If killed while super is enabled, it is gone on re-spawn. When a Titan or Warlock does a super, he/she does the following: [b]- Press two buttons when close to one or more enemies[/b] [i]- If hit successful, walk/run away and continue on. If missed, fight or die.[/i] - If killed while the Titan or Warlock is about to land a super, the super is considered inactive, and is there on re-spawn. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ But your first point for hunters, titans, and warlocks are the same. Text in [b]bold[/b] You didn't mention this, but your second point applies to all 3 classes. Text in [i]Italics[/i] And for your third comparison, the titan, warlock and hunter all have a period of time where they can be shot out of their super as well as a point in time where if killed during their super it will be there upon respawn. And you also failed to mention the limitations of a area hit once of void warlocks and striker titans PLUS lack of damage from defense titans, followed by failing to mention that flexibility and area coverage (due to time and movement available) during both hunter specials. I'm not saying Hunter is OP. I don't know as the game hasn't been out long enough -- but really -- that defense is pretty weak...

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