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Destiny

Discuss all things Destiny.
9/17/2014 7:13:17 PM
8

How I understand we should look at Destiny and it's story.

I’ve been seeind a lot of people complain about how the story isn’t really long, or about how we know nothing and our guardian knows practically nothing besides how to fight. I’ve seen people wondering why there wasn’t a formal, solid storyline around our guardians. But, I think that it’s fine how it is. In fact, I think they have even put too much weight in our characters. You see, when we play, we are NOT playing THE guardian, but A guardian. A guardian. One in thousands of them. We are NOT that important, guys. You (we, in fact, as I do it too) tend to focus too much on the story of just one character. But Destiny is not the story of one character. Is the story of the Traveler, The City and the battle between humanity and the Darkness. We are not that important, guys. We are just another one. Another guardian. In fact, they should focus more on cooperative story lines. I mean, if the bad guys were as deadly as the lore implies, wouldn’t it be impossible for just one lone guardian to do all that? We all saw how that guy ended in the moon, right? This is not the fight of one guardian, but the fight of the guardians as a collective. Then again, this is just my opinion.

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  • I totally agree. I think the problem for a lot of Destiny players was more a matter of expectation management than anything else. Like you said, the game is not a Sci-Fi epic about a single heroic space marine, rather, it is a tale of a concentrated effort made by a group of elite warriors known as Guardians. Coming from any other AAA FPS experience, like the Halo series as a not-so-random example, players might have expected a game with a fully fleshed-out plot based on the "player character," featuring minutes upon minutes of expository dialogue and developed side characters. Destiny doesn't really have much of this. Sure, there is plenty of lore to read up on, which I love, but this does not a complete narrative make (especially in the show don't tell medium of video games). But we should bring this all back down to Destiny's slogan, "Become Legend." What's the real focus here? The player base. Bungie gave us the framework to weave our own stories, and to make our own legends! When I play Destiny with my friends, I don't go, "Oh man, when my Titan found out in that one cutscene that his evil twin was trapped on Venus I nearly crapped myself." Instead, I say, "Oh man, when my friend used his Fist of Havoc to kill the boss and killed himself in the process, it was so epic!" This game is about doing, not being done unto. We as players hold the narrative in our collective experience. The Traveler, the Speaker, the Darkness, etc, are all just part of OUR stories. Take some ownership in your own player experience!

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