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Destiny

Discuss all things Destiny.
Edited by GrandmasterNinja: 9/17/2014 8:01:06 AM
6

Fixing the rampant One hit kills *BOSS SPOILERS INSIDE*

I agree

10

I disagree

31

I don't agree with all of it (post what's wrong)

5

I noticed that there are a multitude of ways to be killed near instantly while playing both in the crucible and in many of the story missions in Destiny. And if you didn't read the title: THERE ARE SPOILERS IN THIS THREAD, PEOPLE WILL BE TALKING ABOUT SPOILERS IN THE COMMENTS! [u][b]Story:[/b] [/u] Every. God. Damn. Boss. Every damn boss can one hit kill (OHK) you if you come into melee range, or they fly around like Sepiks Prime and you can't touch him. I mean in Halo, if you were quick enough you could melee kill a Hunter if you wanted because their melee hits could be dodged. But here there is almost no way for a blade dancer to slice up a boss, or a titan to stomp a boss. I'd rather the boss kick us and send us flying away like Sauron or a Halo Hunter. But I do like the Devil Walker's OHK with his cannon because you have ample warning. But things like Rixsis (the giant Fallen guys) stomping and OHK'ing you is unacceptable. Phogoth's melee makes sense because you'd have to be a moron to try and get close to that menace, but even then you can easily dodge his hit. [u][b]Crucible:[/b] [/u] Shotguns, snipers, fusion rifles, missile launchers, supers, the Titan's sprinting tackle, interceptors, charged up melees... I mean...really? Maybe we should also have equally more abilities to counter OHKs. Why can't the Defender shoot out of his bubble shield? The time to kill is already abysmally low, why add OHKs almost everywhere? In Halo, you knew when that SpLazer was going to send you out, the little laser designator gave ample warning of your impending doom. The Fusion rifle OHKs at mid range, the same range as most primary weapons. I feel like it's charge rate should be slower and charging sound should be louder because we don't have much of a visual warning. Or just make it a shield draining weapon like the charged up plasma pistol. You'd then use the fusion rifle to deplete a guardian's or guardians', standing too close to each other, shield; then finishing them off with your primary. The beam wouldn't melt through the shield and bleed into health, it would only do shield damage from the first round, the second round would kill the target. This would turn the fusion rifle into more of an ambush based weapon, you'd get the jump on a guy, laser him,switch, head shot done. Or a teammate would laser him, and your teammate would mop him up while you laser the next target. If you run in point blank with this version of the fusion rifle you'd be punished by a shotgun but not a sniper. This would give a rock paper scissors like dynamic with the special weapon category. Shotguns are working as they should, as well as snipers, rockets and HMGs. Defensive Supers: I feel like Defensive abilities need to charge up faster. An offensive guardian with an offensive super would naturally get on the offense, gets kills and gets his super to kill more. Whereas the dynamic changes for a guardian focusing on the the defense; he needs to go on the offense to get his super, and when shit hits the fan he hides in his bubble...really bad chain of events there. Why is this bad? The time to kill is low, you have no time to react to most OHKs, will you really drop your bubble in time or will you be killed in the process? Now if you give the Titan the ability to shoot out of it, it changes the "hiding in his bubble from ambush waiting for his buddies to show up" to "super charges himself and fires from cover eliminating the ambush". Before you scream "THAT'S TOO OP!", choosing the perk to shoot out of the bubble would decrease the time the bubble lasts on the field, problem solved.
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  • Sepkis' close range attack isn't a one hit kill. It usually hits two or three times if you don't escape the suck. When he comes in close to the platforms, he's easy scorch bait.

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  • Why are you trying to melee bosses? Or super them for that matter? It's far more efficient to use your super to clear minions groups so you can focus your gunfire on the boss and hit crits.

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      • Edited by Johnberserker: 9/17/2014 9:50:08 AM
        As far as bosses melees go, its not like it deals infinite damage. It is possible to survive a melee from a boss. The titan defenders super obviously stops almost anything most bosses can do, but even an 'overshield' allows you to survive a melee, though not with much health left over afterwards

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        Shooting out of the bubble is OP whether or not the time is decreased. It turns from a tactical shield which is already OP as it is (And stops OHK's) into invincibility. PvE I agree and I think it'd be better if every boss didn't follow the formula of super-large-health-sponge+super-strong-ranged-attack+OHK-melee. I think it'd be fun if we had a bigger variety in boss fights that required tactical thinking rather than 'hide dodge shoot'.

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      • you can use melee skills on the bosses. I've done it and lived but I had to run away so fast afterwards that it was simply a waste. if the defender can shoot out of his shield then my super and grenades should be able to get through his shield. now there is no reason for the bubble since it does nothing. unless you are deaf you know when someone is charging the fusion rifle. it has a very distinct sound. it can also be dodged like everything else. if you make it deplete shields just to switch to primary to chew through their health then you should lose because all you need at that point is one melee hit. sounds like you just need to practice more/go back to halo or whatever other FPS you are used to.

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