Destiny has so much going for it. It's gorgeous. The combat mechanics are great. It has a little bit of everything for different tastes.
The problem, imo, is there lacks a strong narrative to tie everything together. To give us a sense of who/what/why. There's really no purpose to it all, which is such a waste considering Destiny has the tools, unlike every other generic FPS out there, to be something special.
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One of the very early plot points that rustled my jimmies a bit from a logic standpoint: in the opening cinematic when Ghost is first searching for you among the car graveyard, he announces soon after you open your eyes that "You've been dead a long time..." Now, I could see being in stasis or the like, that would make sense. But you seemingly materialize out of nowhere (close inspection has whatever he does to revive/resurrect you takes place slightly off-screen.) If Ghost and/or The Traveler possess the tech (or even "space magic") sufficient to reanimate the dead, why is everyone so glum about all the devastation that's taken place with the Darkness? Why not just go around giving everyone there own personal Easter? Furthermore, there's no attempt to provide any sort of backstory...how did you "die", what about your history made you somehow worthy to be selected among the Guardians, etc. Were you a great war hero who fell in battle or some shlump who simply fell asleep in his rusty old car and is just now waking up? There's no real attempt to fill in the blanks in your memory from your previous life, much less give you motivation for what was going on during your extended "downtime."