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#feedback

9/14/2014 5:45:46 PM
0

Mission suggestions to make it less repetitive.

Howdy guys, Before I begin; I don't know what the future of the game holds unfortunately, but I want to obviously talk about what we have currently. The missions have some repetitive elements in it. Mainly defending The Ghost from waves of enemies or taking down a boss. I mean most games have that, its fine. But I have a few suggestions that might spark some variety. Feel free to add your own... I hope I see some awesome posts. [b]Special Ops[/b] [spoiler]The player must skillfully move from objective to objective while being timed. Objectives will vary but in the end will effect one larger mission. For example; you're on Venus and must take down a Fallen Archon that is trying to build a base. You are given some objectives to disrupt his progress, give you and advantage, or debilitate him. Things like poisoning his resources, sabotaging walkers, disrupting communications...etc. But between objectives you are timed. And as you move from objective to objective there will be more time added. Being timed is so you feel more of a rush and be put in the situation of making split second decisions.[/spoiler] [b]Assassins Of Nine[/b] (meh name) [spoiler] This is a straight forward mission, where we hunt down unique enemies or what our enemies would consider their most glorious warrior, I reckon. These enemies do not look like the usual enemies. And are unique only to these missions. For example: You must hunt down a Fallen experiment as they subdued a Hive Ogre, and tamed the creature. They disabled the ogre's usual abilities but instead equipped mechanized armor. Maybe a Fallen guy riding on top of it. [/spoiler] [b]Rogue Hunter[/b] [spoiler]Not all Guardians have the same views, while some have a die hard support for The Traveler, others hate humanity. Some love humanity but want to rid the world of The Traveler, Some have allied with enemies, being forced, or turned to greed. Your job would be to hunt down this Rogue across worlds. This mission would work well being a Lvl 20 and having all worlds open. During this mission you will run across the Rogue's allies. Stomping them down and slowly backing the Rogue into a corner. Some missions could be unique, especially if the Rogue runs into the wrong place such as running into an open field, Vex on one side and the Cabal on the other. The cooler aspect would be that each Rogue runs on their own paths, it won't always be the same chase each time. [/spoiler] I know at level 20, we mainly care about rewards so far so I'll let yall decide that. But..what do you guys think, any more ideas?

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