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2/9/2008 1:28:22 AM
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Bungie Weekly Update: 02/08/08

OMG Fix Melee. OK, we will - and here's what we're going to do... [url=/news/content.aspx?type=topnews&cid=13233] click for full story [/url]

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  • Hey bungie, in the auto-update, are you going to be nerfing the assualt rifle slightly? It seems to make most other guns obsolete, which makes for some pretty boring gunfights...

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  • [quote][b]Posted by:[/b] MadroKurgan [quote][b]Posted by:[/b] snyper f1 im maybe one of the few that like the current melee sysyem but there is no fixing,whats there to fix?players should just tough it,stop complaining because the loose melee battles and adjust[/quote] Tough it? What is there to "tough it" when melee is all up to chance/randomness? The only way to currently deal with it, is avoid meleeing all together. Not a cool option. You like it because you benefit from it, due to your slower melee reaction. There really is no other reason for someone to prefer it. It's never preferable to noobify something to make it more accessible to those who suck.[/quote] Couldn't agree with you more on that matter. On a side note, please tell me that I misread them saying that they "fixed" the flying through the air with unearthly force melee glitch? That saddens me greatly. Getting my butt handed to me in melee was made much less painful by the glorious air I would receive. I petition you to add it back in!

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  • [quote][b]Posted by:[/b] snyper f1 im maybe one of the few that like the current melee sysyem but there is no fixing,whats there to fix?players should just tough it,stop complaining because the loose melee battles and adjust[/quote] Tough it? What is there to "tough it" when melee is all up to chance/randomness? The only way to currently deal with it, is avoid meleeing all together. Not a cool option. You like it because you benefit from it, due to your slower melee reaction. There really is no other reason for someone to prefer it. It's never preferable to noobify something to make it more accessible to those who suck. [Edited on 02.12.2008 8:52 PM PST]

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  • [quote][b]Posted by:[/b] J Trip Out What if you have less life than your enemy... does that mean... don't even try to melee? I think it will encourage less melee... [/quote] Well, seeing that you can't know your opponents health unelss they're charing your tv screen, it would never hurt to try and make a finishing blow, and hope that you do have more health than him.

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  • What if you have less life than your enemy... does that mean... don't even try to melee? I think it will encourage less melee...

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  • the best news i've ever heard in a weekly update, that commando picture brought a tear to my eye, and with the melee being fixed life is good!

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  • I am loathe to say it, but this is to me probably the single worst decision Bungie could have made. I have played every Halo game in every format, and I have gotten my rifle butt in literally thousands of faces, so I feel decently qualified to say this. Melee should be about speed. Really. It is a split-second battle to see who can hit first. I do not want my fight decided by whether my opponent just spawned and I've already ripped my way through three other guys and have a lower shield bar. If I smack him first, I get the kill. Don't think I didn't seriously consider the arguments, I just reached a conclusion that is apparently against the grain. Thank you Bungie for your willingness to take all views into account.

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  • im maybe one of the few that like the current melee sysyem but there is no fixing,whats there to fix?players should just tough it,stop complaining because the loose melee battles and adjust

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  • wow finally but hey at least its here right? *cricket sound* thanks for the update it should make my day a little less frustrating and little more joyous.

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  • I'm very glad they are tweaking the melee system, but it still sound a little noob friendly. Hopefully it works out better then how it sounds... But seriously, Halo 2's melee system was fine... host advantage and all. Now how about getting rid of the lunge in melee... it would really bring back the dynamics to the melee system. [Edited on 02.12.2008 8:51 PM PST]

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  • [quote][b]Posted by:[/b] Aions 10 bucks say they will fix melee and give the elites shoulder armour to every one BUt they will FAIL at fixing the spartan security shoulder glitch i have 875pts and still dont have them... bungi will FAIL i know it[/quote] or maybe you should get off your but and get 1000GS like the rest of us. woot mayleeey fix thx bungie

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  • 10 bucks say they will fix melee and give the elites shoulder armour to every one BUt they will FAIL at fixing the spartan security shoulder glitch i have 875pts and still dont have them... bungi will FAIL i know it

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  • they should put and infection playlist wit it

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  • Excellent update. The new melee system changes couldn't have been better. I think it will suite Halo 3 well and please most of the Halo 3 population. I'm really looking forward to the change. I wasn't expecting Bungie to host online Halo 3 tournaments! This sounds awesome and will be a blast. Again, great job interacting with the community Bungie. Last I checked, Frankie's painting was going for $800. Haha, an awesome little project by Frankie =P Oh yeah, I hope you folks at Bungie don't pick on Nosferatu too hard while he's there ;)

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  • Do you people even realize half of what the Melee dilemma is? The lunge! The lunge is ridiculous! At this point your player can practically shoot across the map. You listen to the Bungie boards far too much, Bungie. When will you realize that that is exactly what is killing what is great about Halo?

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  • Finally, a clear explanation of every single little minute detail that we have all been wondering about. Especially its nice to know now that your health isnt back up to full for about 15 seconds, you better believe that that is going to be affecting some higher level strategy from now on. and its nice to know how much damage a weapon does, etc. its nice to know and its nice to see how it is finally being addressed. thanks bungie, you finally came through.

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  • Thankyou for finally allowing us to use the Elite Commando Shoulders. So Happy! =]

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  • Instead of making the timing different on melees, how about you make more of a difference on each weapon when you melee? Now theres almost no difference between a smack with an assault rifle and with a brute shot, and in the end of Halo 2 you really stressed making each weapon fairly different from eachother when it came down to melees. If the assault rifle, or example, was lowered to 50 or so instead of 70 when hitting, then it would take 3 hits to kill someone with it, which really makes more sense. It would then give the blades on brute weapons a real purpose, and would be more important in gameplay. There would also be less complaints on melee system, because chances are, there would be less close range fights. That would halo more like halo, instead of smackdown. Maybe his wouldn't work, because I have no way of knowing unless I were to set it up in the games programming. You can't make certain weapons' melees stronger or weaker in forge. But I hope you at list try it out a few times; I really do think that would clear up the melee complaints for the most part.

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  • will there be an option in the forge setup menu to turn off kill walls? i think it would be perfect to play battlefield 2552 in the big area surrounding standoff, or make a skydiving map on valhalla, think of the possibilities!

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  • The melee sytem in my eyes is not much of a problem because of the fact that a melee attack usually doesnt kill a person with full sheilds and actually relies on timing and reliability to use a weapon and not be a little whimp going around assasinating people. On occasion a melee attack can come in handy, but it is not the biggest problem in halo 3. The problem is the neglect to bad hitboxes of such armor as the hyabusa. While playing sniper gametypes, which I am a big fan of, I continuously recieve a great deal of frustration when headshots don't count or don't even dammage a player. Another thing is that when I play snipers, I turn melee kills to negative points because they dont require skill. Please bring back snipers playlist in ranked matches.

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  • Sounds good, but any update on Oddball melee? Countless times I've meleed the ball carrier who clearly had no shields either first or at the same time as they hit me, and I die because the ball is seemingly the end-all although he had no shields and I heard my melee crunch.

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  • I think its a great idea to kill both players if they are close healthwise and shieldwise. I would much rather get killed and get a kill than take my chances with lag or apparent lag. I always seem to lose close beat downs. Interesting how body points recharge more slowly than shield points.

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  • Sounds to me like all you have done is killed a good player as he gets to his first opponent and is being shot by someone else, rather than him killing the first guy then turning round and killing the second. I have to live with it which is annoying. [quote][b]Posted by:[/b] lukems OMG Fix Melee. OK, we will - and here's what we're going to do... [url=/news/content.aspx?type=topnews&cid=13233] click for full story [/url][/quote]

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  • Can you put up a more detailed article about the different damage points dealt by each weapon and hitpionts? It would be interesting to know which weapons are more effective than others etc. [Edited on 04.13.2008 2:59 PM PDT]

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  • [quote][b]Posted by:[/b] forward1138 [quote][b]Posted by:[/b] Holly Johnson making a compromise to "fix" the melee... i afraid of the result. but we will see... but what make me wonder more... no words about fixing the spawnsystem? no words about the "trueskill" system? no words about the melee lunge? no words about the hit detection? no words about the tripmine? i find no words fot that... exept halo 3 is still a beta[/quote] you're retarded.[/quote] b/c im not a blind fanboy?

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  • Great stuff - I love updates like this. I didn't know Frankie could paint!!

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