[This group has been deleted]
Besides the main campaign in Destiny, strikes and raids are the most exciting content in the game(to me at least). It's where you and your team is going to fight the hardest bosses and earn the best loot. Raids are going to require your best weapons, powers, armor and clutch play to get through them, so lets talk about strategy.
How can we use our class to our teams advantage? (Does the Titan (with high armor) need to try and take the attention of the enemy by being up close and personal, while the hunter hangs back and tries to deal the most burst damage, all the while the warlock (with high intellect) does as much area of effect damage with his Nova Bomb?) What do you think it will look like?
(Intellect - Increases the passive charge of the player’s Super ability, by increasing the amount per second of energy that’s passively recharged (Definition was found on http://destinynews.net/destiny-armor/))
Which classes will work best together? Or rather which class is a class that you have to have in order to be successful? (Titan Defender)
Titan: Striker and Defender
Warlock: Voidwalker and Firesinger
Hunter: Gunslinger and BladeDancer
How can you communicate well? What are some tips or tricks to this? What do you want your team letting you know?
(Do you want your team to call out when there is a higher level enemy? Weak points on a tank?)
Tips or Tricks that have worked in other games for raids?
Check these videos out if you want some good info on Raids:
http://youtu.be/Hjw9_LKnN4A
http://youtu.be/ZmKL2pW4gpw
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Thought it was called "Sunsinger" not "Firesinger" Either way I'm pretty sure Bungie said strikes and raids wouldn't require any specific classes (so they say). As a hunter I like to kite enemies, lose LoS, flank, then strike from behind! This tactic will be all the sweeter once I get my hands on that bladedancer. I would say have a defender and voidwalker stay back (Def protects Walker) and dishes out constant damage from a distance while bladedancer attacks head on. With a strong rear line the Dancer could always fall back to catch his/her breath before going back in for round 2. This, of course, assumes a 3-man strike team but I think it could be effective. Will be difficult in raids but then again you will have more allies to help out. Anyway that's kinda how I plan on playing. Any thoughts? Suggestions?
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Edited by SamPreston300: 8/30/2014 5:02:05 PMInterview with one of the guys at bungie and they talk about raids... Good read http://www.bungie.net/en/Forum/Post?id=68431925
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http://destinynews.net/raid-armor-weapons-2/