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Destiny

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Edited by N E S S I: 8/20/2014 7:44:08 AM
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-Desired custom game options here-

I will give a quick summary here real quick, so basically I'm making this topic a related topic to where I confirmed private matches and clan matches "aren't really a thing". So, I posted the proof that private matches aren't in the game and I got alot of feedback. [url=http://www.bungie.net/en/Forum/Post/67844613/0/0]With a majority definitely in support of private matches with this poll by Palindrome to back up that claim[/url], I'll just go ahead and share with Bungie what options we want in custom games. The options presented will be for a regular slayer match and not for objective. I'm not going to both going into objective game modes because Bungie will assume those options. I know an intensive custom games isn't already planned for Destiny, so I know this won't be ready at launch probably. As a *temporary* fix I would request that multiplayer game modes allow the full amount of players be able to search with. That means if the game mode is a 6 person FFA, allow 6 people in a lobby to "search" and play by themselves, not actually requiring searching for players. For control, a 12 person playlist, allow 12 people to be in a lobby and start up a matchmaking control game. This could be abused for boosting, but I think it should be used anyways as a temporary solution until Custom Games are in Destiny. Alot of you don't know but Rumble pit has this feature already and it's not used for boosting. I can't see anyone actually boosting anyways because Destiny has no ranking system. [b]Menus[/b] Game options -----Point distribution -----Weapons, abilities and vehicles ----------Ammo spawn settings ----------Vehicle Set -----Player settings ----------Base player traits ---------------Armor and defence ---------------Modifiers and damage ---------------Movement ---------------Sensors ----------Respawn settings --- Menu Details --- [b]Game options[/b] -Score to win -Time limit -Round amount -Teams (Y/N/Random/Fairest) Yes/No can be where players join their own teams, Generate random will put players in random teams at the beginning of the match, Generate fairest will calculate based on K/D ratio what the most even teams would be by finding the lowest difference in KDR. -For objective, Sudden death [i]sub-menus: Point distribution Weapons, abilities and vehicles Player settings[/i] [b]Point distribution[/b] -Kill points -Death points -Suicide points -Betrayal points -Leader kill bonus -Headshot bonus -Melee bonus -Vehicle kill bonus -Vehicle splatter bonus -Grenade bonus -Spree bonus [b]Weapons, abilities and vehicles[/b] -Weapon advantages (Y/N) similar to the way how Iron banner has weapon advantages -Primary weapon (Unchanged/Specified weapon) changing the setting from unchanged overrides the weapon players will use in the game making it more vanilla. They can select a weapon from a list of all BASIC weapon types. For example, there was 4 basic assault rifles in the beta. Shingen, Cydonia, Sahara and 1 other I forget. No exotics/legendaries would be on this list, just the basic weapons. -Secondary weapon (None/Unchanged/Specified weapon) -Heavy weapon (None/Unchanged/Specified weapon) -Grenade type (None/Unchanged/Specified grenade) -Super ability (None/Unchanged/Specified Super) -Turrets on map (Y/N) [i]sub-menus: Ammo spawn settings Vehicle set[/i] [b]Ammo spawn settings[/b] -Special ammo callouts (Y/N) Calls out special ammo 10 seconds prior to drop like Heavy ammo -Special ammo on map (Y/N) -Special ammo drop interval (time between special ammo drops) -Heavy ammo callouts (Y/N) Calls out heavy ammo 10 seconds prior to drop -Heavy ammo on map (Y/N) -Heavy ammo drop interval (time between heavy ammo drops) [b]Vehicle set[/b] -Personal sparrows (Y/N) -Interceptor (Y/N) -Pike (Y/N) -Any other vehicles we don't know about yet [b]Player settings[/b] -Team changing (Y/N) -Friendly fire (Y/N) -Betrayal booting (Y/N) -Spectating allowed (Y/N) When dead, can spectate other players on his team in 1st person/3rd person. If FFA, can view other players the same way. [i]sub-menus: -Base player traits -Respawn settings[/i] [b]Base player traits[/b] -Subclass advantages (Y/N) Disables or enables advantages gained from your subclass perks [i]sub-menus: -Armor and defence -Modifiers and damage -Movement -Sensors[/i] [b]Armor and defence[/b] -Armor rating (Unchanged/Specified defence rating) if armor rating is specified all worm armor is cosmetic and they inherit the new defence value -Intellect (Unchanged/Specified intellect) -Discipline (Unchanged/Specified discipline) -Strength (Unchanged/Specified strength) [b]Modifiers and damage[/b] -Damage modifier -Melee modifier -Infinite primary ammo (Y/N) -Infinite special ammo (Y/N) -Infinite heavy ammo (Y/N) -Super ability recharge modifier (Y/N) -Infinite super abilities -Melee recharge modifier -Infinite melees -Grenade recharge modifier -Infinite grenades [b]Movement[/b] -Player speed -Jump height -Player gravity -Vehicle use [b]Sensors[/b] -Sensor type (Directional/Precise) directional is the same "8 way" sensor you experienced during the beta, where all you see is that players are coming from a direction. Precise is where you see dots that move just like how vehicles would move and weren't directional. [url=http://i.gyazo.com/4840b85be383ad93d660159dc2a0f86a.png]Click here for a picture of the difference[/url] -Sensor Range [b]Respawn settings[/b] -Lives per round -Respawn time -Suicide penalty -Betrayal penalty -Synchronize with team -Spawn protection
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  • You aren't giving more customization, you are taking it away. If I spend 50+ hours in PvE to get guns, armor, stats for my character those are all rendered useless with only three of your so called awesome options. [b]Weapons? Only 4 specified ones.[/b] There goes all the time I spent to get a good gun and renders all the guns useless. [b]Supers?[/b] Off.[/b] While, why did I even bother with a class? We are now all re-skinned spartans. [b]Player Traits/Movement? Off.[/b] There goes all the custom work I put into what I believe gave my character an edge. Yay! Now we have Halo and I only altered 3 of your so called options that add so much to this game. Good call N E S S I. I'll say it again, Private Matches are well and good cause then clans and MLG (which is garbage but should still be allowed to play) can play in those to compete and see who is best without stripping what Destiny is. Custom Options are bad because then people will just make it so that all the PvE work you do is useless because they wanted a "fair" playing field (in their opinion). All the people play Dark Souls and Dark Souls II because they spend 100s of hours in PvE to craft the best PvP character. With your custom options in these games, it would strip away all the PvE because every match someone is invited to would be sword/shield, no magic, base armor. Destiny isn't as extensive with character customization but it's the same concept.

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