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Destiny

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Edited by N E S S I: 8/20/2014 7:44:08 AM
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-Desired custom game options here-

I will give a quick summary here real quick, so basically I'm making this topic a related topic to where I confirmed private matches and clan matches "aren't really a thing". So, I posted the proof that private matches aren't in the game and I got alot of feedback. [url=http://www.bungie.net/en/Forum/Post/67844613/0/0]With a majority definitely in support of private matches with this poll by Palindrome to back up that claim[/url], I'll just go ahead and share with Bungie what options we want in custom games. The options presented will be for a regular slayer match and not for objective. I'm not going to both going into objective game modes because Bungie will assume those options. I know an intensive custom games isn't already planned for Destiny, so I know this won't be ready at launch probably. As a *temporary* fix I would request that multiplayer game modes allow the full amount of players be able to search with. That means if the game mode is a 6 person FFA, allow 6 people in a lobby to "search" and play by themselves, not actually requiring searching for players. For control, a 12 person playlist, allow 12 people to be in a lobby and start up a matchmaking control game. This could be abused for boosting, but I think it should be used anyways as a temporary solution until Custom Games are in Destiny. Alot of you don't know but Rumble pit has this feature already and it's not used for boosting. I can't see anyone actually boosting anyways because Destiny has no ranking system. [b]Menus[/b] Game options -----Point distribution -----Weapons, abilities and vehicles ----------Ammo spawn settings ----------Vehicle Set -----Player settings ----------Base player traits ---------------Armor and defence ---------------Modifiers and damage ---------------Movement ---------------Sensors ----------Respawn settings --- Menu Details --- [b]Game options[/b] -Score to win -Time limit -Round amount -Teams (Y/N/Random/Fairest) Yes/No can be where players join their own teams, Generate random will put players in random teams at the beginning of the match, Generate fairest will calculate based on K/D ratio what the most even teams would be by finding the lowest difference in KDR. -For objective, Sudden death [i]sub-menus: Point distribution Weapons, abilities and vehicles Player settings[/i] [b]Point distribution[/b] -Kill points -Death points -Suicide points -Betrayal points -Leader kill bonus -Headshot bonus -Melee bonus -Vehicle kill bonus -Vehicle splatter bonus -Grenade bonus -Spree bonus [b]Weapons, abilities and vehicles[/b] -Weapon advantages (Y/N) similar to the way how Iron banner has weapon advantages -Primary weapon (Unchanged/Specified weapon) changing the setting from unchanged overrides the weapon players will use in the game making it more vanilla. They can select a weapon from a list of all BASIC weapon types. For example, there was 4 basic assault rifles in the beta. Shingen, Cydonia, Sahara and 1 other I forget. No exotics/legendaries would be on this list, just the basic weapons. -Secondary weapon (None/Unchanged/Specified weapon) -Heavy weapon (None/Unchanged/Specified weapon) -Grenade type (None/Unchanged/Specified grenade) -Super ability (None/Unchanged/Specified Super) -Turrets on map (Y/N) [i]sub-menus: Ammo spawn settings Vehicle set[/i] [b]Ammo spawn settings[/b] -Special ammo callouts (Y/N) Calls out special ammo 10 seconds prior to drop like Heavy ammo -Special ammo on map (Y/N) -Special ammo drop interval (time between special ammo drops) -Heavy ammo callouts (Y/N) Calls out heavy ammo 10 seconds prior to drop -Heavy ammo on map (Y/N) -Heavy ammo drop interval (time between heavy ammo drops) [b]Vehicle set[/b] -Personal sparrows (Y/N) -Interceptor (Y/N) -Pike (Y/N) -Any other vehicles we don't know about yet [b]Player settings[/b] -Team changing (Y/N) -Friendly fire (Y/N) -Betrayal booting (Y/N) -Spectating allowed (Y/N) When dead, can spectate other players on his team in 1st person/3rd person. If FFA, can view other players the same way. [i]sub-menus: -Base player traits -Respawn settings[/i] [b]Base player traits[/b] -Subclass advantages (Y/N) Disables or enables advantages gained from your subclass perks [i]sub-menus: -Armor and defence -Modifiers and damage -Movement -Sensors[/i] [b]Armor and defence[/b] -Armor rating (Unchanged/Specified defence rating) if armor rating is specified all worm armor is cosmetic and they inherit the new defence value -Intellect (Unchanged/Specified intellect) -Discipline (Unchanged/Specified discipline) -Strength (Unchanged/Specified strength) [b]Modifiers and damage[/b] -Damage modifier -Melee modifier -Infinite primary ammo (Y/N) -Infinite special ammo (Y/N) -Infinite heavy ammo (Y/N) -Super ability recharge modifier (Y/N) -Infinite super abilities -Melee recharge modifier -Infinite melees -Grenade recharge modifier -Infinite grenades [b]Movement[/b] -Player speed -Jump height -Player gravity -Vehicle use [b]Sensors[/b] -Sensor type (Directional/Precise) directional is the same "8 way" sensor you experienced during the beta, where all you see is that players are coming from a direction. Precise is where you see dots that move just like how vehicles would move and weren't directional. [url=http://i.gyazo.com/4840b85be383ad93d660159dc2a0f86a.png]Click here for a picture of the difference[/url] -Sensor Range [b]Respawn settings[/b] -Lives per round -Respawn time -Suicide penalty -Betrayal penalty -Synchronize with team -Spawn protection
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  • Edited by AcuteMeowcenary: 8/20/2014 6:45:57 PM
    [quote]I'll just go ahead and share with Bungie what options we want in custom games.[/quote] Who the hell are you to speak for me? I don't remember us all sitting in a pow wow and saying N E S S I shall here by be anointed as chairman of Private Lobby options. People throw this 'we' word around like it's going to give face to your argument. All it does is say, 'I think I'm speaking for everyone but really I just want my opinion to be passed off as a fact.' And even then it's not a fact, it's just a faked majority opinion. Also, I'd just like to mention you were the little bitch who posted a similar topic and cried pretty hard at the people that opposed your ideas. EDIT: Would also like to mention that if you want all that shit you listed. Go PLAY Halo 5. This is Destiny, you are just turning it into Destiny: Halo Evolved. I would be in support of Private Matches if they didn't count towards anything and IF they were played the same as MM games. This gives you the option of having Clan Matches but won't let you butcher everything that makes Destiny different from other FPS games.

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