[b][u]What a raid IS[/u][/b] - Very difficult - demands strong teamwork and communication - an investment - extremely time consuming - requires extreme attention and focus - sometimes can be less fun than work [b][u]What a raid IS NOT[/u][/b] - Short - Easy to clear - soloable - carryable (meaning a couple good players can't carry a whole team through) - Something to decide to do on a whim - relaxing What Matchmaking encourages: - Lone wolf mindset - individual focus on individual gain - carrying - Leaving out of frustration or boredom Why Raids should not be matchmade: 10% of the time, maybe, you'll be able to clear a raid without advanced planning. Raids demand thought, planning, strategies, roles to play, extreme focus, and a LOT of time. Raids are not something you decide to do on a saturday because you have nothing else to do. Raids are something that you plan with other people in advance, planning out a strategy, assigning roles, and making sure everyone can communicate clearly. What matchmade raids eventually leads to: Matchmade players complaining about the difficulty of the raid because they tried X number of times and never cleared it. By the nature of matchmaking, there will be far more matchmade raids than there are normal, planned raids. Bungie sees this as the majority of their audience. Bungie decides to nerf raids to satisfy the majority. Raids stop being challenging for who they were designed for, and eliminate the most challenging, hardcore component of the game. Destiny loses replay value, more players will stop playing after the level cap because Raids do not challenge them anymore. If you want Raid matchmaking, that means that you want to play a raid without planning, without a strategy, without knowing who you're playing with beforehand, and out for personal gain. If this is you, you are not raid material. You do not belong in raids, you should not be allowed to raid. Raids are high-level endgame content designed for the players looking for an extreme challenge, not of individual skill, but of teamwork. If K/D is the most important thing to you, you are not raid material. If you're just looking for a few laughs and a good time, you are not raid material. If you think you can carry your team through a raid, you are not raid material. If you're a team player and focused, you ARE raid material. If you're serious about clearing the raid and have hours to spend, you ARE raid material. If you can play a role and stick to what you need to do, you ARE raid material. If you are a casual gamer, raids were not designed for you. That's a simple truth. Stop assuming everything in the game was designed just for you. "There's something in Destiny for everyone" [b]IS NOT[/b] "everything in Destiny is accessible to everyone" What people are complaining about would be like if you complained that Recon wasn't immediately available to everyone in Halo 3 (which many of you actually did). Recon was something to be proud of having, and not just anyone could get it. The same thing applies here. Raids are not things that anyone can complete: they're reserved for those with the perseverance to conquer them. They require a lot of effort, which translates in to why they require you to form a team on your own before going in to one. If you can't be bothered to seek out other players looking to do a raid properly, then by all rights, raids demand more effort than you're willing to put in.
Edited: 8/13/2014 12:36:06 AM PermalinkI did solo devils lair strike from the spider tank on set to lvl 8 difficulty. I died once on the spider tank, but that was it. It was hard, but do able. Took a couple hours. I did save the video clips for it! Ended up with 316-ish kills. There's no way I could have done it during the first half of the beta. By the 2nd half I was geared up to the max. The game stats are still viewable on my profile! It was an awesome challenge & wanted to try it again but never had my team mates leave! Raids: That being said I agree with your opinion on raids. The other higher lvl raids will require three to five skilled grinders that play unselfishly. Not ignore the downed team mate letting them re spawn & possibly causing the team to restart the section. I do see a future problem though. Coordinating 6 players to do the larger raids will be one of the hardest feats to pull off! They already said no matchmaking!!! That means finding 3-4 hours free for 5 other players that have the same gaming values as you! My friends list is exactly that! My friends! I rarely add someone that just spams an invite. Playing most FPS on many gens, trying to keep a 3 man team intact for more than an hour is challenging! It will take intense scheduling & this is where a large clan will come in to play! I still think that's a great idea! It should be a reward for the elite grinders! From the other side, they should make an easier one for casual players that also has less rewards. The loot would be more common, and require 3 completions in casual to equal one serious raid. Let's face it, casual gamers out number serious gamers by a LARGE margin! Look at mobage & like companies numbers! Quite staggering! It is impossible to please everyone! But, I feel the balance was near perfect on the alpha & beta! I can't wait to find that magical 6 man fire team that can work together! It may take some crazy amount of time to find that, but that just makes the completion that much sweeter!![spoiler][/spoiler]