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Destiny

Discuss all things Destiny.
8/9/2014 6:07:26 PM
238

I already see hunters getting screwed in raids.

First off I'm hunter. Always will be. It feels like people already don't want hunters in their raid group. They say because it has no support sub class and would be useless. As someone who has raided for many years I know how important a dps is. Going into a raid with all warlocks and titans with their support sub classes active just won't work well. You need those killing machines. Could be a hunter, maybe a Titan with striker or warlock with it's void damage. The other thing is we don't even know at this point if the suspected third sub class for hunter is support or not. It may end up being some long rang heal or maybe even something that grants all your team invisibility. Who knows. Not sure why people are already shunning the hunter for raids but I can see the hunter being great in a raid as a bladedancer and I can't wait to see what the third sub class is if in fact we get one at release. It may very well end up being the best support sub class in the game, it may not but the point is hunters for life. Just like a lot of people who think the Titan is the best melee I beg to differ. Hunters melee is incredible. Note: I am not saying one class is better than the other. I actually think they are all great and I'll play all of them. Hunter will always be my main though. Just like the speed and throwing knife and the jump fits my playstyle. Very fast.
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  • Where is the evidence for a third subclass? Cause i really hope there is one.

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    • The way I see it, a lot of a raid is going to consist of waves of enemies. If that's the case, then the Bladedancer's encore will be amazing.

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    • Why do people think there's a separation between classes there isn't the only thing that's really different is the skill trees. The characters are what you prefer but the hunter is not a Dps class the titan is not a tank and the warlock is not the paladin/healer/mage whichever you prefer to call it. They are all awesome just some may be suited to your play style better than others that's it. But that's just my opinion there's no need to go spreading it around.

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      • The abilities seem limited for raids but bladedancer will work extremely well in strikes (second to voidwalker, even) but in raids hunters will probably end up as ads cleaners or drones used to kill hoards of enemies that get to close to another player or objective

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      • Edited by Malismo: 8/19/2014 2:31:08 PM
        Everyone is dps and equally so, we can all use the same weapons. There is no tank, even a fully defensive titan would only be able to stand in front of something like a devil walker until it point blank hits you the first time. There is no healer, every class can self heal and everyone can resurrect everyone. Also, the traditional concept of aggro isn't present. There you have it, every build, regardless of class, is viable for raiding. Success depends on your actual skill in aiming and firing and team skills. Sure some groups might synergize builds, but it is not a necessity. If you are excluded based on your class you have encountered one or more ignorant fools. They will learn.

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        • Gunslinger is worthless in PvE, it can kill so few enemies compared to other supers. The bladedancer however will be THE most destructive class hands down with its ability to chain kills infinitely as long as there are still enemies in the area

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        • Edited by fatedsorrow: 8/19/2014 6:23:12 PM
          MAYBE IT'S BECAUSE YOU PLAY LIKE A HUNTER AS A HUNTER, NOT A TITAN. MEANING, YOU SNIPE FROM AFAR.

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        • All of one class will never be a good thing. And Good luck getting trough the harder content with out a dose in any mmo.

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        • Bring the player not the class.. After many years of raiding you should know this and so should others

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          • This isn't an mmo, so class doesn't matter that much. It's based upon strategic thinking and planning.

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          • It's quite funny my freind was making fun of me when I made a hunter because he thought they were weak and he died multiple times on the first encounter with hive and I just blissed through it with ease

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          • There is no 3rd subclass. That extra spot is used for when you lock in one subclass, you get a copy of it that levels up slightly faster

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            • Yo it is kinda unintelligent to have more than one hunter in your raid group if you want to speed through it but I'd you're playing with friends why should it matter because it's all about fun I have 2 friends that play hunter and even their personalities and play styles fit the hunter charisma (play for yourself) but I'll still play with them because I have a riot with them and we don't really care if we win or lose as long as we beat it eventually

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            • It sounds like you are bringing some argument from some other retarded mmo here, is that correct? Did you lose there and are now trying to redeem yourself here?

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            • First of all the Hunter is worthless I'm raids. Blade dancer will only allow you to take out large groups of trash mobs. An AoE grenade can do that same job. The golden gun can only weaken a high priority target, then I found out a head shot with a sniper does more damage than a single shot from the golden gun. The Hunter is the most complicated and useless class there is when it comes to raiding. And every class is dps. I can be a sun singer lock and still do as much damage as a striker titan. Your entire argument is invalid sir.

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              • I think you need to use the three classes. Hunters aren't useless, I played as on, golden gun is really handy, especially on heavy targets, no ammo limit on it. Blade Dancer would be great on weaker ones saving the team ammo. Hunters can be extremely worth it.

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              • Edited by Faptimus Prime: 9/3/2014 11:34:58 AM
                Only because there will be so many of them at launch. Once everyone gets bored and switches class in a couple of months they will be sought after. All classes can be set up to be amazing team players or selfish sob's..... It all depends on what skills and armor you choose.

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              • Thier is no dps class, the hunter is more a distraction artist with its agility and blink. For dmg titan defender is needed but not necessary for raids all u need is strategy and effective teamwork.

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              • There is no best class, just the player using the class. Anyone can play a class, but a good player can excel.

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              • Because there are a lot of YouTube videos out there about Hunters being "weak" in PvE play....which is non-sense. Gunslinger Hunters just take more skill to use. But as the saying goes, "All good judgment is the product of previous POOR judgement". All it will take is a few attempts at strikes and raids with badly unbalanced fireteams for people to realize that a good offense....is the best defense. Hunters are reliable, DURABLE dps characters....and Bladedancer probably has the strongest AOE attack in the game. So anyone who decides to *categorically* leave them out of end-game missions is being foolish, short-sighted...and will probably (not) live to regret being so.

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              • That is why true Hunters are here to show the universe our mighty power, making even the heavens tremble.

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              • Edited by AuthenticViking: 9/3/2014 12:35:01 PM
                The best setup would probably be 3 warlocks 1 hunter and 2 titans.

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              • A friend and I ran through the beta with pretty much ease as 2 hunters. It might be the fact that we have been working together for a while now but really it depends on play style and skill. I just think the agility made a lot of difference for me, I barely went down at all

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              • Edited by Gristlezz: 9/3/2014 2:01:52 PM
                Sunsinger is more of a DPS subclass than Bladedancer or Gunslinger mainly because of it's DoTs, the ability to carry 2 grenades and the fact that Radiance boosts all of your abilities and not just your melee or gun damage for a short time. Essentially you will be able to throw down like 5 or 6 grenades while Radiance is active (double that if you gift of the sun.), Melee is one-hit on most enemies, Or if you want a DoT spec running Viking Funeral will ignite any enemy that is damaged by one of your abilities. We also don't know if Radiance will boost weapon speed, Gun damage, or movement speed while under the effects either, but it seems unlikely. Bladedancer and Gunslinger are more of burst damage subclass. Also getting into melee range of a boss has proven to be a bad idea, based on the Alpha and Beta. I honestly don't see Hunters being very useful in Raids. The only real thing I can see them being useful for, is clearing trash mobs with blade dancer, and possible generating a lot of orbs for the team and that's about it. Not saying they won't be able to do it, but stacking the team with Defenders, Sunsingers, Voidwalkers, or Strikers might be a better solution. My ideal Raid composition would probably look something like this: Striker Defender Sunsinger 2 Void Walkers Bladedancer. The Strikers and Voidwalkers would be great at crowd control and also be able to do heavy damage on trash mobs. A Sunsinger with song of flame would reduce all cooldowns of the fireteam, and also be able deal high dps across many different types of enemies, while the Defender would put up a shield to draw aggro or if someone needed to recover. Depending on the how the Defender specs, they could also buff the fireteams weapon damage or give them even further damage resistance while also generating even more orbs for the fireteam. Suppressor grenade is also capable of preventing enemies from using abilities for a short time which sounds amazing when used against a boss. Combine that with the Sunsinger's Song of flame, and the Defender can keep spamming grenades on the boss, preventing him from using abilities. (Defender and Sunsinger are sounding like the most important roles in the Raid atm.) Bladedancer could come into play by clearing trash mobs whilst taking minimal damage because he/she would be invisible and generating orbs for the fireteam whenever Arc Blade is up. Not bashing Hunters, but to me they seem very inconsistent and don't really seem to benefit the team in any way. You say they are high dps, but I'd much rather take a Sunsinger who can deal just as much DPS, if not more, because of his abilities to reduce cooldowns, lay down DoTs on a ton of the enemies, and because he's just more tanky than the Bladedancer. Plus who knows Song of Flame could stack with Radiance resulting in even FURTHER reduced cooldowns for the Warlock's grenades. Hate to break it to ya, but Hunters are looking more and more like a PVP class everyday.

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                • I understand the need for group comp, but I think people are getting a little over zealous. Many are approaching the raids as traditional MMO raids (holy trinity type mindset) when it is not. While support classes will be a great asset, the heart of this game is gunplay, damage, and maintaining survivability. I'll take any player/class that can stay alive and utilize his abilities, over a shit support character that doesn't know what he's doing. Come forth hunters, you can be my wingman anytime.

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                • People are too quick to judge before the game is out. Its only speculation who knows what the classes can do at full level. No one will knows what anyone can do til it happens...

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