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#feedback

Edited by Gubzs: 8/13/2014 9:55:14 PM
44

Possible solutions to the KD-ratio problem

I like the Kill:Death system

185

I think a Score:Death system is more accurate

85

The future is here. GSR! (description below)

104

[b]WELL THE MP TRAILER WAS RELEASED...[/b]and now I don't think it really matters any longer considering that the entire multiplayer offering seems to be deathmatch, deathmatch deluxe, no teams deathmatch, and deathmatch ++. I'm sure many others than myself are disappointed, but unfortunately now this discussion is a largely moot point. Thank you all for voting anyway, and you can see the original post below. (If you don't want to read the wall of text, although I would recommend it so that you understand fully, go to the "stop, my head hurts" section for easy mode answers.) [b]Percentage that like Kill:Death the way it is - 44% Percentage in favor of adding a score:death system - 56% (k:d would still be available for you to see) Percentage of score:death folks that want the GSR system - 61% (k:d would still be available for you to see) [/b] Descriptions for the poll options are below, and begin with the text [b]"POSSIBLE SOLUTIONS"[/b]; thank you for taking the time to read my post. [b]THE ISSUE[/b] It would seem that recently in these forums, as in most FPS games of recent date, there has been the problem of players disliking being measured by their kill:death ratio. This comes from a combination of issues: -When choosing among the available stats for each player, Kill:Death ratio is easily the most accurate indicator of skill. -Win:Loss ratio is seen as (mostly) useless to many players in team based games, because regardless of performance, it is [i]always [/i]possible to lose because of a team that performs poorly. -Because a high Win:Loss ratio is seen as a poor merit, whereas a high Kill:Death ratio is often seen as an indicator of prowess, many players will neglect teamwork, or even the game objective altogether, favoring instead to go on killing the enemies. [u]Why is this a problem? I see no problem.[/u] -When players focus on Kill:Death ratio, many don't even play the objective games at all. This is possibly why deathmatch game modes have been so overpopulated in most modern shooters, leaving the CTF and Territory modes all but abandoned. -Some playes intentionally pick objective game modes so that they can easily raise their Kill:Death ratio by focusing on kills when the others in the match are focused on another objective. This is a huge issue within the Call of Duty franchise in particular. -The players that wish to actually play objective game modes are matched with and against these people, who can [i]entirely [/i]ruin the experience for them. [u]But Gubzs, this is nonsense, less words please?[/u] -Kill:Death ratio makes players selfish -Kill:Death ratio makes many game modes seem like a bad choice to play -Kill:Death ratio can ruin non-slayer gametypes by promoting an incorrect method of play -Kill:Death ratio tends to punish players that favor teamwork and being "objectively correct" (See what I did there? I did a thing. Marvelous.) [u]That's a lot of big talk, I happen to [i]like [/i]Kill:Death ratios I'll have you know. Mine is 8.31. Get on my level, scrublord.[/u] -I like Kill:Death ratios too, mine tends to hover between 2 and 3 depending on the game. I know that's not as high as yours, but be gentle, I tend to like bad guns. -What I am proposing below are a few options that I think will make everyone happy, on both sides. [b]POSSIBLE SOLUTIONS[/b] [i][u]Solution 1 - SD Ratio[/u][/i] Also known as SCORE:Death ratio. This system would favor objective players as well as slayer players, and would entice a player to perform on a more objective level, while simultaneously rewarding skill, as it should. How does it work? Simple! Let's say that you get 300 points for capturing a territory, and 100 points for getting a kill. Ocassionally bonus points will stack up from headshots and multikills and killing sprees and such. Because most points in the game are multiplied by 100, we simply divide by 100 to get our ratio. Player A spawns. She runs quickly to objective C to capture it for her team. It gets captured, so she and her nearby teammates get 300 points each for helping. Unfortunately, she rounds a corner and is killed by Player B. Player B has spawned and rushed the enemy objective for kills. He has killed Player A and one of her teammates with a well placed grenade, but gets picked off by a Fusion Rifle as he attempts to make his escape. Player C camped at B with a scout rifle, he has intentionally not taken the objective because he doesn't want to die. He has since then gotten 4 kills, 3 of them headshots for 10 bonus points each, but he gets supered in the face because nobody likes a camper. Nobody likes you, Player C. Player A would have a SDR of 3. (300 points / 1 death / 100) - Despite not getting any kills, Player A has gotten a pretty darn good score, equal to someone that had gotten three kills and then died. Player B would have a SDR of 2.2 (200 points + 20 bonus for a double kill / 1 death / 100) - Player B is fairly well off, but did not do as well as Player A in this particular life because he did not get any objectives Player C would have a SDR of 4.6 (400 points + 60 bonus for three headshots / 1 death / 100) - Player C is still doing very well by getting just kills, but this is because Player C is on a spree. Player A has nearly caught up to him and hasn't even gotten one kill. [u] Gubzs, this is math. I'll have you know I've killed greater men than you for showing me their math.[/u] I'll simplify! (Don't break my glasses) -With this system, in Destiny, a player would get points equal to three kills for capturing each objective -You would get a bonus to your SD Ratio for headshots, multikills, and sprees -Getting the 'Hat Trick' medal, without [i]any [/i]other kills would get you a SD Ratio of 9 for that life! Sounds nice, doesn't it? [u] But Kill:Death ratios are easy... I know that 1 is average. Everything above 1 is good, everything below 1 is bad... [/u] -This is why we have another option [i][u]Solution 2 - GSR[/u][/i] (Global Score Ratio) This one is fairly simple, but it is definitely math. It does everything that the above Score:Death system does, except, that it knows what the average SD Ratio is for all players across all matches, and compares it to that number! For example: -The average S:D ratio from all players in all matches is 1.35 -In a match, your S:D ratio is 2.0 -1.35 is the average, so, just for comparison, if it were a kill:death, it would be exactly "1" -Divide your S:D ratio by the average S:D ratio.... (2 / 1.35) ... and you get 1.48 -Therefore, your GSR for the match would be 1.48, and the average GSR for everyone in the world would be 1. This would mean that in that match, you did 48% better than an average player, good for you! [b][u]Gubzs PLEASE stop this my head hurts...[/u][/b] Don't know which option to vote on? Pick Kill:Death if you like Kill:Death and want it to stay that way (The average KDR is 1) Pick Score:Death if you think Score:Death is a better indicator of player skill, but don't like the GSR for some reason (The average will be unknown) -keep in mind that your kill:death will still be there too. Pick GSR if you like Score:Death, but want the number to be easy (The average GSR is 1, the GSR system is the same system as Score:Death, but easier to read) -your kd will still be available, as will your overall GSR. Having a high kd will end up giving you a high GSR. Thank you for reading!
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  • Edited by Steve: 8/8/2014 9:44:48 AM
    Some nice ideas there. Good to see someone putting some thought into their suggestions instead of just going on a rant! I did pick your GSR option because it at least sounds like a viable option. I'm not personally too bothered...I'm a "roughly-average" player when it comes to PvP. My K/D usually hovers between 0.9 and 1.1. I can accept that I am not brilliant at PvP but I do like to play the objective. My personal focus is always to win the match. Having "average" stats and being on the winning team is fine by me :-)

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    • Edited by Gubzs: 8/11/2014 7:32:37 PM
      Making a separate post to keep track of the stats of the poll, because the first post is already getting far too cluttered: (correction, added this to the main post to prevent it from getting buried. Oh well.)

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    • Edited by vIRL_Warlock: 8/9/2014 6:48:59 AM
      A lot of good ideas however at the end of the day I want to know what my K/D is as well as more information. Playing games is a bit of a science for me and I look at many different things in consideration of my personal goals in each match to determine how well I did by my standards and how to fine tune my performance. In most cases I'd like to average a 1.5-2.5 K/D when playing modes like the on available in the beta. If I'm in a situation where I decide my goal is to focus on getting as many kills as quickly as possible objectives be damned I found it was quite easy to get up to 5-8 K/D, I even hit 11.5 K/D in one game and in those situations it verifies my decision was good the goal being keeping enemy players off the board for as long as possible. There are some cases even where my objective is to get about a 1 K/D with sole focus on grabbing up as many objectives as possible whether that be zones, flags, or odd balls. If I were to make the decision to focus on kills and only turned out a 1.5ish K/D then I did my job poorly and need to evaluate the situation better. If my goal was to gather as many points as possible and I see that I have in fact not taken many points but have a K/D trending particularly high I know that I may have had a conflict of interest with my goal and my outcome, or was perhaps forced into a situation where I couldn't fulfill my goal and must now figure out why. If anything I believe more relevant information such as points per minute and the source of the points should be made readily available on top of what is already there such as K/D. I could do so much if I could have information like this and it could help me fine tune how I play. One thing I loved about Halo was the theater system, it gave me the ability to watch old matches through multiple perspectives and observe trends in map flow to help me later. Kinda like football videos.

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      • Edited by Hiatus: 8/9/2014 8:35:29 AM
        [quote] -When choosing among the available stats for each player, [b]Kill:Death ratio is easily the most accurate indicator of skill.[/b][/quote] Just wanted to point out this is wrong for a number of reasons.

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        • Most game types are about points not KD. They do have a death match area but I'm sure the better players will be on the point style game types.

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        • I actually couldn't care less about this. If you anti-kd people are just for playing and going objective at all costs, then why the hell are you all even here whining about it? If it doesn't matter to any of you, why complain? I have a decently good kd from playing objective and you don't see me coming on to the forums and crying about other players going for kd. If you see someone going for a high kd, then KILL THEM. If you can't kill them, then you're a worse player than them. Nothing to do with kd, if someone is better than you, then they're better than you. Stop hiding behind 'my kd is bad because I run objective', it's bad because you are bad at the game. Even if you run for objective, that is no excuse for dying more than you kill.

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          • I am sure it must be a forum error. But "None of the above" seems to be missing from your poll. And it kind of makes it useless, since you cant argue how many actually want you solution, just which solution your fans prefer. Personally I find it far to simple. Why is death such an important part of the skill equation? Give us a proper ELO like system to handle the matchmaking, that way your ELO score can be wave around like an e-youknowwhat, while the end of round score shows who did best. A bonus would also be that people will be matched against people of equal skill, instead of going 20-1. Didn't the latter Halo games have a pretty sophisticated matcmaking system?

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            • Brilliant ideas and math Gubzs. Revolutionary I like them and hope that bungie does too. See you stateside guardian.

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              • Edited by WuBWuB: 8/9/2014 12:27:16 PM
                K/d is perfectly fine how it is and people are whining over it saying that players are selfish because of it and that some people don't like being judged by their k/d. Alright cool. Then don't worry about k/d! This game isn't meant to be dumbed down and nerfed to the point that complete noobs get their way just cuz they can complain and complain about it every single damn day on a forum. It's getting annoying. If you dislike the k/d stat then don't pay attention to it but don't advocate for it to be removed just because you're not good at the game and don't enjoy looking at how bad you are after every game. If you're bad at the game then you're bad at the game just stop complaining because of it.

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                • I understand your point. It's well stated & thoroughly explained. I am absolute rubbish at PvP; I don't even think my K/D can be calculated because they don't use the thousandths place when doing the math. I don't think the K/D stat should be eliminated, but I do think there should be other stats calculated. I know that I'm horrible at keeping enemy players off the map so I try to focus on capturing zones. I don't care much about my individual stats; I just don't want to be a burden for the team. At the same time, people might not give me a chance on their squad because my ratio is so low because that is all they see. Hence, I think more statistical elements should be used to give a better portrait of a player & what they contribute to the team.

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                  • -blam!- K.D ratio, it pisses me off

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                  • I would love for them to keep the K/D ratio stat, but not have it in the box score. You should only be able to look at it on the mobile app or bungie.net. I really like the score:death ratio because that's what objective game types are all about. I've never liked team deathmatch in any shooter, and it drove me crazy when my teammates wouldn't go for the objective in headquarters, for example. A larger emphasis on the score:death ratio would give players more incentive to play cooperatively. As for the GSR, I think it's a cool idea, but may be more difficult to implement. If a player quit a game, would it recalculate the score:death for the game or stay the same? Score:death would be a little easier, in my opinion.

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                  • Interesting concepts. I fully agree that the score you generate versus your deaths is a more accurate statistic about how you contribute. I'm for either of the ratios that use S/D ratio as a base stat.

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                  • Over emphasis on K/D promotes objective camping, sniping and vehicular homicide. I think they should include K/D and S/D in the overall stats. Then folks can look at both and decide for themselves what is the most accurate stat for measuring team play. Besides, if you have a high K/D you will have a high S/D as per the OP.

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                  • What's the point of a K/D ratio with no quit percentage tracker? Billy 10.00 K/D ratio could be a compulsive rage quitter who backs out every time he is not on a perfect game to protect his stats.

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                    • GSR seems nice I guess? Would factor in assists as well as captures.. make objective players look a little better..

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                    • Thats ridiculous. Let people play the game the way they want to play it.

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                      • IMO CoD was, for a long time, played fine. People didn't care about personal prowess for the most part as long as the team got a win. The main thing that changed this was Black Ops 1. What changed in Black Ops 1 you ask? Anybody could see anybody else's stats. After this, people started "try Harding." Many of my friends, in their own words, were turned into try hards by BO1. This entire problem could be solved by [spoiler]not letting random people look at your stats[/spoiler] shocker right? They would still be available for YOU to look at, but Mr MLG over here can't judge you for not being up to par. But mrob I like looking like MLG scrub killer cause I have good stats. Well then you're pretty full of yourself aren't you.

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                        • The game isn't about KD, most game types are about points so you'll find that's what most people are worried about. Unless in PVP and even then there is only two game type that it really matters in an that's free for all and team death match. Which probably will be the least played type in the whole game due to all the new types of games.

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                        • Like that idea. Never liked K/D ratio as it doesn't represent a players skill for two reasons. The first player quitting when they are having a bad game and secondly, it doesn't take assist kills into account. The ones where your weapon takes that last tiny bit of health, you get the kill and player that did all the work gets an assist.

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                          • So OP, what is your K/D ratio?

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                            • This is my arguement for all of these. If your team is winning you are doing good. If your team is losing you are doing bad. The only reason people want any of this is so if they are losing they can point out the worst player and blame them. Luckily in Destinys crucible you dont have to play the objectives as hard as long as you have 1. If you know you play the objectives then who do you need to prove it too and why do you need a number to show it. You know it happened because YOU WERE THE ONE DOING IT. If you just like to brag then honestly I dont care the only thing worth bragging about is if your team is winning.

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                              • Kill:Death ratios should still be tracked and recorded but there should be an "incentive" stat that shows rather or not a person does the assigned objective in the crucible.

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                                • It doesn't bother me. Idc as long as I know if I'm doing good or bad

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                                  • People will choose whatever suits their play style and whatever makes them look better. I really don't know why people care anyway. It's just a game. Play, have fun! If your good at a game your stats will reflect that, regardless of how you play or how your teams performing. In one crucible game I was left all alone against 5. I would cap a flag set some cover and wait. I could generally take out 2-3 before being over run. No I'm not bragging, just trying to prove that good players can perform in any circumstances. My k/d is 1.12. Does this mean I suck. Looking at it would it tell you that I spent more time testing weapons or looking for good vantage points in the map than really focusing on the game itself. Games should equal fun. Stop caring about stats and just play the damn game. A large majority of you are not, and will never be pro gamers (pause for world to shatter). If that's what you want to be then prove yourselves in comps and tryout for clans. If your really that good your stats will sort themselves out.

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                                    • KD shouldnt be there, people should rather be enjoying the game than camping their ass off, annoying other people and dont have fun themselves. (For ex. CoD) Halo always did it right, until Halo 4.

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