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Edited by steele66: 8/3/2014 9:59:59 PM
6

What I want in StarWars battlefront 3

What I really want from SWBF3 is lots of land to space combat, Maybe a level up system like more modern games for weapons with attachments and stuff, a rank that actually means something. I really want smart squads of AI for offline story, and maybe MM (or if possible a story mode like destiny's with a shared world(no other similarity's intended)). At level 20 you get a squad, and every ten levels after you get another squad. They gain experience and level up as individuals and as a squad. As they level up you get more gear there trained to use. Maybe you could ad special classes for them, like sniper, heavy weapon, etc.. Maybe have a tac pad you can use to give them really good orders but forcing you to seek cover. For space you could get a fighter squadron at level 30, and it to gains experience based on combat and has different classes, like Ywing, X wing, landing craft, etc... all serving different purposes or fill different rolls. the landing craft would be for attacking either a ship from inside like BF2, or flying down to the plant and make a command post or spawn point. They can be shot down on there way to the planet so strategy may be needed to break through enemy lines. When there are two teams on the same planet it is contested. Less income, and lower troop production based on CP's, crafts on the ground, and the AI players are willing to spend money to buy for there army in space (hence the income). This is done from your cruiser, or is done by the AI cruiser, but can be taken over by a player for troop production. Players have individual currency for themselves and there troops, but also produce revenue for the cruiser they spawned on, and a smaller amount that goes to all cruisers based on range(This does not reduce the amount you get,and encourages team work). Then at level 50 (which I would hope to be no small task, ill get back to this) you get a small cruiser to command. It to levels up as well, adding different weapon systems and shields. Maybe Faster troop production. As you level your ship up and level your self up bigger and badder ships become available. (for shared world shooter scenario->) When you entered the world you either spawn in a ghost ship commanded by an AI until a player somewhere earns a cruiser. I would hope at this point there would be a fairly decent amount of people getting them, but if they get over loaded friends and such have priority over strangers. You can have a choice of certain peoples cruisers to spawn in (either clan or friends). In the ship is were you change your gear and adjust your gear from space. On ground this is done on the tac pad or command post. I think the levels should be about XP, but some levels you have to have done something to earn (like level 50). I'm not to sure how fast I would want the character to level up,but I'm sure it could be figured out.
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