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#feedback

Edited by soleil_thia: 7/20/2014 12:48:03 PM
5

More diversity in melee attacks

The current melee attacks are just boring. They all look different but have all the same stats and are nothing special. Instead they should have unique traits that are in line with their "roles" on the field. Titans are meant to be the frontline brawlers who fight with raw power. Their melee attack and melee power should have a staggering/knock back effect on the enemy together with generally more damage. This should also be true for that shock wave perk for their super and really close enemies when using the melee power. Hunters are all about precision and range. As such should their knives have a higher range than other melee attacks. Both knives and throwing knives should also have their critical hit area expanded to the neck and along the spine to the back (just a small stripe). Warlocks are what I think suited for crowd control with damage over time/drain. Their melee and melee power should be able to hit all people directly in front of you (would also fit lore wise). They and all other vortexes should also slow down all action like moving, reloading or aiming a bit for some seconds. Feel free to add some ideas of your own Aml

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