ITT: We talk about the Netcode, Delayed Kills, and kill trading.
Video above is only for reference as to what the issues at hand are.
It could help if we knew the following about the game's mechanics:
>HItscan or Projectile (I am guessing Hitscan)
>P2P or dedicated Servers
>Clientside or server side hit detection.
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Edited by Procelyte: 7/29/2014 1:55:23 AMI'm assuming and hoping it'll be fixed in the final release. I don't remember it happenong too much in the alpha, so hopefully it was just a server thing and they'll have it under control by launch.