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#feedback

7/19/2014 6:11:01 PM
114

Fireteams are awfully clunky for such a socially-oriented game

Currently, if you join a person's fireteam - even if you're standing right next to them in the world - it forces you go back to orbit and then reload the map area, often placing you leagues from the person who sent you the invite. Likewise, having your partner leave and disband the fireteam causes you to drop back to orbit and reload the area you were just in. Instead of feeling like a social MMO, it feels more like a traditional multiplayer game where you go to a lobby and form a group before undertaking a mission, and leaving that party forces you to exit back to the lobby again. It needs to be much more seamless, where I can drop in or drop out of a group dynamically without being forced to sit through a loading screen just to get back to the same area I was already in.

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  • Agreed. The ability to instantly join/start a fireteam rather than return to orbit to have to sparrow over to where the other team member(s) is would be extremely beneficial. There were times when I chose not to join a fireteam due to the fact that I did not want to have to load back to orbit, listen to the mission intro, and have to ride, or one time walk, to where everyone else was. If it was a much faster loading process, and if the ship could drop me off close by, that would even be more preferrable, but on the spot joining, as evidence by everyone one else here, would be the best. I'd even take a day one update for the game!

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