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#feedback

Edited by Sleazy Lawyer: 7/25/2014 11:13:21 PM
8

Crucible Balancing

1. Vehicles a) Either have vehicles spawn later on (at least on control game mode) b) or award them as an alternative to sparrow spawn as players gather points throughout the game. Of course, the spawn should be permanent. c) On maps that allow vehicles, make heavy ammo more available. 2. Weapons I don't know about higher level weapons, so I may be wrong on this. a) Increase auto rifle recoil. b) Decrease pulse rifle recoil, increase accuracy. c) Hand cannon's hip fire needs to be more accurate. 3. Hunter Super a) Hunter super allows the easy-killing nature of supers persist for a period of time, rather than being a one-burst spell like that of Warlock's or Titan's. A little overpowered, in my opinion b) If the suggestion above can not be tackled, at least offer multiple supers per class that more or less work the same way.

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  • Edited by Bluefoxx3: 7/25/2014 10:15:00 PM
    I just want to see a small increase to time duration for Golden Gun, many times I've only had enough time to get one shot in because of the time it takes to activate it, which leaves you vulnerable for a couple seconds, activating it near 2-3 enemies is a bad idea, so I activate it when I see enemies off in the distance and pick them off from range which usually only gives me 1-2 shots with the 3rd being wasted or just not enough time to get the 3rd shot. It's a good trade off really, Hunters have a long time casting for Golden Gun, but we get the range while Titans and Warlocks are instantaneous, but they have an aoe that can take out a whole team if they were all in the same spot. Hunters are all about precision killing, Titans and Warlocks aren't, so it's only fair that we get the range advantage in our super over the AoE.

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