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#feedback

Edited by Kelliak: 7/19/2014 12:33:27 PM
3

Special Weapons Balance

I am actually loving the game but I have a complaint about the specialty weapons and a potential solution/suggestion to improve them for PvP. So here it is, the sniper rifle is far too effective. There is virtually no reason to carry either of the other two specialty weapons especially the shotgun considering most engagements on the two maps presented involved medium to long range combat. Even short range isn't terribly good for it unless your target is right against you. So my suggestions/solutions? Two-fold... 1) Significantly reduce the ammo the sniper rifle can carry. As is it's being virtually "mained" by many because it can carry over a dozen rounds. Which each round potentially capable of killing you in one or two shots this is a problem. Specialty ammo is also not hard to come by once you know the maps as well. 2) I see the shotgun as more of a "Titan" specialty weapon. So why not give the Titan class a charge(even if only for a few feet) that helps to close gaps and make the shotgun a more viable choice of weapon? Hell, increasing it's range just by a tiny bit wouldn't hurt either. Then if you feel it becomes similar to the sniper rifle in being overwhelming in power, you can reduce the amount of ammo it can carry at a given time as well. Make the specialty weapons more of a thoughtful use for players and actually make them feel like there is a selection there besides sniper rifle or go home. Thank you.

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  • I'd rather the sniper just be a heavy weapon, and not even because of PVP: I don't know about others, but I know that I picked hunter because I like being a sneaky, agile, hit hard and fast kinda guy, and as of now there's really no heavy weapon that fits that. I'd like to be able to run a hand cannon, shotgun, and sniper.

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