Think about you and your friends just beat that strike and got some epic loot. You wanna try the guns out, but you don't wanna got to crucible or explore. Survival is perfect. It would not be that hard to implement. Just use the crucible maps and whatever planet it is on then you fight those enemys. Please DeeJ reply to this!!!! Whenever we get enough replies I'll move it to feedback thanks guardians see you later. Edit: thanks to tomb2 (Can't remember full name) he came up with a solution. You would get loot every 5 waves you will be able to keep your loot after 20. If you die you lose all loot. High risk high reward. Edit: well I think the survival mode would be entirely glimmer based same concept with you lose all if you die, but just glimmer. Edit: thanks guys for all the support lets see if we can spread the word a bit more maybe some reposts thanks everyone. See you starside. [spoiler]in bungie we trus7[/spoiler]
7/23/2014 8:21:27 AM PermalinkI support this idea, and the following excerpt from Titanite Thorian: "Destiny could use a back up plan in the event players start to get bored of strikes, raids, or any other PVE related content. There will be 3 modes for survival. One mode consists of just surviving certain amount of waves, grab your loot, and continue your journey. The second mode will be a mix of survival and objectives (Not to worry, if you fail and objective the mission won't end and you will still earn something for the effort you made). The third mode is a special event similar to the iron banner for the crucible. In this event the game mechanics of survival mode are changed, granting an alternate way of playing. Here are the basics: The special event have a cap of 9 players divided into 3 fire teams. The maps have specific enemy factions that are set as main enemies. The name of survival mode will change to "Skirmish" when the event starts. Enemy factions: Hive, Fallen, Cabal, and Vex. The Fallen's "Home map" can be any location on Earth. The Hive's Home maps are on the moon. Cabal's home map is Mars, and Vex's home map is set on Venus. The guardian fire teams will spawn in different locations in the map, but all 3 have the option to rendezvous at any location on the map. Or they can just stay in their designated areas. Though certain maps will require all 3 fire teams to stand together, especially for in-game alerts (More on this later). When all the members of a fire team are defeated, they can be rescued by other fire teams, but if they fail to do so and the respawn timer reaches 0, all member of the fire team will spawn at their designated areas, forcing them to rush to the conflict zone. If only 1 or 2 members are downed and they aren't revived, they spawn near the conflict zone and the last surviving member of the fire team gets a little reward for keeping the fire team from being wiped out. Loot, there are various ways to earn it. When fighting an enemy faction, objectives will spawn in certain waves, completing them will reward the players with materials, glimmer, or a random weapon or armor piece. Enemy bosses will also reward loot (Note: enemy bosses are not objectives). And last but not least, mission completion rewards. How the game mode will work? In the crucible section, there will be a survival mode icon who's function is the same as the other mode's icons. But you won't get this event as a notification. Your vanguard mentor (Titan, Hunter, or Warlock) will send you a message notifying you that heavy enemy forces have begun to mobilize to a certain area (The area being the Skirmish map) and they require you to assist in the coming conflict. Once you get the message, head over to the crucible and you will see that the survival mode Icon has changed into a white shield with a red flag with the name changed to Skirmish. Highlighting the icon will reveal the details and time remaining of the event. The event will be similar to the Iron Banner event. But the only difference is that the Skirmish event will happen once every day, and will last for 3 hours only. How the game will work? 9 players will join the fight. I will use a map set on mars, which is Cabal territory, making them the main enemy faction. Once all 9 players join, they will be divided into the 3 fire teams mentioned above: Alpha, Bravo, and Charlie. All 3 fire teams will spawn at designated spawn areas throughout the map (Note: the areas will vary per game. Example: In game one Alpha spawned in location X. In game two Alpha spawned in location Y). Once all fire teams spawn, a preparation period will take place. The period will last 1 minute. You can scout the area, look for a good defendable position, or you can look for beacons (Like the ones found in exploration mode). These beacons will contain faction bounties. The factions being New Monarchy, Future War Cult, Dead Orbit, and Vanguards. The bounties will have a set difficulty. The higher the difficulty the better the rewards. Completing the bounties yields glimmer, reputation, and faction marks. Now that your fire team is set, the combat begins. Waves of enemies (The Cabal in this instance) will start to spawn and erase you from the map. After certain amount of waves an objective will spawn. You can complete it, or keep fighting the Cabal. Now the alerts comes in. But first, what is an alert? An alert is when a second enemy faction joins the fight. Because the cabal are the main enemy faction in the map, Fallen, Hive, or Vex will be the new enemy faction to arrive. You will get a notice stating X enemy faction has arrived and must be dealt with. When the alert starts, all fire teams will now be able to rendezvous at a specific location, of course, they can choose to stay in their designated areas and hold off against the Cabal and the new enemy factions (Which will be the Vex in this example). Now that the Vex have joined the fight, and the alert started, 2 bars will appear at the HUD of the player. The bars represent the prowess of the enemy factions. To win the alert, guardians must make one enemy faction retreat from the battlefield. The players can choose which enemy faction stays, and which one goes, by completing certain objectives. The objectives will be faction specific (Here is when the bounties can be completed) Objectives can be Sabotage enemy communication relays, destroy enemy ammo depots, shoot down drop ships, and eliminate HVT targets (Note: These HVT target will not be bosses, more on how the bosses play a role in the alert coming right up). Completing the objectives drains the Prowess bars in the HUD. Example: When the Cabal prowess bar is depleted, they will be forced to retreat from the battlefield, Making guardians win the alert and stating the Vex as the new main enemy faction. Bosses: They will spawn for one faction only. In this example the Cabal spawned a boss. When this happens, the enemy faction that did not spawn a boss temporarily ignores the guardians and proceed to engage the enemy boss. Of course Vex will still try to take out the guardians but they won't be very effective. You can use the boss to your advantage. Say that you want to wipe out the Vex, you can easily complete the objectives of the Vex with little to worry about because they will be busy fighting the boss instead of protection the objectives. The boss will even help you deal with the HVT Vex targets because the will be the first one to engage the boss, only to find their demise. Of course they will be hard to kill. After the alert is over, another preparation period will begin, but before the period starts, guardians will be rewarded loot, show their stats, and give them the option to leave the Skirmish. Before continuing, loot exploits and covered. The loot earned from objectives and enemy bosses will only be rewarded once per event. Which means that you will no longer get loot when you play the event a second time on the same day (Note: You will earn the loot when the event starts the next day, for they are daily events). Also, the loot you got from defeated enemies is perishable, meaning that if you abandon the Skirmish before the alert is completed, or all 3 fire teams are wiped out, the loot you got from enemies will be lost (Note: Loot earned from bounties, objectives and bosses will stay with you regardless if you abandon the mission or all fire teams are defeated). Now, the next phase of the Skirmish. After the first alert is completed, the surviving enemy faction will now play the role of the main enemy faction (Which is the Vex in this example). Fire teams can return to their designated areas, or stay together. The game proceeds as before but the objectives will change due to the new enemy faction present. And the old bounties that weren't completed will be no longer available, forcing the player to seek out a beacon and retrieve a new bounty. When enough waves have been survived a new alert will start. There 2 ways this alert will work. First way is the same as before, only that the Cabal won't be on the roster because they were the previous enemy faction to participate in the skirmish. Which means only Fallen or Hive will appear. The second way is Counterattack (Note: The alert will change to counterattack, meaning that the new faction skirmish will be a counterattack instead of an alert). The counterattack is when a previous defeated enemy faction returns to settle the score. In this example the Cabal are the enemy faction to appear. When the counterattack or alert begins, objectives will appear in the forms mentioned above and one of he enemy factions will spawn a new boss (Note: In a counterattack, the cabal will have higher chances of spawning a boss than the vex if it's boss wasn't defeated in the previous alert).There will be vehicles for guardians to use, but beware, enemy factions will have them too (Note: The Fallen Devil Walker is not a vehicle. It is a boss).All boss battles will have a background soundtrack (Duh). Killing the boss of the enemy is not an objective, but successfully doing so will drain that enemy's prowess bar by 25%, this and the loot that will be rewarded for killing the boss will encourage players to actually focus on the boss, making the player think twice before making the decision of which enemy factions must be wiped out."