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#feedback

7/21/2014 5:19:34 PM
39

Item drops can be hard to see

Hey I noticed that I was having problems seeing items when they dropped at the end of big fights, especially the waves when activating the array and the Hive & Fallen cross-fire waves in the Raid. With all the rubble, machinery, ground clutter (which I do like and appreciate), and the occasional bodies. It can make it difficult to see the items that have dropped for you. Another issue I had with finding items is out in the cosmodrome where it's sunny. I'm not sure if it's just the lighting in my room combined with the brightness level of my TV. I think that if you could either increase the light levels of items that drop. Another idea I had was maybe if you pull out your ghost it can ping the items or allow you to see them outlined through objects. I just don't want to possibly miss a great item because I couldn't see it. What do the rest of the players who prowl these forums think?
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#feedback

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  • +1

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  • I feel like a small beacon of light should at least be placed on items that need to be decrypted, special/heavy ammo. It doesn't have to be to big just big enough so that when I kill an enemy and the loot drops around some bush of grass or something I should have a notification that something's there

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    • Maybe if the items had a glowing sort of outline or aura on them to easily depict it through the terrain would be quite useful

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      • I hope Bungie see this, loot is very important in this game

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      • Agreed. Sometimes they look to similar to the ammo packs

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      • Didn't the say in a weekly blog the items you miss are sent to your mailbox? I seem to remember them saying that so people don't worry about collecting the loot so much

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        • I find it relatively easy to see that items have dropped cause items glow brighter, and are spheres.

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          • I agree I think they need to maybe have a slight pulse effect which should help them stand out and your idea of bring up the ghost to cause a ping is good as well. The only issue I see there is what is the range of the Ping? I think just adding a shimmering pulse effect should help in the spotting of loot.

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          • Maybe thin Colored beam could shoot up from the uncommon-legendary loot

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          • Edited by flying HAM: 7/21/2014 8:14:17 PM
            It's just like borderlands but u just need to walk around they are actually fairly big and I see them easily

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          • I like where your head is at, a better idea would to just have a glow effect that reaches about two feet off the item towards the sky in the color of the item, so white has a white tail, green for green, because the major has it but the item drops don't... the only place I was having issues was with the machine God, never knew there washcloth under the guys body....

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          • This is especially true when sniping anything. I never really know if it is even worth the trek to the corpse cause I don't always see something pop out of my target. It becomes really hard to differentiate the ammo from the actual items. Like Sp1tfireXY said a small beam of light like in Diablo 3 or borderlands from items would really help out. As far as the mailbox item pickup is concerned. I feel like that wouldn't really be a good substitute. Because what the game considers the best loot and what I consider the best loot will vary. For example, I favor Snipers over shotguns. A sniper drops that is better than mine, but lacks in damage compared to a shotgun that drops. The shotgun is objectively considered the "best" loot, but because of my preference I will dismantle the shotgun. While the sniper I would have used goes into the ether. It should be up to the player what is considered best so this solution isn't very viable.

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          • Anything you get off the floor will be sent to the Tower for you to pick up there.

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            • I tink the best way would be to add items into the radar, maybe just a dot that shows you the way (since more color of it would make the radar too confusing). then you have enough vision and reason to walk the way and see what is in store. transporting loots to the tower would cost way to much nerve everytime going there see what i possibly got, because i think it´s decent that i can just crap what i cant use for glimmer right away. and something like a autopickup after kill would be furthermore gamedestructive, everyone would carry a snipergun, go for high spots, and clear what he can see till he´s full, no one wandering the map anymore. but for long range kills, not even seeing enemys drop anything ( i love standing on a high place and shoot the aliens between the broken airplanes) is a real hassle, i have to scout the whole map afterwards to see if i even got any drops, thats annoying

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              • They could put a emblem above the item on the ground that show what type of armor or weapon it is. Also make it large enough to see. It shouldn't overwhelm the screen since only 1 or 2 items are usually dropped on the ground at 1 time

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              • Yes I have the same problem especially in bright or sunny areas with white items. I think the ghost idea is a very good solution you pull out the ghost and the drops get a icon on top of them like the mission beacons. Or make them easier to see in bright places.

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              • A tool for it could be just to put a mark on your compass for a dropped item when one appears.

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              • I think that large crystal balls that drop on the ground is good enough. I have never had any problem finding any weapon/item/ammo drops.

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                • Right on! I had some of the same issues. Your suggestions to improve it are spot on!

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                • A radar dot, a marker via the ghost and perhaps a brighter glow might help. Also, if all missed items went to the postmaster that would solve it all easily without adding anything. Most of it already does. I think the best stuff always go to the postmaster, so you shouldn't really miss much.

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                  • They're visible somewhat, but, like many have mentioned, I agree that the shapes can be larger to see them more clearly. If not, a marker that can be toggled on or off to show the items on the radar.

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                  • I fell like I miss out on a lot of loot that I don't see

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                  • I feel like the same! Everytime im thinking about to forget or to not find the loot! Everytime, after a big fight, all People ar running around the area to pick up or finde some hiding loot. The searching for it is ok, when one member of the Group find and pick up some loot, all of the other meters should be pick up also they loot automatically. Or take it like other MMOs lie World of Warcraft. after every Bossfight, there is a Loot-Sequence. You don't have to run orotund to find some. You have only do this, if you need ammo - not for loot. I think, they way World of Warcraft goes, is more comfortable and practicable then now in destiny was.

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                  • I agree with this. One thing Bungie could do is perhaps put a exclamation point over dropped loot once the initial fire fight is over. Would have to show up after the fire fight as to not clutter the screen too much while fighting.

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                  • Perhaps there could be small beacons of light which are directly above the crystals when out of your vicinity. Another option (which I think we already have) is that forgotten loot can be given to the postmaster back at the tower to be picked up.

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                  • Nah you need glasses, they glow and bounce

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