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Destiny

Discuss all things Destiny.
6/17/2014 6:43:05 PM
4

The Good the Bad and the Alpha

Just wanted to post my thoughts and give some feedback from my time playing the Destiny Alpha. First off I want to say great job Bungie. I think it really shows the amount of effort and love that was put into Destiny. The amount of foreseeable content, and even then amount of content that was in the Alpha is amazing. It was also very surprisingly polished for an Alpha, which I assume was the goal. Thanks for the love Bungie <3 These are my thoughts on the Alpha. Both things I think were done perfectly and things I think could use some more tweaking. :) [b]The Good[/b]: This are some of the specific things that I love, I of course love much more than just these things though. 1. Simply the idea that you can bring weapons that you gather in single player and use them in multiplayer is amazing. It really breaks the traditional multiplayer style, and I think it will take a while for people to get used to it, but it connects us to our character so much more and adds a whole new layer of strategy to it. 2. The special abilities charging rate. This was balanced so well, great job. Seeing how powerful they were I was worried when I first saw them, but they don't charge up to full very often so it really makes a meaningful decision when I should use it. 3. Medals! I'm glad the idea of medals was something that you decided to carry over from halo games. One of the best was to give positive feedback in my opinion. 4. Headshots do more damage. I'm so glad that this was put into place. I'm also glad that this comes into player with most weapons too. I find with Halo not all the weapons really followed this as much, like the assault riffle, but it was balanced with the fact that you needed to take more shots to kill someone. While in Destiny I found most weapons followed this headshot rule and it's great. 5. Vehicle handling. Oh my it's one of the first things I noticed and one of the first things I hear mentioned about Destiny. They just feels so smooth to drive, and the boost it so rewarding. 6. Gestures in Crucible! The idea of gestures alone is great, and I love them. But the fact that you can use them anywhere is even greater! But not just because it's awesome to dance in the middle of battle, but because it can be used as a tactical advantage. Who would have thought dancing while in battle could be useful? But if you want to check around a corner before you run in, or see around a pillar you're standing right behind, dancing will do this thanks to the fact it goes into third person. I would push to keep this in, except maybe balance it more with gameplay because as is right now players can jump right back into first person, making that time longer though would balance it. I think it would be amazing to have competitive players use dance or wave to their tactical advantage though. Something for people to talk about too. [b]The Bad[/b]: Just some feedback for things I thought could be tweaked. 1. I do think people die slightly too fast in crucible. Just slightly. I think player's just need an extra average lifespan of like 0.5-1 seconds to allow good players to escape if they react fast enough, or to give more of a chance to the player in a 1vs2 encounter. 2. Class abilities. I felt that the titans ability, although awesome and so much fun, was better than the others as it has such a big radius. I felt it was virtually very similar to the warlock's, the only clear difference being that the warlock doesn't end up in battle and can use theirs from a distance. The hunter's was really fun to use but has a limit of 3 kills, so if you're in battle and there's 4 people after you, you can get 3 kills and then because of the time it took you, and the speed at which you die, the fourth person is almost guaranteed to kill you, if they haven't already. I think it would balance it a tad bit more if the hunter's bullets could either, go through enemies, so 1 shot could hit more than 1 person, OR if it had a tiny radius of effect, so if two players were standing next to each other then the player that wasn't shot would lost a bit of health. 3. Particle effects. Although these were great and rewarding when shooting somebody. I felt it was hard to tell what was going on at times. Too much going on at once. 4. Radar distance. I loved the radar, I wasn't sure how I felt about it at first, but I warmed up and now I actually like it better. Although the distance it begins to register people is a little too far. It's too easy to tell when and where people were coming from. 5. Class jumps. It seems from the people I've talked to, and this is my opinion as well, the only class jump that I've heard people liking is the Hunter's double jump. I've never found and instance where the Warlock and Titan's jump abilities are more useful. Maybe if the Warlock lunged forward on the second tap rather than float in spot, making them feel very vulnerable. And the Titan's second jump seemed to be the in between for the two, and also kind of gave the vulnerable feeling of floating. Instead maybe they could slam to the ground similar to their ability, but instead of doing damage maybe they could knock players back a small distance. This also would give them the feeling of being heavier but stronger. 6. Medals. Like I said above, I loved the medals. But at the same time they didn't stand out to me. They all looked the same. And that's one things I found Halo Reach/3/2/Combat Evolved, did well. Without looking directly at the medals I knew which one I got, simply based off of the colour. With destiny they look great but they all look too similar as the things that make them stand out is too small or maybe isn't vibrant enough. This might just be up to getting used to it. But I felt I needed to read the medal to find out what it was, rather than knowing it by shape or colour. Also I usually have 'horse blinders' on when I'm doing well and getting medals, so because of this I don't even notice the medal let alone what it actually is I'm getting rewarded for. 7. Vehicles. Vehicles did feel a little bit too powerful at times. I don't have any thoughts as to how to fix this, but I feel that they could be dumbed down a little in the crucible. 8. Loading times. There was quite a bit of time in the wait window sitting in the lobby while waiting for a match. In Halo 3 it was fine because you could super easily look at people's pictures in their fileshare, or look at their stats. And I think the key to that was it was only one or two simple button presses away. Much of the wait time in Destiny I found to be with nothing to do and often with nobody's profile to look at. That's it! Again, I loved the game. And I was thoroughly impressed with the quality as it was an Alpha. Thanks for all that you do for us Bungie :) Anything to add? Didn't agree with something? Was I wrong? Post below and let me know! (Haha I rhymed)

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  • [quote]5. Class jumps. It seems from the people I've talked to, and this is my opinion as well, the only class jump that I've heard people liking is the Hunter's double jump. I've never found and instance where the Warlock and Titan's jump abilities are more useful. Maybe if the Warlock lunged forward on the second tap rather than float in spot, making them feel very vulnerable. And the Titan's second jump seemed to be the in between for the two, and also kind of gave the vulnerable feeling of floating. Instead maybe they could slam to the ground similar to their ability, but instead of doing damage maybe they could knock players back a small distance. This also would give them the feeling of being heavier but stronger.[/quote] I will have to disagree. Once you learn the Warlocks jump it is the most flexible, The Titan has the most potential height, and the hunters can be used in so many ways that people often, don't realize what the other two offer. The Warlocks jump is based off velocity when used. If you use it while your velocity is going up, then you go up and quite quickly I might add, if you use it during the transition from up to down you get a very long glide, one of the longest if you don't know the trick for the titan, Also the secondary jump skill can be canceled at anytime to tactically drop you out of the float. The Titans was awesome! His was just straight lift. Pair it with your initial jump velocity and you would rocket up, if you wait til near the beginning of the downward velocity, the two forces cancel each other out and you can glide a huge distance if you were already running. Keep in mind they all get better. Triple Jump, Blink, and I can't remember the titans. This was only one of something like 6 subclasses for each guardian and I am certain their might be different nuances to the different mobility functions through that as well. -I thought the vehicles were the best part of the PVP they had weight, and interesting handling mechanics, and you could still totally kill anyone riding them, obviously some are better on vehicles than others, but I never found them to be OP. -I really liked the radar, I found at long ranges it gave you a general direction, but they knew about you as well, so it was plenty fair. Never know might get radar jamming with some addition in the future. -Class abilities are far from explored so that seems to be a little premature as far as a judgement goes. A bunch of subclasses and nothing to stop them from adding more with other subclasses. I feel that what we had was a great sample, and they all had their pro's and con's. Thank you for the open and polite invitation for discussion at the end of your post, and the candid responses you had. It was a pleasant change to not see a rant demanding that Bungie make the game according to their perfect specifications. Hope to discuss more in the future.

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    1 Reply
    • it was an epic 3 days

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    • I have to disagree with a lot of what you stated for the bad, starting with the second point. The starting supers were just fine, just remember that there are two supers you can choose from in the beginning. Those equal out better. Also the Hunter s golden gun has a shoot through enemies perk in it's perk tree. The third buulet point also not entirely true, I thought they fit in just fine. Radar distance was a little iffy but that's why there are just red triangles in the area and not single dots. The jump mobility was fitting for the class. The warlock's and titan's are fitting for that style of playing. To add it is safe to say that people enjoyed all jump types equally. As for the medals, yes most are blue but reading them is half the fun. The names of some are quite entertaining. The waiting time between matches was not that long in all honesty. Plus you can look at your own profile and make sure you are set when the time comes. This is all I have to say.

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    • Haven't played the Alpha, but I liked problem 6. I loved getting medals in Halo games, and I got so used to them because they were so unique from each other. I hope they spice them up a little bit, although I think the subtle feel fits with the mythic sci-fi direction of the game.

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