I just want to point something out here. Titanfalll is running on the Source engine. SOURCE ENGINE. This is the SAME engine that powers Team Fortress, Left 4 Dead, half-Life, Portal, DOTA, etc. etc. It debuted in 2004 with Half-Life 2. Needless to say, it's old.
I'll just get right to it. Here's what's wrong with the Xbox One version:
1) Everything is darker (why that is, is beyond me)
2) Overall textures are worse than PC, although not by much
3) Jagginess everywhere. It's a freaking Source game. COULD YOU NOT HAVE ENABLED VSYNC???
4) Titanfall for the Xbox One runs at 792p (that's just a little above 720p). AGAIN, IT'S A SOURCE GAME, HOW ON EARTH COULD YOU NOT HAVE GONE 1080P?
Either way, Respawn did say that the Xbox One version of Titanfall is more than likely getting a resolution bump. Why they didn't do that in the first place is beyond me.
http://www.polygon.com/2014/3/10/5490978/titanfall-on-xbox-one-likely-to-get-resolution-increase-respawn-says
Even with the resolution bump, the game will still only be at 900p (1600x900). Again, why the Xbox One version won't run Titanfall at 1080p is beyond me. The Xbox One easily could. Easily. Why? IT'S A SOURCE GAME.
/Rant
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Hard to tell the difference between two pieces of shit tbh.