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2/5/2014 6:26:28 AM
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[Unity 3D] Playtester please!

Fire away and report anything! Also feedback are welcome! Feel free to ask me! Chances are, I might not be able to disclose any information that leads into the game we're working on. P.s. Xbox 360 Controller Supports!

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  • Edited by Regretful123: 2/8/2014 6:39:44 AM
    Bump; Some info I can discuss. Currently using Unity 3D 4.3.2f1 Game engine for our current project built. All of the codes in the demo you see (And other features that weren't in the demo) were all coded by me. Five new shaders were introduced into the project, that involves cubemapping (Static or baked), Tessellation mode (DX11 hardware), and Vertex Coloring (RGB/A). Some of the models in the demo were created in Autodesk 3ds max. Our character design will be polish and finalize in ZBrush, and then rigged in 3ds max (Using Biped). Our game will be based on three core mechanics that involves player's perception. The demo has portrait one of the core mechanics, if any one of you lucky finders managed to figure it out. As for the job position, I'm the Lead Programmer / Technical Artist . A.M.A!

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  • #Gaming?

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    • Edited by DE4THINC4RN4TE: 2/5/2014 6:34:23 AM
      I like this. Some feedback is that jumping is kinda awkward. Also, if you run at one of the slanted supports outside and hold down jump when you hit it, you'll get launched into the air. It's kind of fun actually. That structure outside the fence has no hit box. Care to share any details of the game you're working on?

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