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#Gaming

1/20/2014 8:41:05 AM
6

Halo 5 Forge

Since the Xbox One is more powerful and capable of doing more things than the Xbox 360, I expect Forge in Halo 5 to be even more advanced than it has ever been. I love to Forge and I hope it gets WAY better. Halo 4 introduced new tools that Forge needed such as magnets and duplication. But 343i didn't design the tools correctly and caused Forge in Halo 4 to be a disaster. They never bothered to fix it. The maps made for Forge were shit and too small. Sandbox from Halo 3 is bigger than the default forge maps in Halo 4. Here's how I think Forge can be improved upon: - The Dynamic Lighting from Halo 4 is a cool concept besides the "Please wait for lighting" popup when you go back to player mode. With the Xbox One being more powerful, that popup shouldn't be a problem in any future Halo title. It delays the game and is unnecessary. - Sandbox and Forge World are the best Forge maps to be created and still are. They need for be brought back, maybe add some more areas to forge on. That would be pretty cool. Or bring these maps back, but increase the playing area size. - Coordinates and Precision editing(Whenever you zoom-in on an object) needs to come back. Why they didn't bring that back for Halo 4 is beyond me. It was one of the most helpful tools Halo Reach Forge introduced and it was a great concept. - Magnets, Lock Object, and Duplicate Object all need to come back. Magnets this time however need to actually work and not be buggy as hell whenever I'm Forging. Gosh that was so annoying having a object have a seizure in Halo 4. - In the Tony Hawk's Underground games, there was a Create-A-Skatepark mode that was similar to Forge mode in Halo. With that mode, you could change the time of day you wanted to play in. That was in 2003-2004 on the PS2. Its 2014 and we have yet to see such a feature in Forge for any Halo title. Its long overdue. - Having the ability to change the weather/climate would be awesome as well. If Sandbox were to be brought back, we could change the climate to snow and have Snowbox. The Forge pieces should change as well to the type of climate they are in. This ability could provide thousands of different types of map experiences. - [url=http://www.youtube.com/watch?v=DTFBz48TGrs]Forgeable AI[/url] needs to happen as well. That guy somehow manages to place AI in a modded map. 343i should take note of this and have this for Forge for everyone to use. The possibilities with Forgeable AI are endless. Maybe AI Scripts so people can create missions for custom games. Anyway, that's how I think Forge should be. If 343i wants to get the Halo audience back, they need to do this. Feel free to add any of your ideas.

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  • [quote]Coordinates and Precision editing(Whenever you zoom-in on an object) needs to come back. [b]Why they didn't bring that back for Halo 4 is beyond me[/b]. It was one of the most helpful tools Halo Reach Forge introduced and it was a great concept.[/quote] I thought I saw where Certain Affinity said it was an Oversight on their part. I could be wrong but I swear I read that.

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    • I'd say the H4 forge maps are bigger, but not better. Anyway; More scenery. H3 style crates and such. Different textures- Human, Covenant, Forerunner, Regret (H2)/ Sandtrap Forerunner Weather effects Far Cry style 'Advanced Editing' Ability to use a screenshot as the map picture (Instead of the generic FW picture) Time of day Background sound effects (Gunfire, Helicopters etc) Background sprites (Like the Reach background battles) Skyboxes- Cities, The Ark, A Ring, Shield World etc Dead bodies(Maybe even customisable armour on them?)- Spartans, Marines, ODST's, Flood, Covenant etc Smaller scenery- Shells, Blood Spatter decals etc More FX A flood spore FX Ability to mirror objects (Such as sniper towers) for symmetrical maps Customise what's on computer screens Switches and doors with separate channels like teleporters Destroyed and undrivable vehicles- Such as parked 'Hogs or dead tanks More weapons, even if they aren't in multiplayer such as multiple versions of the AR, etc AI Data generation for placing maps- create mini firefight maps -Would allow you to designate a Dropship 'path' -Certain 'checkpoints' would be available that trigger enemies to spawn or play certain dialogue or trigger an event, creating mini Spartan Ops maps or progressive levels BREAKABLE GLASS Objects can de spawn after a while- custom timed

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    • Edited by Boomdeyadah: 1/20/2014 9:11:14 AM
      Leaked Halo 5 forge footage ^^^^ But seriously, if 343 wants to do the right thing, they should make forge similar to what the [url=http://www.youtube.com/watch?v=C8qa-naczjgt]Farcry map editor is like.[/url] Obviously with the Halo theme and not the ghetto jungle feel. Although the problem with that is map sizes will go from a few kb's to well over 100 mb, which likely means no more community maps in matchmaking (arguably this could be a positive note). Aswell as the fact that this would stop people from buying DLC, assuming 343 doesn't give DLC buyers the finger like they did with Reach and 4, and I can't imagine Microsoft wants that to happen to their flagship.

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    • Edited by Smarkdow: 1/20/2014 8:56:44 AM
      I expect to see more Cloud integration in Halo 5's Forge. Hopefully we'll start seeing advanced A.I. on maps, even better dynamic lighting, no load times whatsoever, a boost to the item limit, a map that gets larger and larger through advanced processing, story-integration, real-time cutscenes, Kinect-based forging, importing maps from not just previous Halo games but games from other companies, among other things. All thanks to the Cloud.

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    • They should make it when you change the colour of an item, it actually changes it a good amount, instead of adding a pin stripe of colour that does almost nothing. Should be more faction themed items as well.

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      • There's a place out there specifically for this stuff, you know?

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