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11/11/2013 4:47:31 PM
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Will Halo 5 Revive the Halo Series?

I think we've all realized the sad truth by now, 343 Industries has singlehandedly destroyed the success of the Halo franchise with their monstrosity of a game, Halo 4. Yet now there may be some hope. With a new generation of consoles comes new games, and with the upcoming Halo 5 game for Xbox One, Halo may have a reborn. Well, either that or the game is a bust and Halo is abandoned and forgotten in the blissful past of the first decade of the 21st century and never played again. What do you think Halo 5's effect will be on the Halo series as a whole? Will it save Halo from the destruction 343 wrought upon it last year?

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  • I talked with this with Admirals a short while back. And I actually think they can pull it off this time around. I mean, story wise they did pretty damn good with Halo 4, but they needed to work a bit on their accessibility in terms of lore, and they needed to make the experience fun. Mind you, Halo 4 did have some fun bits, but overall, they need to smooth things out more. Personally, I think I have little to no right to talk about multiplayer, as I missed the era of Halo 2, and missed a chunk of 3 as well. But it's been in decline since Reach, and it's too much of a minefield for them to traverse. Some people want Halo 2/3 multiplayer, some people want change, and everything else in between. Personally, if they can revive customs to they way they used to be, I'll be happy. But there's a big problem, and it's the fact Halo is moving towards a yearly release. Let's go back here, and I'll ask all of you a question. Do you remember the gaps in time between CE, Halo 2, Halo 3, and ODST? There were large gaps of time in between the release of each game, and their respective owners knew this. So what did they do? Tried to make the game as fun and long lasting as they could. You had all these years to experience all these things. I put hundreds of hours into each aspect of every Halo game, campaign, multiplayer, customs, you name it. But this is the problem Halo faces now. And I don't believe it's 343's decision to make it a yearly release. But this is the issue that comes up. The original trilogy spanned all together the period of around 10 years or so. And now, we're already well underway into Halo 5, halfway through the new trilogy, in approximately two years. This therefore means that 343 has to design each new Halo with about a year's or two lifespan in mind. Why would you pour the utmost best of your creativity and resources into a game when you'll be making another one in a years time? That wouldn't make any sense. And it would be impossible to continue to top your game if the first one you made was the utmost best you could make it at the time. This, truly, is what's killing Halo, and games in general now. The industry gets faster and faster, and as a result, quality gets left behind in favour of simply producing more at a faster rate. And this is what we should all truly be throwing our stones at. I'm 100% positive, if 343 didn't have to pump Halo out as a yearly release type deal, and they actually had the time to craft the best experience they could, then the entire game as a whole would be great. They could think and craft every game on their own time, and truly refine it into something great. But they need time. Not, plop a Halo game out with a year's lifespan or two while starting work on the next game right after. That's how you burn yourself out, and overall, the experience for everybody is lessened in the process. The studio wears down faster, the fans get less enjoyment and time down on the game than they would if they had to wait several years, and everything is cut down to mediocrity. So can you give 343 a break, open your eyes, and start pointing fingers at the real issue? Granted, they aren't perfect, but they'd stand a much better chance at doing their thing if MS wasn't breathing down their throat so much, pulling on too many strings for their own good.

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