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#Bungie

9/28/2007 10:59:47 PM
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Bungie Weekly Update: 09/28/07

We're playing you guys online as you read this. But we do address a couple of items. [url=/news/content.aspx?type=topnews&cid=12821] click for full story [/url] [Edited on 09.28.2007 3:00 PM PDT by Frankie]

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  • I'd be willing to overlook the smarmy tone of this post, even though it's targeted at people who shelled out $60+ dollars for your game, if it weren't for the fact that the explanation about why H3 is not HD is just plain wrong. If you had just admitted that the resolution was a little off and that this resolution was chosen to provide a smoother framerate at a given image quality, at least that would make some sense. "In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels." No, the only way you could argue that is if you didn't know what the hell you were talking about. By using another FB for the HDR values and combining before display, you are effectively increasing the available color depth to ensure that low-range details don't get washed out by the bright, shiny lights. This doesn't affect the image resolution in any way. If you had used 4 buffers to store color information, the resolution would not automagically be 4608x640 or 1152x2640, or whatever other crazy value you pull out of your ass that's 4x the original resolution. Check with your technical staff before you post blatantly wrong information publicly. It only makes you look stupid. "In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, it’s practically impossible to discern the difference." Well, duh. Why would you expect to see a difference? It's the same 640 pixels, just re-sampled to display at 720. The only differences you would see are artifacts of interpolation, not because of increased resolution. If you scaled up to 115200x64000 pixels, it would (assuming the scaler works correctly) look identical in every way to 1152x640, because it's still the same 640 pixels! You haven't increased the resolution to the value it's scaled up to. Again, try thinking a little before offering a ridiculous claim to the public. What you really want to compare are the native 1152x640 image and a *native* 1280x720 image. But, sadly, you can't do that because your game doesn't run natively at 1280x720. Sorry about that. If you could do that, see the difference for yourself, and then get back to us with a patch that will let us all play at HD resolution, I'm sure we would all be very pleased.

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