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9/28/2007 10:59:47 PM
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Bungie Weekly Update: 09/28/07

We're playing you guys online as you read this. But we do address a couple of items. [url=/news/content.aspx?type=topnews&cid=12821] click for full story [/url] [Edited on 09.28.2007 3:00 PM PDT by Frankie]

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  • Re: You owe me 80p Wow, the Bungie rep that wrote that post has quite an elitist attitude and a few *facts* are intentionally misleading. For the record I do believe that rendering Halo 3 in 1152x640 is *not* a disaster, but the response from Bungie *is*. Bungie: [quote]Naturally it’s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers – both of which render at 1152x640 pixels.[/quote] So does that mean that video cards that use 16x anti-aliasing can claim 16x the final resolution of the image? Of course NOT. So therefore since the final unscaled result for HALO 3 is still 1152x640 in resolution no matter what other frame buffers are used in its rendering it's still 640 pixels of vertical information. "1280 pixels of vertical resolution" -- NOT! I call shenanigans on that one. Bungie: [quote]In fact, if you do a comparison shot between the [b]native[/b] 1152x640 image and the [b]scaled[/b] 1280x720, it’s practically impossible to discern the difference.[/quote] No kidding sherlock, scaling up a lower resolution picture *should* result in a picture that's practically the same. Notice how Bungie did not say that they could not discern a difference in a frame rendered [b]NATIVELY[/b] in 1280x720 vs. one rendered natively in 1152x640. Also, scaling an image up to a non integer multiple is *never* as sharp as 1:1 pixel mapping. I'd like to know how many Bungie graphics designers are willing to work on screens with a native resolution of 1280x720 using video information scaled up from 1152x640? How many would rather the image be left as 1152x640 with 1:1 pixel mapping in the middle of the 1280x720 screen? As I've said before, I don't think that rendering at a resolution of 1152x640 then scaling up to 1280x720 or 1920x1080 is that big of an issue for my enjoyment of Halo 3. The "tinfoil hats" did over-react, but having an OFFICIAL statement from Bungie address these valid (although minor) complaints with such a demeaning attitude and with so much PR truthiness and hand waving has disappointed me even more. I expected a straight forward, technically accurate and professional response from Bungie.

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